stink bomb splash damage


Rules Questions


So, stink bomb have a splash area of 10 ft. (double normal splash). filling this area with stinking cloud effect. so long so good.... But does the splash damage cover the same space or just the 5 ft spread as usual????

If it does, why chose explosive bomb at all?? when you get a better result (nauseated) with this discovery. Am I missing something??

The Exchange

Faran wrote:

So, stink bomb have a splash area of 10 ft. (double normal splash). filling this area with stinking cloud effect. so long so good.... But does the splash damage cover the same space or just the 5 ft spread as usual????

If it does, why chose explosive bomb at all?? when you get a better result (nauseated) with this discovery. Am I missing something??

Bomb wrote:
Bomb (Su): **EXCERPT** Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike).
Throw Splash Weapon wrote:

Throw Splash Weapon

A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don't take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as sneak attack).
Stink bomb wrote:
Stink bomb*: The effects of the smoke created by an alchemist's bomb can duplicate the effects of stinking cloud instead of fog cloud, filling an area equal to twice the bomb's splash radius for 1 round. An alchemist must possess the smoke bomb discovery before selecting this discovery.

So bomb does normal dmg to target hit, minimum damage to adjacent squares, and covers entire area hit + 1 additional square radius of stinking cloud. Only the center square and those squares adjacent to it take any damage.

Since stink cloud calls out double splash radius of cloud, not additional 5'. IF there was something to increase the bomb's splash radius you would then have 1 square full dmg, 10' minimum damage splash, and stink cloud of 20' radius.

Grand Lodge

It creates a cloud that still restricts visibility.

So, if you're using Two-Weapon Fighting/Fast Bombs tactic, the bombs after you throw the stink bomb now have a miss chance vs concealment. As well as making it harder for spellcasters/archers to target, with downside of possibly sickening your allies.

Also, the cloud only lasts 1 round, vs a caster minimum 5 rounds. It's a 3rd lvl spell, wizards get third level spells at 5th.

Not to mention, the enemies in the cloud still get a Fort Save vs the Nauseate effect. Which numerous creatures- undead, constructs, et al- are immune to.

Stink Bomb is more situational than Explosive Bombs, that have no drawbacks/limitations.


It is fun with a scatter weapon. But ya'kno scatter weapons are kind of rough to actually get going well.


Selvaxri wrote:

It creates a cloud that still restricts visibility.

So, if you're using Two-Weapon Fighting/Fast Bombs tactic, the bombs after you throw the stink bomb now have a miss chance vs concealment. As well as making it harder for spellcasters/archers to target, with downside of possibly sickening your allies.

Also, the cloud only lasts 1 round, vs a caster minimum 5 rounds. It's a 3rd lvl spell, wizards get third level spells at 5th.

Not to mention, the enemies in the cloud still get a Fort Save vs the Nauseate effect. Which numerous creatures- undead, constructs, et al- are immune to.

Stink Bomb is more situational than Explosive Bombs, that have no drawbacks/limitations.

All true, I figuered it only gave splash on the "normal" 5ft. Still a very good discovery, nauseated is a nasty effekt and the cloud ALSO works as cover for my ovn party


Though on the whole "blocks your teammates" portion.
they could ready their actions to nuke when the smoke clears. They know how long the X coloured one lasts, enemy probably doesn't


I have a related question. Is there any way an alchemist can avoid catching an ally in the blast/cloud of a stinking bomb? Or at least help them resist the effect? I've been strongly considering the discovery, but the majority of my party is melee-oriented, and this would hose them as much as the other guy.


Green Smashomancer wrote:
I have a related question. Is there any way an alchemist can avoid catching an ally in the blast/cloud of a stinking bomb? Or at least help them resist the effect? I've been strongly considering the discovery, but the majority of my party is melee-oriented, and this would hose them as much as the other guy.

Soothe Syrup gives a +5 bonus to saves vs. nauseated. A Necklace of Adaptation will make the wearer completely immune, but depending on your level, it can be a bit pricey to equip the entire party with it.

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