| Garion Beckett |
hey guys. So i have been thinking for a little while, that I want to play in a gestalt game. I'm a DM that always seems to run them, due to not enough players but there is no GM around that would be willing to GM a gestalt game in my area.. *sigh*
Anyways I have a few concepts in my head that I would love to be able to playout and I want to hear your opinion on the ideas if they would sound fun to GM.
First is a Warpriest/ Dread Necromancer (http://www.giantitp.com/forums/showthread.php?353181-Dread-Necromancer-Pat hfinder-update-(WIP) )
His concept would be a man that wants to be the best general and warrior the world has ever seen. He knows that people take time to train and some are impossible to tame and bend to his will. So he turns his attention to Dark Deities and the Death magic, to start prepping fro his unstoppable army! The warpriest gives the character marshal domination and awesome damage 1 on 1, while the Dread gives the character some survivability like Lich Body and Fear effects. I would use the warpriest side to give the character teamwork and weapon feats, while the dread side is all about amping up the amount of undead and buffing the undead. The best part about the whole build is the multiple undead pools the player would have to really give the undead army feel.
The next concept is a Scaled Fist Monk/Iaijutsu adept Swashbukler (Asian Archetypes from Legendary Games)
This guy would be a lonely swordsman who hates drawn out combat. He has studied the way of the sword to such a degree, no man could touch him. He wouldn't go out of his way to punish the weak. He would keep to himself, but he wouldn't turn down someone who would ask for help. This build would only rely on 2 stats, Dex and Cha. The scaled fist monk gives AC based of Cha, and the swashbuckler's abilities require Cha to work. The Dex would only add to the AC making him untouchable and unbelievably quick.
The last concept would be Artificer/ SoulForger Magus.
He would only want his crafting ability to be awed by the gods. He would never be satisfied by his work, always something wrong. This build is only to see what a super crafter to do. To see how the system (and economy) of the game would break at the hands of someone who would be able to easily make top lvl items at lvl 10.
Which one would you want to see built all the way to lvl 20? let me know and roll me stats.
| Garion Beckett |
I rolled (in order):
12,14,18,11,14,17I actually don't know if you were implying that I should roll your character's stats, but I did just for fun. Whether or not you use them, and which order you put them in if you do, is completely up to you.
No that is perfect! I will maje the build and we will see what we can do. Oh and I am giving him 2 traits and 1 flaw.
| Garion Beckett |
He is done!!!
The Ghule Lvl20
Dread Necromancer/ Warpriest Gestalt
NE Medium Humanoid (human)
Init: +1 ; Senses: Perception +26
DEFENSE
AC:35 , touch:16 , flat-footed:34
HP: (20d8+)
Fort: +17; Ref: +7; Will: +19
DR: 10/Bludgening and Magic (Lich Body)
50% to resist Critical Hits (Light Fortification)
OFFENSE
Speed: 40ft. (+10ft from Expeditious, +10ft from Boots of Striding and Springing)
Melee
+5 Adamantine Battleaxe 27/12/17 (3d8+2+1d6 cold+1d8+4 negative energy dmg +19-20 x3 crit range) (Weapon Specialization, Keen, Impact and Channelling Charnel Touch) (4d8+2+ d6 cold+1d8 negative energy on a charge from Belt of Thunderous Charging)
Charnel Touch 26/21/16 (1d8+4 negative energy 18-20 x4 Crit range) 5ft reach
Special Attacks: Channel Negative Energy 14/day, (Dread Necromancer DC29) Fervor 17/day (Warpriest DC27), Charnel Touch 12/day
STATISTICS
Str24; Dex12; Con20; Int17; Wis24; Cha28
BaseAtk:+15; CMB:+21; CMD:37
Advanment Feats: Toughness, Craft Scroll, Craft Magic Arms and Armor, Craft Wonderous Items, Charnel Soldiers, Endurance, Spell Focus (Necromancy), Greaper Spell Focus, Combat Casting, Spell Soecialization (Animate Dead), Leadership.
Human Feat: Skill Focus (Perception)
Warpriest Bonus Feats: Weapon Focus (Battleaxe), Power Attack, Weapon Specialization (Battleaxe), Dirty Fighting, Intercept Charge, Distracting Charge, Coordinated Charge.
Dread Necromancer: Command Undead, Extra Channel, Corpsecrafter, Hardened Flesh, Nimble Bones, Destruction Retribution, Undead Master, Channel Smite.
Skills: Bluff +22, Diplomacy +22, Handle Animal +17, Intimidate +22, Knowledge Engineering 21, Knowledge Arcana +22, Knowledge Religion +23, Ride +9, Sense Motive +25, Spellcraft +23, Survial +20, Stealth +14
Languages: Common
Special Qualities: Lich body (Dread Necromancer), Fear Aura (30ft DC29 Dread Necomancer), Mental Bastion (Dread Necromancer), Undead Mastery (Dread Necromancer), Light Fortification (Dread Necromancer), Grave Touched (Dread Necromancer) Necromatic Familiar (Dread Necromancer), Aura (Evil Warpriest), Sacred Weapon (Warpriest), Sacred Armor (Warpriest), Blessings of War and Water.
