how much damage / subdual damage can you take before waking up?


Rules Questions


just another quick question. i have been looking at the prestige class green faith acolyte.it has the hibernate ability at third level and while it won't come into effect for a long while. i am wanting to have all my bases covered since i want to play a reincarnated druid/oracle and play the reincarnation aspect of the druid as a curse. every time he dies he has to sleep or as much as he can for at least a week. i have the eating covered but i need to know how often he would wake up from the dehydration damage and how much it would take before causing him to wake up.

i am also playing him as an old man on his first/second (backstory reasons) life so he does not know he has this ability. he is a fire druid/solar mystery that thinks he has a natural affinity for fire who honors the earth and the sun. he has set out on his final adventure to die an honorable death so he can join his beloved. that's where the curse effect of reincarnation takes effect.


The Green Faith Acolyte's Hibernate ability functions similar to the Sepai Snake Sigil spell, with the exception that you are aware of of your surroundings as if you were deeply asleep.

Here's what the Sepia Snake Sigil spell has to say about the suspended animation you enter.

Sepia Snake Sigil wrote:
While trapped in the amber field of force, the subject does not age, breathe, grow hungry, sleep, or regain spells. It is preserved in a state of suspended animation, unaware of its surroundings. It can be damaged by outside forces (and perhaps even killed), since the field provides no protection against physical injury. However, a dying subject does not lose hit points or become stable until the spell ends.

So while I don't know if there's another answer than "you wake up when you're thirsty", I do know that you don't need to worry about it.


i am angling the forced sleep as sort of a curse like thing that must be done after reincarnating as faulty hibernation until he get the skill hibernation from the GFA (green faith acolyte). only waking long enough to slate his thirst and possibly heal the damage done from the forced sleep.


would sub-dual be enough to wake you or would it have to be regular damage to wake you?


Are you only specifically asking about the dehydration, or any subdual damage source?

I am not aware of a specific rule, but ...

If the subdual damage comes from something like being punched in the face repeatedly, then you should wake up fairly quickly. If it comes from something like being too cold, well you may just die before waking up. As a GM I would probably implement a check with lowering DC depending on damage taken.


So (if I understand you right), you want to be able to sleep for a week purely for flavour, with no mechanical benefit whatsoever?

Then just say that you do so. You don't need rules for something that won't have any mechanical impact on the game.

But if you really want to have the rules, then there's the environmental rules.

Environmental Rules: Starvation and Thirst wrote:
A character can go without water for 1 day plus a number of hours equal to his Constitution score. After this time, the character must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage. Characters that take an amount of nonlethal damage equal to their total hit points begin to take lethal damage instead.

So a day and a half until you're taking Thirst damage with 12 con.

As for waking up, there's the description of the Sleep spell which says that slapping/wounding a creature awakens it. But there's no RAW saying that you must awake when taking damage as far as I'm aware.


thanks wanted to know. but think of the reincarnation that the reincarnated druid gets as an oracle curse that would prevents the druid from running off to die right after reincarnating. and later on he would get the hibernate ability from the GFA(Green Faith Acolyte) until then he would have to suffer with the faulty hibernate "curse".

Scarab Sages

zainale wrote:

just another quick question. i have been looking at the prestige class green faith acolyte.it has the hibernate ability at third level and while it won't come into effect for a long while. i am wanting to have all my bases covered since i want to play a reincarnated druid/oracle and play the reincarnation aspect of the druid as a curse. every time he dies he has to sleep or as much as he can for at least a week. i have the eating covered but i need to know how often he would wake up from the dehydration damage and how much it would take before causing him to wake up.

i am also playing him as an old man on his first/second (backstory reasons) life so he does not know he has this ability. he is a fire druid/solar mystery that thinks he has a natural affinity for fire who honors the earth and the sun. he has set out on his final adventure to die an honorable death so he can join his beloved. that's where the curse effect of reincarnation takes effect.

