The Cinderlander

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Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Selvaxri wrote:

It creates a cloud that still restricts visibility.

So, if you're using Two-Weapon Fighting/Fast Bombs tactic, the bombs after you throw the stink bomb now have a miss chance vs concealment. As well as making it harder for spellcasters/archers to target, with downside of possibly sickening your allies.

Also, the cloud only lasts 1 round, vs a caster minimum 5 rounds. It's a 3rd lvl spell, wizards get third level spells at 5th.

Not to mention, the enemies in the cloud still get a Fort Save vs the Nauseate effect. Which numerous creatures- undead, constructs, et al- are immune to.

Stink Bomb is more situational than Explosive Bombs, that have no drawbacks/limitations.

All true, I figuered it only gave splash on the "normal" 5ft. Still a very good discovery, nauseated is a nasty effekt and the cloud ALSO works as cover for my ovn party


So, stink bomb have a splash area of 10 ft. (double normal splash). filling this area with stinking cloud effect. so long so good.... But does the splash damage cover the same space or just the 5 ft spread as usual????

If it does, why chose explosive bomb at all?? when you get a better result (nauseated) with this discovery. Am I missing something??


Ok, thanks... It cleared things up a bit


You cause your blood to spray and become caustic whenever it is exposed to the air. While you and items in your possession are immune to your caustic blood, others can be badly damaged by it.
When you take damage, as a free action you may make a single ranged touch attack at any target within 30 ft. (even if it is not your turn). On a successful hit, you deal acid damage equal to 1d6 hp plus your Constitution modifier (minimum +0). If you are suffering from a bleed effect, you add double your Constitution modifier (minimum +0), and you may make one such attack at the beginning of each of your turns. After the spell has been in effect for 10 min. or after you have made a number of attacks equal to your caster level (whichever comes first), the spell ends.

Do I have the wrong spell maby???


CampinCarl9127 wrote:

The spell is very good against enemies who only have melee capabilities and have no sense of self-preservation. Just like how dominate spells are very good against people with low will saves, and how fireballs are very good against people with low reflex saves. Every spell has its niche, some are bigger than others.

Also, the spell has a range of personal. There are not a lot of casters who like to be in the frontlines taking damage. Retaliation damage be damned, your wizard is going to fall fast if this is their source of DPS.

If you are in close combat and use a ranged touch (as this spell), you get hit by AoO??? right??


Thx guys, my first thought was that it did not combine, but I thought it might be possible combo...

looking for a way to make my limited arsenal of bombs last a bit longer during a dungeon run. Will try out a two handed weapon with swift poison alchemist clas ability. The damage from the weapon itself is sucky, hence the idea with poison to get a different result and a kind of debuff on mobs.... Anyone ever tried using poison in combat??? never done it in our group, so any tip???


Do they work together? will the breath weapon deal splash damage next round?


I usually let them have a take 10, unless they say otherwise