UnSummoner Build Advice


Advice


Hey all! Never played an UnSummoner myself before, and since I rolled terrible, terrible stats I decided to try one out.

I'm not going for 100% full optimized build, but I'm wondering if I'm missing something.

UnSummoner himself is Spirit Summoner with the Heavens revelations for some battlefield control. For feats, I went with Extra Evolution. Planning to get crafting feats and Extra Evolution for the foreseeable future, except for maybe a feat in Resilient Eidolon.

Eidolon is an Angel with a single slam attack. I'm using Eye for Talent from Human to give it a +2 boost to STR. Got Improved Nat Armor and Reach. Planning to go for Pull, ASI, and then make it tankier, as we lack a frontline. For feats, Power Attack, Combat Reflexes, and then no idea.

Any ideas or tips?


If you're planning to stick with a single slam then cleave & successive feats might be worthwhile. I think eidolons usually try to hit the max attacks they're allowed to have though? Cornugon smash is another feat which your eidolon might find useful. Or stand still and bodyguard to try and protect people directly rather than to kill the enemies to protect them.


The Angel subtype gets the short end of the stick: they make poor natural attackers because they only have slam (and wing buffet), instead of all the claws and bites and whatever. So you're encouraged to use manufactured weapons (easier to get the magical enhancements, get iteratives, more base damage, etc.). Too bad angels don't have martial weapon proficiency, so you'll need to waste a feat (e.g. Martial Weapon Proficiency (Greatsword)) or 4 evolution points (2 for simple, 2 for martial).

If you're not committed to the Angel subtype, consider the Agathion or Azata subtypes. Agathions do natural attacks well, and Azatas rock with manufactured weapons. Archon is in the same boat with Angel, so no point considering that.


Extra traits for Heirloom Weapon and something useful takes the sting out of getting proficiency, admittedly with some limitations.


Mighty Glacier wrote:

The Angel subtype gets the short end of the stick: they make poor natural attackers because they only have slam (and wing buffet), instead of all the claws and bites and whatever. So you're encouraged to use manufactured weapons (easier to get the magical enhancements, get iteratives, more base damage, etc.). Too bad angels don't have martial weapon proficiency, so you'll need to waste a feat (e.g. Martial Weapon Proficiency (Greatsword)) or 4 evolution points (2 for simple, 2 for martial).

If you're not committed to the Angel subtype, consider the Agathion or Azata subtypes. Agathions do natural attacks well, and Azatas rock with manufactured weapons. Archon is in the same boat with Angel, so no point considering that.

I was thinking that, but Multiattack gives me another attack to compensate for lack of iteratives, and I can use feats/evolution points for other cool stuff for my natural attack, namely Pull/Reach/Magic Attacks/Elemental Attack and stuff like that.

So the point of having weapon proficiency doesn't make much difference until I would get critical feats or something, and even then I would be missing out on Reach/Pull.


I'm guessing you might have GM approval already, but eye for talent doesn't work for eidolons.


Secret Wizard wrote:
I was thinking that, but Multiattack gives me another attack to compensate for lack of iteratives, and I can use feats/evolution points for other cool stuff for my natural attack, namely Pull/Reach/Magic Attacks/Elemental Attack and stuff like that.

You do you, but let me point out that you're essentially choosing this:

* Iterative attack at 9th level
* Reach/Magic Attacks/Elemental Attacks at the cost of evo pts.
* Pull (and other fun shenanigans)
* More money

Over this:
* Iterative attack(s) at 7th level (and 14th)
* Reach at the cost of a few hundred gp (e.g. masterwork longspear)
* Magic Attacks at the cost of a few thousand gp (+1 weapon)
* Elemental Attacks at the cost of enhancement bonus (flaming quality etc)
* All the evolution points unspent (things like Ability Increase (Str) and Skilled come to mind).

Don't get me wrong, natural attacks are great, even if only for the sole reason that you don't have to pick up any weapons when the eidolon is banished and it drops its gear. But just keep in mind that the other option has its perks as well. If you're not fully invested in the idea of being Angel Summoner, that is. (Remember to call the group's unoptimized martial, "BMX Bandit")


If you are looking at a single natural attack I would comsided the vital strike tree as well.

As a spirit summoner you have traded out your summonning spams for the spirit powers. This improves your power while your eidolon is active at the expense of your power while your eidolon is absent. So you need to look at how to keep your eidolon around. Keep its defenses up to date, and the summon eidolon spell is a must.


I suppose. If it doesn't, what would you recommend for first feat?

Maybe get Focused Study and get a few Skill Focuses around?


Mighty Glacier wrote:
If you're not fully invested in the idea of being Angel Summoner, that is. (Remember to call the group's unoptimized martial, "BMX Bandit")

While I love me some Mitchell & Webb, the reason I went with Angel (or Archon) is that I wanted a LN grubby, money-obsessed Summoner with a LG hammy, self-involved paladin of justice Eidolon. So the only other option I'm considering is Archon.


Secret Wizard wrote:
Mighty Glacier wrote:
If you're not fully invested in the idea of being Angel Summoner, that is. (Remember to call the group's unoptimized martial, "BMX Bandit")
While I love me some Mitchell & Webb, the reason I went with Angel (or Archon) is that I wanted a LN grubby, money-obsessed Summoner with a LG hammy, self-involved paladin of justice Eidolon. So the only other option I'm considering is Archon.

Completely understandable. Is his catchphrase, "Bah! Humbug!" ?


More or less going for a dynamic that's like a duo between Scrooge McDuck and The Tick.


What should I get instead of Eye for Talent?


If you are looking at taking eldritch heritage down the line then focused study, otherwise stick w the bonus feat. After maxing extra evolution out take feats to support your casting and survival, spell focus, imp init, combat casting etc..


Don't see many useful Eldritch Heritages personally.


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Secret Wizard wrote:
What should I get instead of Eye for Talent?

If you have GM permission to have it work with eidolon's then go with it.

If not, the feat is always nice, or maybe even a different race. Half-elf has a nice FCB for summoners.


Secret Wizard wrote:
Don't see many useful Eldritch Heritages personally.

Arcane to get a familiar and further enhance your action economy is tbe typical advice, imperious if you want to boost your face skills or celestial for theme (although the power granted is meh.) if none of these excite you I don't think you are hurting yourself by going elsewhere.

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