
Darthslash |
I made a 1st level Inspired Blade, which is a Swashbuckler archetype, and it lets me take my Charisma and Intelligence modifiers as my starting panache. My question is, when I get enough experience to make level two, if I instead multi-class as a Mouser, do I get to add my Charisma modifier to my pool of panache points again since I'm starting a new first level class?
Thanks for clearing this up.

Jeraa |

I made a 1st level Inspired Blade, which is a Swashbuckler archetype, and it lets me take my Charisma and Intelligence modifiers as my starting panache. My question is, when I get enough experience to make level two, if I instead multi-class as a Mouser, do I get to add my Charisma modifier to my pool of panache points again since I'm starting a new first level class?
Thanks for clearing this up.
You don't multiclass between archetypes. You would be a 2nd level swashbuckler with the Inspired Blade and Mouser archetypes. An archetype isn't a separate class.
Also, you can not combine archetypes if they both modify the same class feature. Both the Inspired Blade and Mouser archetypes modify the Bleeding Wound deed (both replace it). As such, you can't combine the two.

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If that's what you want to do, the Inspired Blade works really well with the Investigator, and you can be a Sleuth to add your Charisma to the total (with Luck) all over again. Either that or you pick up a pistol and decide to be a Mysterious Stranger or Siege Gunner which have Grit keyed to Charisma or Intelligence respectively.
But no, you can't multiclass within a single class.

Jeraa |

If that's what you want to do, the Inspired Blade works really well with the Investigator, and you can be a Sleuth to add your Charisma to the total (with Luck) all over again. Either that or you pick up a pistol and decide to be a Mysterious Stranger or Siege Gunner which have Grit keyed to Charisma or Intelligence respectively.
That actually doesn't work.
Grit, Luck, and Panache
Grit, luck, and panache represent three different means by which heroes can gain access to the same heroic pool, using it to accomplish fantastic feats. For characters with a mix of grit, luck, and panache, they pool the three resources together into a combined pool. (Those who use panache and luck do not gain twice their Charisma bonuses in their pools.) For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit points or panache points, and vice versa.
A luck user does not count as a grit or panache user for the purpose of meeting feat prerequisites.
So your Charisma is only applied once.

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Nitro~Nina wrote:If that's what you want to do, the Inspired Blade works really well with the Investigator, and you can be a Sleuth to add your Charisma to the total (with Luck) all over again. Either that or you pick up a pistol and decide to be a Mysterious Stranger or Siege Gunner which have Grit keyed to Charisma or Intelligence respectively.That actually doesn't work.
Quote:So your Charisma is only applied once.Grit, Luck, and Panache
Grit, luck, and panache represent three different means by which heroes can gain access to the same heroic pool, using it to accomplish fantastic feats. For characters with a mix of grit, luck, and panache, they pool the three resources together into a combined pool. (Those who use panache and luck do not gain twice their Charisma bonuses in their pools.) For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit points or panache points, and vice versa.
A luck user does not count as a grit or panache user for the purpose of meeting feat prerequisites.
Hmm, what edition is that from? The SRD does say:
Grit, luck, and panache represent three different means by which heroes can gain access to the same heroic pool, using it to accomplish fantastic feats. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. (Those who use panache and luck gain twice their Charisma bonus in their pool.) For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit or panache points, and vice versa.
So you could theoretically, by this ruling, go Sleuth and get your Charisma in twice.

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The errata to the ACG which hasn't been applied to the PRD is where it was changed.
The PRD is kinda really behind on updating.
Ach, gotcha. That's a pain; not like it was breaking anything.
Actually no, I'm giving Paizo too little credit; they probably changed it because of some Buccaneer/Sleuth/Inspired Blade combination that allows you do something ridiculously powerful with a specific mix of items, feats and RAW since you can have fifteen points of Grit at third level without even really trying.