Are dodge, mobility and armor and shield proficiency feats the only AC raising feats?


Advice

Shadow Lodge

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What feats are out there that raise AC and where are they outside the core rule book?


improved natural armor (bestiary)

Armor of the pit for tieflings.


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iron hide for half orcs and dwarves- basically the same thing as armor of the pit, but only a mere +1 natural armor.

If you are really desperate, you could do combat expertise, I guess.


shield focus is core, +1 to AC with a shield
armor focus is armor master's handbook, +1 to AC with a specific armor
artful dodge from the melee tactics toolbox.

Defender of the Society from the Shattered Star Player's Guide gives +1 to AC while wearing medium or heavy armor. It's a trait, but you can get a trait with a feat.


Two weapon defense from core, snapping turtle style from UC, shield wall from UC,

Shadow Lodge

Thank you and you all have been a lot of help.


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crane style (Ultimate combat) +1 ac fighting defensively
osyluth guile cha to ac (cheliax player companion)
aldori caution +1 ac fighting defensively (trait from weapon master handbook)


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Greater Shield Focus (+1 AC with shield, Core Rulebook)

Low Profile (+1 AC against ranged attacks for a Small creature, Advanced Player's Guide)

Swift Iron Style (+1 to armor's max Dex bonus to AC, Armor Master's Handbook)

Shield Specialization (+2 AC vs. criticals, Advanced Player's Guide)
Greater Shield Specialization (+2 AC vs. criticals, Advanced Player's Guide)
Dented Helm (+1 AC vs. criticals for dwarf, Advanced Race Guide)
Cloven Helm (+1 AC vs. criticals for dwarf, Advanced Race Guide)

Defended Movement (+2 AC vs. attacks of opportunity, Armor Master's Handbook)
Just out of Reach (+4 AC vs. reach attacks, Melee Tactics Toolbox)
Juke (+4 AC vs. charge attacks, Melee Tactics Toolbox)
Cautious Fighter (+2 AC when fighting defensively, Advanced Race Guide)

Duelist (+1 AC with falcata and buckler, Inner Sea World Guide)
Shielded Gauntlet Style (+1 AC with gauntlet, Armor Masters Handbook))
Shielded Gauntlet Master (Enhancement bonus to AC, Armor Master's Handbook)


Underfoot (APG): +2 AC vs attacks of opportunity triggered by moving past enemies and +4 to acrobatic checks to avoid attacks of opportunity of larger opponents. Small races only.

My unchained halfling rogue loved that feat.


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defender of sosiety +1ac in medium or heavy armor
greater armor focus adisional +1 when wearing a spesific armor
if a fighter aat feat into armor specilization add half fighter level to ac when wearing a spesific armor cap of 3for light 4 for medium and 5 for heavy i believe


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Witty Feint (weapon training bonus to AC vs. feint target)
Snake Style (sense motive check in place of AC 1/round)
Amateur Gunslinger (gunslinger's dodge) (spend grit for +2 or +4 AC against ranged attack by moving or dropping prone)
Amateur Swashbuckler (dodging panache) (spend panache for Cha bonus to AC against melee attack by moving)
Advanced Weapon Training (defensive weapon training) (+1 of +2 shield bonus plus half weapon's enhancement)
Improved Familiar Bond (armadillo/giant isopod/ioun wyrd/petrifern/turtle) (+1 natural armor)

Combat Tricks (via Combat Stamina)
Crane Style (spend stamina for +1 to +3 AC when fighting defensively)
Crane Wing (spend stamina for +2 AC vs. one opponent when fighting defensively)
Dodge (spend stamina for +1 to +Dex AC when moving)
Dramatic Display (+2 AC after performance combat check)
Duelist of the Shrouded Lake (spend stamina for +4 AC vs. target of bull rush or reposition with aldori dueling sword)
Low Profile (spend stamina for +1 to +Dex AC vs. one ranged attack)
Mobility (+1 to +Dex AC when using Dodge combat trick)
Nimble Striker (spend stamina for +2 AC when using Cleave, Lunge, or charging)
Shield Focus (spend stamina for +1 or +2 vs. one attack with shield)
Snapping Turtle Style (+1 AC)

Weapon Tricks
Mindful Dodge (+4 AC as immediate action when wielding one-handed weapon, but staggered one round)
Warding Weapon (+1 shield to AC when fighting defensively or using Combat Expertise with two-handed weapon)

Armor Tricks
Reactive Mobility (Mobility bonus vs. all attacks of opportunity when in light armor)
Reflexive Mobility (spend attack of opportunity for +4 AC vs. attack of opportunity when in light armor)
Versatile Armor (+1 AC for -3 ACP in medium armor)
Protected Limbs (+4 AC vs. attacks of opportunity from combat maneuvers when in heavy armor)

Extra Arcana
Arcane Redoubt (spend arcane pool for shield bonus to touch AC)
Familiar (armadillo/giant isopod/ioun wyrd/petrifern/turtle) (+1 natural armor)
Prescient Defense (spend arcane pool for Int bonus to AC vs. attacked opponent)
Spell Shield (spend arcane pool for Int as shield bonus to AC)

Extra Arcanist Exploit: Familiar (armadillo/giant isopod/ioun wyrd/petrifern/turtle) (+1 natural armor)