Starting as an old man is risky, as Reincarnation specificly doesn't function on targets that die of old age...And there's no exception in the archetype, either.

Anyway, your question, Prestige class says you are aware of surroundings and harm to yourself as if asleep, and that you can end the effect at any time as a full-round action. So, perception checks to notice the attacker, with a +10 to the DC for being asleep. This is opposed by their stealth roll. If you pass the check, you notice them and can act, if not, you remain asleep for another round.

As for dehydration, no, the hibernation doesn't cause the target to lose water each day, while is that suspended animation effect is in play. It's poorly written, but the Sepia Serpent Sigil is clearly written to suspend the target's bodily functions for the duration. Although it doesn't say, they don't use the bathroom, either, while in a state of suspended animation.


Actually, Reincarnation is the ONLY spell that can revive people that die of old age.

Reincarnate Spell wrote:
A creature that has been turned into an undead creature or killed by a death effect can't be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can't be reincarnated. The spell can bring back a creature that has died of old age.

Emphasis mine.

Scarab Sages

Daedalus the Dungeon Builder wrote:

Actually, Reincarnation is the ONLY spell that can revive people that die of old age.

Reincarnate Spell wrote:
A creature that has been turned into an undead creature or killed by a death effect can't be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can't be reincarnated. The spell can bring back a creature that has died of old age.
Emphasis mine.

I just looked that up too. Fail.

Either way, the version for the Reincarnate Druid only triggers if the druid is "killed" so it would work from natural deaths, like old age. That is certainly up to the GM, of course.


Just coup de gras yourself right as you feel yourself slipping away into the abyss. Or have someone else kill you. Really, if you don't like what you end up as, you can just try again the next week.

Scarab Sages

Anyway, tried one of these in a Campaign once. Terrible character concept for that adventure. I failed to explain the nature of my ability to the party, died on the first session (joined at 12th level), and so they gave a proper burial, and just sailed away (Skull and Shackles AP).

The biggest challenge with the reincarnated druid is that the characters doesn't reincarnate in the same spot or in a timely manner. Reincarnating 7 days later within 1 mile of her body, means waking up very far away from the Pirate Ship that the party is on.

Even if they had brought my body, 1 mile is a long distance. And it's very much up the GM on where you arrive (Just has to be a safe location, not a helpful location).

And 7 days means you don't get to play for 7 days in-game.


i was thinking of the imposed week as a way to prevent said character from running off and getting killed right after reincarnating and dying permanently. and there are ways of being able to catch up the party if you know how to find them. and being old would only last til the PC died and came back in a young body. and what else would an old adventurer be doing as his retirement other then trying to find an honorable death?

Scarab Sages

Murdock Mudeater wrote:


The biggest challenge with the reincarnated druid is that the characters doesn't reincarnate in the same spot or in a timely manner. Reincarnating 7 days later within 1 mile of her body, means waking up very far away from the Pirate Ship that the party is on.

Reading comprehesion issues with this post.... They reincarnate after a day, not after 7 days. 24 hours is still a long time to expect certain parties to remain by your side, especially with pirate parties.


there are ways to catch up with your party even if they left you behind. you just got to be able to find them. if they are good characters then they will have your body.

Scarab Sages

zainale wrote:
there are ways to catch up with your party even if they left you behind. you just got to be able to find them. if they are good characters then they will have your body.

Issue for me, was that I hadn't told them that I'd reincarnate. So they Buried me and left. And the big issue there is that they left via ship, which goes pretty fast.

In your case, your PC is "unaware" that he can reincarnate, so he's probably not told the party, either. So good characters are going to Cremate or Bury your character, when he dies. And then they'll leave. Hopefully, they won't be too far away if/when you reincarnate. And, at least the first time, expect the party to divy up your gear, since your *clearly* dead and not coming back.

Depending on the GM, you should probably invest in social skills, as it may be challenging to convince the party that you are the dead guy.

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