Stalwart how useful is it?


Rules Questions


Reading it it sounds awesome its like evasion but for 2 save types, but I got to thinking about it and isn't most fort or will save negates with no secondary effects? the only one i could think of off hand was disintegrate. I'm going to check the spell books but what else do you guys got?

RPG Superstar 2009 Top 16

There are a few things like failing and you're stunned, succeed and you're dazed or fail and you're blind succeed and you're dazzled.


While there are a lot of effects that allow for a partial save (especially from the school of necromancy), in many cases the successful save already prevents the nasty part. Being shaken for 1 round after saving against a fear effect would be one example.

Overall Stalwart is nice to have, but nothing class defining.


Yeah definitely seems like it only comes up very rarely.
irresistible dance I found but very few will saves a few fear effects.


It is less generally applicable than Evasion, but situationally way more potent.

Evasion only ever lets you avoid damage, but Stalwart lets you avoid Suck or Suck spells that can be a problem at higher levels. Holy Word and its other alignment ilk, for example.


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I'm guessing it works with inflict X wounds and harm, so you take no damage rather than half with successful saves.


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ChaiGuy wrote:
I'm guessing it works with inflict X wounds and harm, so you take no damage rather than half with successful saves.

OO good call forgot about those


Hmm turns out there is a stalwart feat too that is different. I feel this was a mistake.


Phantasmal Killer is affected as well. A good deal of kill/high damage spells (Disintegrate, Slay Living, Weird, etc.) are affected by this. Also note that Mythic often gives extra effects to the spell, which may be negated by this. It's a good way of getting your behind out of the fire when you need it most.


Thanks everyone you guys are big help!


Uh? To the best of my knowledge, Stalwart is a feat from UCombat that gives you DR... obviously you're talking about a different kind, where is it from and what exactly does it do?


the inquisitor gets it at level 11


Klorox wrote:
Uh? To the best of my knowledge, Stalwart is a feat from UCombat that gives you DR... obviously you're talking about a different kind, where is it from and what exactly does it do?

There are different classes that grant the ability Stalwart, one is Unbreakable Fighter, at level 13.

RPG Superstar 2009 Top 16

It's also a Magus Arcana in a Rite Publishing book (The Secrets of the Magus)


Vidmaster7 wrote:
the inquisitor gets it at level 11

Right! Looks pretty interesting ability to have, even though Reflex attacks are more likely to be save for half (but somebody has already mentioned the Cause Wounds and related spells , like Harm...)

Silver Crusade

Vidmaster7 wrote:
ChaiGuy wrote:
I'm guessing it works with inflict X wounds and harm, so you take no damage rather than half with successful saves.
OO good call forgot about those

Don't forget Channel either.

Silver Crusade

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F++* YOU EVIL EYE HEX!


The Will save effect seems mostly relevant for divine spells like holy smite, holy word, and the equivalents for other alignments. It also works on baleful polymorph. In addition to the spells already mentioned, the Fortitude save effect works on stuff like snowball, calcific touch, shout, cloudkill, suffocation, destruction, finger of death, etc.

RPG Superstar 2009 Top 16

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Wow that's right. The hexes that are if you save they work for 1 round are completely negated. Witchbuster ability right there.

Silver Crusade

BWAHAHAHAHAHA!


Most of the spells that Stalwart will be useful for are high level spells. Terrible Remorse, Boneshatter, Slay Living, Harm, Blasphemy, and Destruction all will benefit from this. This is just what I found off the cleric list with a quick search. Against low level spells it probably does not do much since most if not all are save negates.

Silver Crusade

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And then there's the Witches...


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Why do you hate the witches so much?

Silver Crusade

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Klorox wrote:
Why do you hate the witches so much?

What?! I don't hate Witches, I LOVE Witches! They can't get enough of me!

Which is why I like Stalwart so much :3


Rysky wrote:
Vidmaster7 wrote:
ChaiGuy wrote:
I'm guessing it works with inflict X wounds and harm, so you take no damage rather than half with successful saves.
OO good call forgot about those
Don't forget Channel either.

I believe that negative energy channeling is a supernatural Ability (SU), and Stalwart effects only spells and spell like abilities, so I don't think it gives protection from channeling.

I'm pretty sure this is also why a raging superstitious barbarian can be healed by positive energy channeling without needing to make a save.