Extra Discovery
Greater Mutagen (+2 natural armor with mutagen)
Grand Mutagen (+2 natural armor with mutagen)
Greater Cognatogen (+2 natural armor with cognatogen)
Grand Cognatogen (+2 natural armor with cognatogen)
Greater Inspiring Cognatogen (+2 dodge with cognatogen)
Grand Inspiring Cognatogen (+2 dodge with cognatogen)
Psychokinetic Tincture (+1 deflection per four levels with tincture)
Tumor Familiar (armadillo/giant isopod/ioun wyrd/petrifern/turtle) (+1 natural armor)

Extra Rage Power (active only in rage)
Ghost Rager (superstition bonus to touch AC)
Lesser Chaos Totem (+1 to +3 deflection vs. lawful creatures)
Guarded Stance (+1 AC per four levels)
Protect Vitals (+4 AC vs. criticals)
Rolling Dodge (+1 AC vs. ranged attacks per six levels)
Staggering Drunk (+1 AC vs. attacks of opportunity per drink consumed)
World Serpent Totem (+2 AC vs. outsiders and aberrations)
World Serpent Totem Unity (+1 AC and +3 AC for criticals, vs. outsiders and aberrations)

Extra Revelation
Spirit of the Warrior (occasional +4 natural armor to AC)
Sidestep Secret (Cha bonus to AC instead of Dex)
Prophetic Armor (Cha bonus to AC instead of Dex)
Nature's Whispers (Cha bonus to AC instead of Dex)
Ectoplasmic Armor (+2 armor to AC per four levels)
Momentary Glimpse (occasional +2 insight to AC)
Ice Armor (+2 armor to AC per four levels)

Extra Rogue Talent
Offensive Defense (+1 dodge to AC per sneak attack die after sneak attack)
Familiar (armadillo/giant isopod/ioun wyrd/petrifern/turtle) (+1 natural armor)

Masterpiece: The Dance of 23 Steps (+1 AC plus 1/four ranks in Peform (dance) when performing)


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Additional Traits
Aerial Harrier (+1 AC vs. grounded melee attacks while flying for strix)
Aldori Caution (+1 AC when fighting defensively)
Battlefield Caster (+1 AC vs. attacks provoked by casting)
Blighted Physiology (+1 natural armor to AC)
Charau-Ka Slayer (+1 AC vs. thrown weapons)
Dragon Foe (+1 AC vs. dragons)
Dueling Cloak Adept (+1 AC after feinting)
Dwarf-Trained (+2 AC vs. giants)
Evasive Sting (+1 AC vs. favored enemies two sizes larger)
Expert Duelist (+1 AC when adjacent to single foe)
Fey Protection (+1 AC vs. attacks of opportunity from fey)
Hard to Pin Down (+2 AC vs. opponents who are flanked or denied Dex)
Hero Worship (+1 AC vs. attacks of opportunity)
Improvised Defense (+1 shield to AC when holding improvised weapon)
Lepidstadt Scar (+1 AC vs. criticals)
Monastic (+1 AC when unarmored/unencumbered/unhanded 1 min/day)
Ozem-Inspired (+1 AC vs. attacks of opportunity from undead with shield)
Robot Slayer (+1 AC vs. robots)
Tarnished Halls Runner (+1 AC vs. firearms and technological weapons when moving)
The Star Gazer (+2 AC during surprise rounds)
Tough Skin (+1 AC vs. bludgeoning/slashing criticals)
Trap Savvy (+1 AC vs. traps)


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Deific Obedience
Andirifkhu (+4 AC vs. slashing traps)
Bharnarol (+4 AC vs. constructs)
Chadali (+4 AC vs. attacks of opportunity from spellcasting)
Damerrich (+4 AC vs. criticals)
Jaidz (+4 AC vs. attacks of opportunity with natural weapons)
Lamashtu (+1 natural armor to AC)
Picoperi (+4 AC during surprise rounds)
Rowdrosh (+4 AC vs. attacks of opportunity from movement)

The Exchange Owner - D20 Hobbies

@Avoron awesome list

Shadow Lodge

I thank you all for the help, Avoron you have really cut short my homework, thank you. Where is offensive defense extra rogue talent from?

Scarab Sages

Note Offensive Defense is not available to Unchained Rogues. A similar ability was rolled into Debilitating Strike. Offensive Defense is in the Advanced Players Guide. I can't remember if there was an actual FAQ or where the clarification is, but keep in mind the dodge bonus should only apply against the creature or creatures struck with a sneak attack. Not against everything else.

It's still a great talent for core Rogues, and Ninjas.

The Exchange Owner - D20 Hobbies

Offensive Defense relevant FAQ.


A bit of a necro (bah, 10 days is still in the limits of raise dead), but here is something: orc weapon expertise.

This has various options, most seem rather 'meh', but the defender option seems good. It gives a +1 to AC when wielding an orc weapon. That increases to +2 if it is a two handed weapon... and honestly, I am pretty sure all of the distinctly 'orc' weapons are two handed.

So yeah, a feat that gives a +2 if you make a half orc strength build. You have some nice options, like a double ax (a double weapons that is great for rangers or slayers) and a bludgeoning reach weapon.


James Risner wrote:
Offensive Defense relevant nerf.

ftfy

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