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Hail MythrilDragon and welcome to the Pathfinder Society!!
Your idea for your first character is great especially if it is something you will enjoy playing. The advice I can give would be:
If you don't yet have one, get a PFS number and register your character. This will save time for both you and the event coordinator for the location where you will be playing.
Download and review both the Guide to the Pathfinder Society Roleplaying Guild and the Additional Resources. A lot of your PFS specific rules and what is or is not alllowed outside of the. Core Rulebook will be listed within those documents.
Introduce yourself to the event coordinator and your table GM. Make sure your table GM is aware of any quirks your character may possess. You may want to get in contact with the event coordinator for your location in advance in the event they have some kind of presignup system in place.
Make sure you and your fellow players have fun!! This one is most important.
Inside that you keep your character sheet and all the chronicles you will receive after each session in one place and bring them with you each time you plan to play that character (or any others you may create).
If the location where you will be playing has a sign up system (Warhorn, Facebook, etc), find out what they are and use those tools. This helps to know how many are coming and how many GMs will be needed.
Please let us know how it went and if you have any questions between now and your first session.
| MythrilDragon RPG Superstar 2008 Top 16 |
Hail MythrilDragon and welcome to the Pathfinder Society!!
Your idea for your first character is great especially if it is something you will enjoy playing. The advice I can give would be:
If you don't yet have one, get a PFS number and register your character. This will save time for both you and the event coordinator for the location where you will be playing.
Download and review both the Guide to the Pathfinder Society Roleplaying Guild and the Additional Resources. A lot of your PFS specific rules and what is or is not alllowed outside of the. Core Rulebook will be listed within those documents.
Introduce yourself to the event coordinator and your table GM. Make sure your table GM is aware of any quirks your character may possess. You may want to get in contact with the event coordinator for your location in advance in the event they have some kind of presignup system in place.
Make sure you and your fellow players have fun!! This one is most important.
Inside that you keep your character sheet and all the chronicles you will receive after each session in one place and bring them with you each time you plan to play that character (or any others you may create).
If the location where you will be playing has a sign up system (Warhorn, Facebook, etc), find out what they are and use those tools. This helps to know how many are coming and how many GMs will be needed.
Please let us know how it went and if you have any questions between now and your first session.
Thanks, I have downloaded the guide and I am fairly certain that all my character concepts will be legal for PFS rules. I have already been in contact with the PFS group and joined their Facebook group. They are using Warhorn and I have already registered for the event and the specific game. Once I decide on my final concept I will get my PFS number, I had planned on waiting until that day but you make a good point about saving time.
I'm trying to decide between the dwarf monk, a hafling sorcerer with the storm born bloodline, or an elven oracle with the lore mystery.
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1> Know what your character is capable of. Nothing slows down a game more than a player who doesn't know what their character is capable of. Likewise, nothing is worse for a player when they realize after a deathblow- they have an ability that would have helped against said deathblow. In the worst case, delay your actions until you know what you want to do.
2> Arrive early and talk to the GM and/or venture captain about the etiquette of PFS Play.
3> Introduce yourself and your character(s) to the table. Let them know you are new and inexperienced, and they will help you out.
4> Remember you are in a cooperative environment, grand-standers and people that try to do things alone, often find themselves in situations they regret. Work together, and succeed.
5> Don't be discouraged when you find yourself enrolled in a scenario where you believe your character won't be useful. There are scenarios that are more roleplay than combat, when you find yourself in these scenarios- don't just bow out. Embrace your character and trust that RNG will help you.
| MythrilDragon RPG Superstar 2008 Top 16 |
MythrilDragon wrote:Hello all, in a few weeks Im going to finally get to join a table playing PFS. Im thinking of playing a Dwaf Monk of the Sacred Mountian who is part of the Liberty's edge faction. Any thoughts, advice, suggestions, or warnings from some more experience with Society rules?
This is nice, thanks for te link.
| MythrilDragon RPG Superstar 2008 Top 16 |
1> Know what your character is capable of. Nothing slows down a game more than a player who doesn't know what their character is capable of. Likewise, nothing is worse for a player when they realize after a deathblow- they have an ability that would have helped against said deathblow. In the worst case, delay your actions until you know what you want to do.
