| Lintecarka |
While there are a lot of effects that allow for a partial save (especially from the school of necromancy), in many cases the successful save already prevents the nasty part. Being shaken for 1 round after saving against a fear effect would be one example.
Overall Stalwart is nice to have, but nothing class defining.
| My Self |
Phantasmal Killer is affected as well. A good deal of kill/high damage spells (Disintegrate, Slay Living, Weird, etc.) are affected by this. Also note that Mythic often gives extra effects to the spell, which may be negated by this. It's a good way of getting your behind out of the fire when you need it most.
| ChaiGuy |
Uh? To the best of my knowledge, Stalwart is a feat from UCombat that gives you DR... obviously you're talking about a different kind, where is it from and what exactly does it do?
There are different classes that grant the ability Stalwart, one is Unbreakable Fighter, at level 13.
| Avoron |
The Will save effect seems mostly relevant for divine spells like holy smite, holy word, and the equivalents for other alignments. It also works on baleful polymorph. In addition to the spells already mentioned, the Fortitude save effect works on stuff like snowball, calcific touch, shout, cloudkill, suffocation, destruction, finger of death, etc.
| Mysterious Stranger |
Most of the spells that Stalwart will be useful for are high level spells. Terrible Remorse, Boneshatter, Slay Living, Harm, Blasphemy, and Destruction all will benefit from this. This is just what I found off the cleric list with a quick search. Against low level spells it probably does not do much since most if not all are save negates.
| ChaiGuy |
Vidmaster7 wrote:Don't forget Channel either.ChaiGuy wrote:I'm guessing it works with inflict X wounds and harm, so you take no damage rather than half with successful saves.OO good call forgot about those
I believe that negative energy channeling is a supernatural Ability (SU), and Stalwart effects only spells and spell like abilities, so I don't think it gives protection from channeling.
I'm pretty sure this is also why a raging superstitious barbarian can be healed by positive energy channeling without needing to make a save.
| Mark Thomas 66 RPG Superstar 2009 Top 16 |
Most of the spells that Stalwart will be useful for are high level spells. Terrible Remorse, Boneshatter, Slay Living, Harm, Blasphemy, and Destruction all will benefit from this. This is just what I found off the cleric list with a quick search. Against low level spells it probably does not do much since most if not all are save negates.
That was probably factored into the design that Inquisitors get it at level 11
Rysky
|
Rysky wrote:Vidmaster7 wrote:Don't forget Channel either.ChaiGuy wrote:I'm guessing it works with inflict X wounds and harm, so you take no damage rather than half with successful saves.OO good call forgot about thoseI believe that negative energy channeling is a supernatural Ability (SU), and Stalwart effects only spells and spell like abilities, so I don't think it gives protection from channeling.
I'm pretty sure this is also why a raging superstitious barbarian can be healed by positive energy channeling without needing to make a save.
At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. This ability can only be used if the inquisitor is wearing light armor, medium armor, or no armor. A helpless inquisitor does not gain the benefit of the stalwart ability.
They only call out is if it requires a Fortitude or Will save, no mention whatsoever beyond that on whether it only works against spells and not supernatural abilities.
The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.
Superstition specifically calls out what you apply it against and what you have to make a save against.
| ChaiGuy |
ChaiGuy wrote:Rysky wrote:Vidmaster7 wrote:Don't forget Channel either.ChaiGuy wrote:I'm guessing it works with inflict X wounds and harm, so you take no damage rather than half with successful saves.OO good call forgot about thoseI believe that negative energy channeling is a supernatural Ability (SU), and Stalwart effects only spells and spell like abilities, so I don't think it gives protection from channeling.
I'm pretty sure this is also why a raging superstitious barbarian can be healed by positive energy channeling without needing to make a save.
Stalwart (Ex) wrote:At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. This ability can only be used if the inquisitor is wearing light armor, medium armor, or no armor. A helpless inquisitor does not gain the benefit of the stalwart ability.They only call out is if it requires a Fortitude or Will save, no mention whatsoever beyond that on whether it only works against spells and not supernatural abilities.
Superstition (Ex) wrote:The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.Superstition specifically calls out what you apply it against and what you have to make a save against.
@ Stalwart: It's possible that the inquisitor stalwart is different from the unbreakable fighter stalwart, the fighter's is specifically for spells or spell like abilities.
Murdock Mudeater
|
When has a Fighter ever made a Will save?
Depends on the build. If the plan is a long range fighter, then Perception and Wisdom become much more practical options, especially if your GM actually imposes Perception Penalties. Sense Motive and Wisdom are also used in combat to oppose feint. The Druman Blackjacket archetype for the fighter, actually allows Iron Will as a fighter bonus feat (as well as teamwork feats). So getting a good will save is certainly possible for fighter.
As an aside, a 1st level Human Druman Blackjacket can have a familiar via the Iron Will+Familiar bond+improved familiar bond. You can then take the Valet Archetype for your familiar, which notably shares teamwork feats between the fighter and their familiar. Adds quite a bit of potential shenanigans for a fighter, plus since the familiar is feat based, it's character level, no class level, so no losses when you multi-class or take a prestige class.
Kigvan
|
Stack wrote:Obviously the fighter version has to be inferior. They aren't casters after all.Plus, you won't even be able to use half of the Inquisitor version anyways. When has a Fighter ever made a Will save?
All the time now with Armed Bravery Advanced weapon training. Makes Bravery apply to all will saves. Get a Sash of the War Champion to get another +1 to that (by counting as 4 levels higher for bravery)