
LordBiBo |
I've been running a seafaring game for over a year now and it seems that I am losing one of my players and am in need of a replacement. If you are interested, great! Now I don't want your character stats (yet). Combat slows down action a lot in play by post games so it is not the main focus of the game. I am not super concerned with how well you can throw numbers at a monster to beat it into submission. Anyone can do that.
What I DO want to know is that you are able to put a few sentences together and don't mind playing in a fairly active game where players post daily. I want to see you are able to play a role, not maximize your rolls. Still interested? Okay here is the nitty gritty.
The game is pathfinder, though we are only using the core rules. Nothing from any book beyond the main one. If that is too restrictive for you, I understand, but that's how it is. The group is currently around level 5-6. You will be starting at level 5.
The setting itself, as I said, is a seafaring one. The current (active) party consists of a bard, a thief and a fighter. There are some other characters about but since the players are currently on hiatus, they are basically npcs that help man the ship for the moment. The party has been framed for killing the queen of a major nation and so they are currently on the run from the navy that is looking to execute them. On their stolen ship they have fought sea monsters, adventured through Neverland, saved a maiden sacrifice from a dragon worshiping cult and are now on an island run by pirates, looking for work. They recently lost access to their gold stash and are in need of a better ship. The job they are currently working on involves investigating an artist whose sculptures are as bizarre as they are lifelike. Is she just a skilled, yet eccentric artist or is something more sinister at foot?
If this still sounds like your bag, give me a character idea and we will work from there. Like I said, I am not interested in a character sheet yet. I want to see a background. I want to see story. Of course, questions are welcome.
Since we have a lot of physical types, I would prefer to see a spellcaster of some kind, but it is not strictly necessary if your character seems like a cool fit for the group.

.Suny. |

*Waves* (^_^)
Hey-YA there!
I iz bein' called 'Suny' in'a speakin' of tha' peoples.
Iz mainly 'cause people be findin' me Kin name rilly harder ta' be sayin'.
I has bin in lots'a games an' bin playin' wiff lots'a peoples a'fore an' is rilly keen ta' be joinin' in an' playin' wiff lots'a peoples some more!
I haz a back ground an' I can be givin' linkys ta' games whut I bin played in if'n tha' DM's interest be peaked.
Very much cheers, good will an' all'a very bestest wishes ta every one! (^_^)

Czein |

No fair Suny is too sweet to go against! Almost...
I'll submit Czein here. (Pronounced "chain" more or less) He's a Half Orc Ranger who has been the sole survivor of everyone he knows and loves... twice. With his trusty double axe, painful memories, and gruff demeanor he makes for quite the DND trope, but he gets close to people and opens up very quickly, because roleplaying silent types sucks.
As he has been a victim of flaky GM's, I'll retool his story a bit with the new GM. The biggest things are who killed his families and what phobia can he have that will promote development without being crippling in the campaign?

Geralt Eletherian |

I wish I saw more recruitment that didn't require a character sheet. It's how I recruit as well!
It seems Geralt Eletharian would be a good fit for this campaign. He's a sorcerer of the Protean bloodline. I usually try to build him with one or two levels of fighter to reflect his backstory (which is that he ran with a street gang before he manifested his sorcerer abilities) and with starting at level 5 will probably do that provided you (the DM) feel it works.
A seafaring campaign would work well for Geralt, given he's already somewhat piratical in his outlook anyway and the sea is usually associated with freedom and independence, which is Geralt's whole shtick. He is Chaotic Neutral and has a massive problem with authority.
I'll write up a backstory with ideas to fold him into your campaign a bit later. Is there any particular way you want these characters to meet up?
Also, I just realized that the Protean bloodline comes from the Advanced Player's Guide, when I thought it was from core rules. If that is a problem I'll pick a new bloodline for mechanics, but would probably play it the same ingame (as the protean-ness is central to the character idea).