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So a player in my home server has a wizard of the appropriate level to use this spell, and he had simulacrum'd a nymph and gave himself the inspiration abitlity: http://www.d20pfsrd.com/magic/all-spells/s/simulacrum/
Without posting the near books of dialogue in regards to the english language I saw two main arguments stand out from the sentence in Simulacrum in regards to 'appropriate'. "It appears to be the same as the original, but it has only half of the real creature’s levels or HD (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD)." 1. Appropriate refers to abilities of a creature that are directly based on hit dice. (maintains inspiration, because it isn't determinate on hit dice)
Thoughts?
2. It requires complicated GM examination. Mark Seifter has a many-page blog post draft, so it's certainly not as simple as 1.
Since Simulacrum is a level 7 Spell, it generally falls outside the PFS Domain, which generally doesn't have characters above level 12. So this is pretty much the GM's call. Simulacrum's description says the construct's abilities are at 1/2 the level of the original. It seems to me that since a real Nymph's Inspiration gives a +4 on a bunch of things, then a Simulated Nymph's should give a +2. That's how I'd rule it. I'd let Status work normally at Caster level 3 or 4.
1. Appropriate means your Nymph has 4 HD instead of the usual 8. Half it's normal hit points (monsters don't have max hp for the first HD), reduced skill points, 2 less feats (DM's choice but consider requirements) the DC for abilities that depend on HD is likewise reduced.
That said, a copy might not get that ability at all, for example, you as the GM can decide nymphs get that ability at 8 HD (be careful, your player might start looking for a 16HD nymph)
Recent threads in Rules Questions
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