Good Classes for Magus


Advice


So my magus I am playing in a campaign where we are about to reach level 20 (we're currently level 18) and I was wondering what would be some good classes to level into past 20?
I a currently considering the following
Urban Barbarian
Wizard dip (evocation school) then go into eldritch knight
Arcanist dip then go into eldritch knight

This build is a crit focused evocation boosting melee warrior


I'm pretty sure that, by the book, you can't go higher than 20th level, so any advice is going to rely pretty heavily on however your DM handles advancement past 20th. Do you know what their rules are for that?


ProximaC wrote:
I'm pretty sure that, by the book, you can't go higher than 20th level, so any advice is going to rely pretty heavily on however your DM handles advancement past 20th. Do you know what their rules are for that?

every additional level can put it into a new class

so level 22 I would be magus 20/level 2 whatever


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Most games don't even get to level 20. There isn't good rules support for going past that.

That said, Fighter would give you more feats and stack with the Magus Fighter Training class feature.

Urban Barbarian would have problems with raging not being compatible with spell combat. It would lack synergy.

Have you looked at Swashbuckler?


Sorcerer for cross-blooded shenanigans. Vigilante also has a lot of good stuff. I'd pass on Barbarian and go Bloodrager instead if that's what you're going for.


unchained rogue or monk could be neat but you will prolly want something with full bab like paladin fighter samori ect


BretI wrote:


Urban Barbarian would have problems with raging not being compatible with spell combat. It would lack synergy.

how so? i thought urban rage allowed you to do things that would normally require conentration

RPG Superstar 2012 Top 32

Arcanist or Wizard dip, then Eldritch Knight sounds like the best bet.

Maybe Alchemist Vivisectionist? Get some sneak attack, more Int-based "casting," and mutagen buffing.


Lady-J wrote:
BretI wrote:


Urban Barbarian would have problems with raging not being compatible with spell combat. It would lack synergy.
how so? i thought urban rage allowed you to do things that would normally require conentration

It does, but it is debatable whether this includes spellcasting, since it mentions being able to use skills that you can't use with normal rage, but not spellcasting. BUT --

You could get the feat Mad Magic to allow you to cast spells while in Rage (even if from a source other than your own reservoir of Rage, such as the Rage spell). However, this requires you to blow a Rage Power on Moment of Clarity, which is a Rage Power Tax, OR --

Instead of Barbarian you could use Bloodrager, in which case you can get Mad Magic without needing the Moment of Clarity Rage Power.

One question, though: Does your GM use rules for advancing spellcasting beyond 20th level? Because if so, you might just want to add on levels of something that grants +1 level of existing spellcasting class + something else useful. Tacking casting of 7th level spells onto a Magus would be not too shabby. If the answer is no, then you probably want a full BAB class or prestige class -- which one depends upon what you have already been doing.


It is all going to depend on how the GM is handling advancing past 20th. The question that UnArcaneElection asked is only part of the equation. It also matters on how the GM is going to scale up the challenges. Will things spell resistance and saving throws on monsters continue to increase? Do you get more attacks after your BAB goes above 20? Also will the AC and HP of the opponents also scale up?

If the GM is going to increase defenses like saves and spell resistance then you need a way to increase your own abilities. If spell resistance is going increase this could be a huge problem for you. If spell resistance is increasing and the game goes high enough your offensive spells are going to be completely useless. How are you going to overcome a Spell Resistance of 50+ if your caster level is only 20? Since spell resistance becomes a lot more common at higher levels this is going to be very important

If this is the case then you are going to want something that increases your caster level. Even if you don’t get more spells, or higher level spell you will need to keep your cater level maxed out to keep your spell viable. At this point your best option is going to be Eldritch Knight. After that it get harder because most of the prestige classes that advance your caster level every level have ½ BAB.

If the monsters defenses especially spell resistance is not going to go up than ignore everything I wrote.

Assuming that spell resistance is not a problem then you may want to give unchained rogue a look. The reason I am suggesting the unchained rogue is because of skill unlocks. Normally skill unlocks are not that powerful, but some of the 20 rank skill unlocks are actually very good. The problem is that like capstone abilities you rarely if ever get to use them. The nice thing is that they don’t require 20 levels in a class just 20 skill ranks. As a INT based character you will be quickly able get 20 ranks in a skill in only a couple of levels. Once you get to 10th level of unchained rogue you can take the talent cutting edge which gives you 2 extra unlocks. This allows you to quickly get any skill unlocks you want.

The 20 rank skill unlock on intimidate added to a cornugun smash incredibly good.

Just make sure to get greater invisibility to allow you to add sneak attack to every hit.


Brawler 1/wizard 1/ Eldritch Knight 10

By 40 you will be a full 9th level caster and one of the best martials around. Brawler gives you IUS and Martial Flexibility for on the fly feat accusations. You will have the ability to choose between both spells and feats to overcome your enemies.


1 level of oracle (wind) for vortex spells (critical on spell combat staggers target).


Bigbeefie wrote:

Brawler 1/wizard 1/ Eldritch Knight 10

By 40 you will be a full 9th level caster and one of the best martials around. Brawler gives you IUS and Martial Flexibility for on the fly feat accusations. You will have the ability to choose between both spells and feats to overcome your enemies.