RPG Superstar 2009 Top 16

Mysterious Stranger wrote:
Most of the spells that Stalwart will be useful for are high level spells. Terrible Remorse, Boneshatter, Slay Living, Harm, Blasphemy, and Destruction all will benefit from this. This is just what I found off the cleric list with a quick search. Against low level spells it probably does not do much since most if not all are save negates.

That was probably factored into the design that Inquisitors get it at level 11

Silver Crusade

ChaiGuy wrote:
Rysky wrote:
Vidmaster7 wrote:
ChaiGuy wrote:
I'm guessing it works with inflict X wounds and harm, so you take no damage rather than half with successful saves.
OO good call forgot about those
Don't forget Channel either.

I believe that negative energy channeling is a supernatural Ability (SU), and Stalwart effects only spells and spell like abilities, so I don't think it gives protection from channeling.

I'm pretty sure this is also why a raging superstitious barbarian can be healed by positive energy channeling without needing to make a save.

Stalwart (Ex) wrote:
At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. This ability can only be used if the inquisitor is wearing light armor, medium armor, or no armor. A helpless inquisitor does not gain the benefit of the stalwart ability.

They only call out is if it requires a Fortitude or Will save, no mention whatsoever beyond that on whether it only works against spells and not supernatural abilities.

Superstition (Ex) wrote:
The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.

Superstition specifically calls out what you apply it against and what you have to make a save against.


Rysky wrote:
ChaiGuy wrote:
Rysky wrote:
Vidmaster7 wrote:
ChaiGuy wrote:
I'm guessing it works with inflict X wounds and harm, so you take no damage rather than half with successful saves.
OO good call forgot about those
Don't forget Channel either.

I believe that negative energy channeling is a supernatural Ability (SU), and Stalwart effects only spells and spell like abilities, so I don't think it gives protection from channeling.

I'm pretty sure this is also why a raging superstitious barbarian can be healed by positive energy channeling without needing to make a save.

Stalwart (Ex) wrote:
At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. This ability can only be used if the inquisitor is wearing light armor, medium armor, or no armor. A helpless inquisitor does not gain the benefit of the stalwart ability.

They only call out is if it requires a Fortitude or Will save, no mention whatsoever beyond that on whether it only works against spells and not supernatural abilities.

Superstition (Ex) wrote:
The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.
Superstition specifically calls out what you apply it against and what you have to make a save against.

@ Stalwart: It's possible that the inquisitor stalwart is different from the unbreakable fighter stalwart, the fighter's is specifically for spells or spell like abilities.

Silver Crusade

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Ah! My apologies, I never noticed that.

Liberty's Edge

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Obviously the fighter version has to be inferior. They aren't casters after all.

RPG Superstar 2009 Top 16

Inqusitor is balls deep in the supernatural as a job hazard. It makes sense.


Stack wrote:
Obviously the fighter version has to be inferior. They aren't casters after all.

Plus, you won't even be able to use half of the Inquisitor version anyways. When has a Fighter ever made a Will save?


You can save vrs fear effects pretty easy as a fighter and if you take that new thing you can save vrs most mind altering of course I almost always take iron will and have around a 14 wisdom.

Scarab Sages

My Self wrote:
When has a Fighter ever made a Will save?

Depends on the build. If the plan is a long range fighter, then Perception and Wisdom become much more practical options, especially if your GM actually imposes Perception Penalties. Sense Motive and Wisdom are also used in combat to oppose feint. The Druman Blackjacket archetype for the fighter, actually allows Iron Will as a fighter bonus feat (as well as teamwork feats). So getting a good will save is certainly possible for fighter.

As an aside, a 1st level Human Druman Blackjacket can have a familiar via the Iron Will+Familiar bond+improved familiar bond. You can then take the Valet Archetype for your familiar, which notably shares teamwork feats between the fighter and their familiar. Adds quite a bit of potential shenanigans for a fighter, plus since the familiar is feat based, it's character level, no class level, so no losses when you multi-class or take a prestige class.

Sovereign Court

Pathfinder Rulebook Subscriber
My Self wrote:
Stack wrote:
Obviously the fighter version has to be inferior. They aren't casters after all.
Plus, you won't even be able to use half of the Inquisitor version anyways. When has a Fighter ever made a Will save?

All the time now with Armed Bravery Advanced weapon training. Makes Bravery apply to all will saves. Get a Sash of the War Champion to get another +1 to that (by counting as 4 levels higher for bravery)

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