2> Arrive early and talk to the GM and/or venture captain about the etiquette of PFS Play.
3> Introduce yourself and your character(s) to the table. Let them know you are new and inexperienced, and they will help you out.
4> Remember you are in a cooperative environment, grand-standers and people that try to do things alone, often find themselves in situations they regret. Work together, and succeed.
5> Don't be discouraged when you find yourself enrolled in a scenario where you believe your character won't be useful. There are scenarios that are more roleplay than combat, when you find yourself in these scenarios- don't just bow out. Embrace your character and trust that RNG will help you.
Thanks for the tips. So far the local group seem very welcoming and cooperative.
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How well do multi-class characters fair in the PFS format. I have a character idea I'd like to play but I worry that at higher levels the split will put the bard/fighter at a disadvantage.
Depends on the dipping and how you bard. As an even even split thats probably not that great. A 1 or 2 level dip on an archer bard works great though.
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How well do multi-class characters fair in the PFS format. I have a character idea I'd like to play but I worry that at higher levels the split will put the bard/fighter at a disadvantage.
it all depends what you want to do. What kind of tactics do you want either class to do? Dipping is mostly a venture to get a character needed feats and abilities.
I have two characters that are four-level diving into Warpriest, it is a pretty good class to dip into- free Weapon Focus, ability to swift-action cast on yourself, and the ability to get a free weapon enhancement boost is good for some support abilities.
i have a Spiritualist that started with a lvl dip in Bloodrager- mostly for the extra umph he needed to be a decent melee character.
I have a character that is planning on a massive four class expenditure-
Brawler/Cavalier/Fighter/U.Rogue- this is going to be a grapple oriented character: brawler helps with grappling, constable [cavalier] has the ability to grapple after a charge and Teamwork feats, the fighter gets me another group of teamwork feats and a few others to help the build; U.rogue is just there to get dex-to-dmg and actual sneak attack.
You can ask around in the Advice forums.
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Preston Hudson wrote:Hail MythrilDragon and welcome to the Pathfinder Society!!
Your idea for your first character is great especially if it is something you will enjoy playing. The advice I can give would be:
If you don't yet have one, get a PFS number and register your character. This will save time for both you and the event coordinator for the location where you will be playing.
Download and review both the Guide to the Pathfinder Society Roleplaying Guild and the Additional Resources. A lot of your PFS specific rules and what is or is not alllowed outside of the. Core Rulebook will be listed within those documents.
Introduce yourself to the event coordinator and your table GM. Make sure your table GM is aware of any quirks your character may possess. You may want to get in contact with the event coordinator for your location in advance in the event they have some kind of presignup system in place.
Make sure you and your fellow players have fun!! This one is most important.
Inside that you keep your character sheet and all the chronicles you will receive after each session in one place and bring them with you each time you plan to play that character (or any others you may create).
If the location where you will be playing has a sign up system (Warhorn, Facebook, etc), find out what they are and use those tools. This helps to know how many are coming and how many GMs will be needed.
Please let us know how it went and if you have any questions between now and your first session.
Thanks, I have downloaded the guide and I am fairly certain that all my character concepts will be legal for PFS rules. I have already been in contact with the PFS group and joined their Facebook group. They are using Warhorn and I have already registered for the event and the specific game. Once I decide on my final concept I will get my PFS number, I had planned on waiting until that day but you make a good point about saving time.
I'm trying to decide between the dwarf...
Might I suggest making all three characters, that way you can provide whatever the table is lacking.
I have seen quite a number of Bards in PFS and the ones that tend to stick are those that actually do something ^^ So I suggesting not counting on having someone to support, instead be able to hit things on your own (the Dwarf concept should work but I suggest either going more into bard or more into monk an even split might not be the best idea).
Before I started with PFS, I read painlord's guide, and while it has aged a bit it can help to plan your characters.
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Might I suggest making all three characters, that way you can provide whatever the table is lacking.
I'll second this! One of my favorite parts about playing PFS is having a bunch of totally different characters. You'll probably find that one character gets the most play at first, based on what other players tend to run or what playstyle you're feeling, but having a few characters at different levels is really useful.