That, sounds awesome. Anything style feats you could recommend with that?

Scarab Sages

I like Occultist with the Transmutation implement for a Magus, but I have no idea how well it would work post level 20. Chances are you have a Belt of Physical Perfection +6, so the enhancement bonus to a stat isn't as valuable. Legacy Weapon lets you put any enhancement onto your weapon. Not just the limited list from Magus. But again, at that level, you might be running up against the enhancement bonus limit on the weapon anyway.

Alchemist or Investigator would make use of your high Int.

I like the Brawler/Wizard/Eldritch Knight combination, too. May as well go with a Prestige Class at that point for the fun of it.


A wizard dip would be an excellent idea, either foresight school for suprise round access or admixture school to bypass energy immunities. It also allows you to take the Knowledge is Power discovery to become the lord of combat maneuvers, getting an Int bonus to CMB that stack with arcane accuracy.

An arcanist dip would be a nice alternative, if a little more feat intensive. In addition to the wizard goodies, it can give you the Quick Study exploit to swap out your magus spells for others in emergencies.

A level in crossblooded sorcerer (orc/draconic) gives your spells the massive boost of 2 extra points of damage per die, which can be further increased with Intensify and Empower Spell and multiplied with criticals.

I'll second the suggestion for a bloodrager dip with Mad Magic as well, that could greatly improve your combat performance.

If you're worried about spell resistance and it fits with the character, consider a level in evangelist for the Deific Obedience boons of Desna or Iomedae - either of those could be very helpful for your caster level checks, and either would be doubled by Spell Perfection.

Finally, one of the best possible dip options for a magus is putting two levels into alchemist for the tentacle or vestigial arm discoveries. Why? Two words: metamagic rods. The inability to hold metamagic rods during spell combat is one of the most inconvenient limiting factors for a high-level magus, and an alchemist dip lets you bypass it entirely.


Actually we made a custom item that acts like a metamagic rod
We called it the Power Fist (even though its a metamgic bracer)


Ooh, nice, then the alchemist dip is unnecessary.


So what about master of many styles for some style feats?


MagicA wrote:
Bigbeefie wrote:

Brawler 1/wizard 1/ Eldritch Knight 10

By 40 you will be a full 9th level caster and one of the best martials around. Brawler gives you IUS and Martial Flexibility for on the fly feat accusations. You will have the ability to choose between both spells and feats to overcome your enemies.

That, sounds awesome. Anything style feats you could recommend with that?

Without seeing your build and what you qualify for not really.

I was talking just taking situation feats.
Like Crap I need blind fight. Oh I'm flanking now...Dirty Fighting would be good here. Or grab up a critical feat for your nasty 15-20 weapon that has an effect the target is not immune too. Lots of options with martial flexibility.

Or if you have anyone in your group with teamwork feats you can pick those up since Teamwork feats count as combat feats.


Just start dipping like mad.

1 Sorc, swapping out the 1st level power for the havoc mutation

1 Wizard or School Arcanist for Admixture

Brawler's Martial Flexibility will be great at level 20 and above

RPG Superstar 2012 Top 32

Yeah- as others have said, knowing your build and especially how your GM is handling epic levels would help a ton. If he uses the rules found on the d20pfsrd I'd suggest going straight into eldritch knight to improve BAB and continue magus spell progression. If spellcasting is hard capped at 20th it really comes down to your build but a class or classes that up your melee will be more effective than starting a new casting class.


The rules on www.d20pfsrd.com even provide an option for advancing your base class beyond level 20.


I would post my build but Mythweavers is currently down


How many levels past 20?

If you're merely going to 21-23, then take Magus to 20, maybe pick up a level of Crossblooded Sorcerer (+Havoc mutation?) for the damage dice bumps. Barbarian/Bloodrager of a sort gives a fairly scalable boost, although it will interfere with your casting unless you pick Dreadnought, which gives a fairly poor stat boost (Only +2 STR/CON). Brawler, as mentioned, can do insanity with feats, although it requires a decent amount of setup. Duelist PRC can net you a few extra AC if you have Dodge/Mobility and are still in light armor. Most full BAB classes are good for a nice dip, although certain ones scale worse than others (Slayer, non-Inspired Blade Swashbuckler), while some require dips of a specific size (Paladin/Antipaladin 2, Gunslinger 5). With only a few levels, avoid 2/3 and fullcaster classes unless you are 100% positive that you need a specific class feature. Consider shopping around PRCs and seeing if you like what they offer, many of them are fairly front-loaded.

If you are going to 24 or higher, you could consider building for a specific feature or set of features. Multiple levels in fullcasters should still be (mostly) avoided, mostly due to a (general) lack of mid-level features that work well in high-level games, but 2/3 classes may have what you want. If you're going to 28, 29, 30+, you have plenty of room to fit whatever you want into your build, and while the dip advice doesn't become invalid, it is certainly less important than a good build.

Also, consider picking up a Deific Obedience. They are basically capstones in and of themselves at 20th level.


Blackblade arcanist, so you can use your magus abilities with the sorcerer spell list as well, then eldritch knight.

Do you get higher level spell -slots-? Because that's when goofiness like quickened disintegrate can show up, plus a full attack.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Good Classes for Magus All Messageboards

Want to post a reply? Sign in.