On Hit - Pummeling Style


Rules Questions


When I make a full attack with pummeling style as it is (at least thematically) a single attack, how do I handle these combat triggers?

Corrosive / Flaming "extra 1d6 points of ____ damage on a successful hit"
Once per full attack, or once per dice roll?

Invisibility (as per the spell) "The spell ends if the subject attacks any creature."
Which attacks are the target flat footed for? How long does the +2 for attacking while invisible last?

Invisibility (as per the Special Ability) "If an invisible creature strikes a character, the character struck knows the location of the creature that struck him"
Same question, which attacks are the target flat footed for?

Wrecking Wrath "Once per day, after successful hitting a foe with a melee weapon, you can add your Strength modifier to the damage roll a second time"
Does it double the Pummeling style's strength mod, or does it double one of the rolls?

Charge Attacks In general, does the +2 from the charge attack carry over for every attack? Or just the first?


So, the way I understand it is like this:
(for the sake of argument lets just say you can make 2 attacks with a full attack action)
Corrosive/Flaming- you'd add the bonus d6 to both hits in the full attack
Invisibility- the effects for the spell or special ability would end after you make the first attack roll and you would lose any benefits for the second attack
Wrecking Wrath- adding the str mod a second time would only apply to the first attack not the second
Charge- charging is a full round action that only lets you make one attack regardless of any iterative attacks you may have.


it's no longer a single attack, it's now cluster shot for punches. You make all your hits like normal, which means on hit triggers like normal, but you apply DR once.

Sczarni

DiscOH wrote:

When I make a full attack with pummeling style as it is (at least thematically) a single attack, how do I handle these combat triggers?

Corrosive / Flaming "extra 1d6 points of ____ damage on a successful hit"
Once per full attack, or once per dice roll?

Invisibility (as per the spell) "The spell ends if the subject attacks any creature."
Which attacks are the target flat footed for? How long does the +2 for attacking while invisible last?

Invisibility (as per the Special Ability) "If an invisible creature strikes a character, the character struck knows the location of the creature that struck him"
Same question, which attacks are the target flat footed for?

Wrecking Wrath "Once per day, after successful hitting a foe with a melee weapon, you can add your Strength modifier to the damage roll a second time"
Does it double the Pummeling style's strength mod, or does it double one of the rolls?

Charge Attacks In general, does the +2 from the charge attack carry over for every attack? Or just the first?

Corrosive/Flaming - 1d6 damage added per successful Pummeling hit. These will not multiply on a crit, so just add them separately.

Invisibility (both) - It would end after the first attack. You'd want Greater Invisibility for the +2 and attacks vs flat-footed to apply to each of your attacks.

Wrecking Wrath - It would just double one of your rolls.

Charge Attack - Well you can't combine a Charge with Pummeling Style anyways, so this doesn't apply. I assume if you got the ability to Pounce or otherwise had Pummeling Charge, then you'd get a +2 to each attack for that charge/pounce. Unless they've changed that ruling/FAQ.


there's the pummeling charge feat in the chain. I believe the current agreed rule is the +2 for charging is to all attacks.


Chess Pwn is right.

The changed pummeling style to not be one big superhit anymore because the way it interacted with rules was funky.

Also the "confirm one critical hit and all attacks are a critical hit" was a really bad design.


Claxon wrote:


Also the "confirm one critical hit and all attacks are a critical hit" was a really bad design.

It almost made unarmed combat kind of okay!

The Exchange

Chess Pwn wrote:
there's the pummeling charge feat in the chain. I believe the current agreed rule is the +2 for charging is to all attacks.

That's how I'd call it too. Charge adds +2 to your attack as part of a charge. Special abilities/Feats (Such as Pounce, Tiger Pounce, Pummeling Charge) all allow you to make additional attacks as part of the charge with nothing that calls out they do not receive the +2. So every attack roll performed as part of the charge should work.

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