Combat Gear:
Armor: +5 Mithral Full Plate, Twilight, Impervious, Warding, Expeditious, Undead Controlling. 62000gp
Weapon: +5 Adamantine Battleaxe, Keen, Conductive, Frost, Impact, Impervious. 102503.33gp
Other Gear:
Belt: Thunderous Charging (5000), Physical Might +6 (Con and Str 67500)
Chest:Tunic of Careful Casting (2500)
Head: Helm of Telepathy (13500)
Headband: Headband of Mental Superiority +6 (72000), Phylactery of Negative energy (8250)
Neck: Amulet of Natural Armor +5 (25000)
Sholders: Cl9ak of Resistance +5 (12500)
Wrists: Vambracers of Defence (3000)
Rods: Rod of Undead Mastery: This metal rod is carved to resemble a stack of miniature skulls. Anyone who holds the rod can control twice as many undead than he normally could. For instance, normally a caster can’t control more HD of undead than four times his caster level, but while holding the rod of undead mastery, he can control eight times his caster level of undead.
Moderate necromancy; CL 10th; Craft Rod, desecrate; Price 10,000 gp (craft 5000)
Rings: Ring of Wizardry IV (100000) combined with Ring of Spell Storing Greater(200000), Ring of Protection +5(75000) combined with Spiritualist Rings(105000).
Spells TBA!!
Tactics
Before Combat: The Ghule will send his second in command to infiltrate the captial city of his next target, to goad the leader to meet him on the battle field (that has been picked for tactical advantage). While laying traps himself, to bolster his troops for best possible out come.
During Combat: The Ghule will cast suppotive spells on himself and his lieutenents. Such as Eagle's Splendor Mass.
Leadership Tactics and Stats:
Cohort: Level 17 Durge Bard
Level 6 followers: 2 Gravewalker witches
Level 5 followers: 2 Gravewalker witches
Level 4 followers: 4 Fighters
Level 3 followers: 7 Fighters
Level 2 followers: 13 Fighters
Level 1 followers: 135 fighters
The Ghule will take his followers and turn them in Skeletal Champions (including his cohort) and equip his lower level minions (lvl 4 and lower) with bows so that he has ranged support.
For his lvl 5 and 6 followers he would try to recruit Gravewalker witches to help him keep his troops healed and functioning. He would try to equip them with Bracers of Armor +1 Undead Controlling to add to the army as best as he could. He would also allow them to use their spells to buff and add to the army as well.
His cohort would be a Dirge Bard to help buff his army and to add more troops using Bracers of Armor with Undead Controlling. Along with any spells that would be helpful to the cause.
Undead HD Stats:
Dread Necromancer: 4+18HD/ lvl= 506HD (Necromtic Familiar,Undead Mastery, Spell Specialization)
Warpriest: 4HD/lvl l= 80HD
Command Undead: 24Hd x2 (Undead Master)=48HD
Undead Controlling Armor=26HD
Rod of of Undead Mastery
Total HD= 660HD x2= 1320 HD
Undead Raised or Created gain:
+2 Natural Armor (Hardened Flesh)
+10 Movement (Nimble Bones)
+8 Str and Dex +4hp/HD (Undead Mastery)
Explode for 1d6 per 2HD in a 10ft burst (Destruction Retribution)
Other sources of undead:
Bracer of Undead Controlling×5= 130HD
2 lvl 6 Gravewalker witches= 48HD
1 lvl 17 Dirge Bard= 68HD
GRAND TOTAL OF UNDEAD INCLUDING LEADERSHIP!
1803HD of Undead either following or being controlled!
| Garion Beckett |
Right? Imagine fighting against him. It would be very interesting.
But a good chunk of that HD is from his leadership score, and turning all of his followers and cohort into skeletal champions. Then 3 of his followers can also raise dead. So some of those undead arnt entirely his.
Also what would complete him is the graveknight template. Allowing himself to have an even greater advantage in battle and his troups would be contantly buffed by Desecrate.
I could have gone into much greater detail and seen what would happen if i gave him the template but as i was doing all of this it was getting pretty mind boggling. So enjoy him.
I just wish i could actually play him.
| Garion Beckett |
He is powerful enough where regular characters could fight against him easily. If you want to use him as a dm i will let you and give you his exact tactics for war and if you have to fight him 1 on 1. And if you are using regualr characters in a campaign, use mythic and i have recommendations lol. He could be one of those bosses where you get bragging rights if you beat him lol.