Prestigious Spellcaster Legality Thread


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1/5

So I'm quite saddened by the absence of Prestigious Spellcaster as an option not being legal in PFS outside of potentially some chronicle in the future and I'd like to take some time to think about the implications of Prestigious Spellcaster as a feat.

I really enjoyed it from a mechanical perspective, since it brings life to prestige classes which normally would not see any play. Normally, taking a prestige class with caster levels missing is very bad for spellcasting classes and shouldn't even be considered... So I'd like to see what kind of shinnanigans this feat inspires.

I'd like to keep this balanced and in perspective - I'm going to post comparison characters, one obvious Prestigious Spellcaster builds with and another few which are benchmark "baseline" characters. My contention is that this feat is potentially balanced - there is a real drawback for spending 2-3 feats keeping your caster level up. It costs you metamagic feats, or 2-4 spell DCs because you don't take Spell Focus / Greater Spell Focus.

The argument isn't, "Hey, look at all these broken characters, ban them all." it's rather, that if you maximize out Prestigious Spellcaster, you really don't get anything different than any other character that you try to min-max and therefore there is nothing to be really feared by Prestigious Spellcaster in particular.

To that end, I would like to focus on things which break the game or are un-fun with the feat, or ones which could significantly disrupt play in a PFS setting.

I'm going to start the ball rolling:
Sorc 5 / Dragon Disciple 7
- Takes 3 feats to regain 2 levels of missed spellcasting.
- Spends the first round of combat turning into a nasty monster - this is a drawback, since you start functioning on turn 2 if set upon. Not great inititive either.
- With Monsterous Physique 3, can be a huge creature and in mu build does 6x +22 / 2d6+20, which is 163 dmg if all hits.
- Lots of hitpoints (148)
- 22 AC - Low, for a frontliner, but can use Mirror Image. AC 26 with Shield is still low.
- 1 skill rank per level with dumped INT. In order to get good numbers, WIS and INT were dumped. Numbers will be much worse with more reasonable stats. Character is the poster child for Multi Attribute Dependent.
- Great utility. Can't take any wizard spells which allow a save, but takes other ones, like Dispel Magic, Overland Flight and the like.
- OK saves. Not great, just OK.
- Link to this character. Character shown WITH heroism, Mage Armor and Shield applied, although Shield would likely not be applied
- Did a silly Empower Spell + Additional Traits, metamagic thing with Snowball, but it is not central to the build Perhaps there are 2 better feats which could be taken.
- Can grab a creature, then die to that same creature's full round, since grabbing creatures does not prevent them from killing you with natural attacks
- Character shown at level 12, with 123k gold buy.
https://drive.google.com/file/d/0B6Ug94GF4k-uSW9tRGdRRTA1ZFE/view?usp=shari ng
- I have the feeling that I could jostle something around and get around 65 damage with a quickened, intensified snowball - but I think the issue here is that the to-hit would be fairly bad, since the character has +1 dex mod. If the character gets engaged, it won't hit on -8.

Comparison Character:
Level 12 Warpriest:
- +23/+23/+23/+18 1d8+14 on turn 1 (swift action divine favor), which is 73 damage or so on all hits
- Turn 2, swift action Sacred Weapon on, then it's 1d8+14+2d6, which is around 100 damage on all hits
- Turn 3, Channel Vigor for +4 competence bonus to hit
- AC 28, 32 after Shield of Faith, 34 after sacred armor. Much better potential for late game armor, since he can cast spells in armor and therefore pouring money into armor is not bad. A different character who started as an archer would buy Celestial Armor.
- Can swift action summon Ankyosaurus to stun the enemy with DC 25 fort saves. Can do it again as a standard action.
- 99 hps, but can swift cast healing on himself..
- Saves: +18/+19+18, so a little better than the above.
- Since he's an archer, he does not need to be where the fighting is.
- Can Beacon of Luck as a swift actions for better saves.. Or Freedom of Movement.
- Also has 1 skill point per level.
- Character shown with 120.5k buy
https://drive.google.com/file/d/0B6Ug94GF4k-ua1MzMF9GbzB4SVk/view?usp=shari ng

Comparison Character:
Level 12 CRB Fighter Archer
- +23/+23/+23/+18/+12 (first shot is 2 arrows), at 1d8+23+2d6 vs evil. So best case 7 x 34 against some evil barbarian who I hit with all iteratives, (238 dmg, with no crits)
- Bad will save, OK other saves. Could buy some more stuff to help against Will
- No endgame against Grapples. Hopefully someone can help you out by Freedom of Movementing you
- Goes first a decent amount of the time.
- Didn't buy a Heartseeker enchant or a Cyclonic enchant, so damage is high, but ways around it abound.
- Damage is 100% walking around damage - no buffs except boots of speed, so you win inititive and the enemy is dead.
- Easy to bypass DR with clustered shots.
https://drive.google.com/file/d/0B6Ug94GF4k-uOW9OVU8wZ1hfcFE/view?usp=shari ng

Comparison Character:
Level 12 Half-Orc Blight Druid of Urgothoa:
- +22 / +17, 2d4+28+2d6 = ~ 40 (with no haste), 120 hps / rd per hit hasted
- 38 AC, which is respectable with no wild tower shield since we're two-handing a weapon.
- 111 hps, which is OK, since you've got a massive number of hps coming from divine fighting techniques
- 9 levels of spellcasting for the class
- Can glide through the ground and gets tremorsense
- Good Will and Fort, meh Reflex.
- (PFS legal) - Uses Divine Fighting to get a tons of Temp HPs by hitting people with a scythe as a huge earth elemental, sometimes from underground.
https://drive.google.com/file/d/0B6Ug94GF4k-uOVNpRS1fYmZVc28/view?usp=shari ng
- This character is a funny one, but CRB Druid is just fine and doesn't stack up entirely differently than this character... Just trying to add a little flavor. CRB just being a Lion with Pounce is pretty good, turns out.

Comparison Character:
Level 12 Alchemist (mindchemist)
- 18/18/18/13/13 with haste - as touch attacks. (before reduce person and / or Channel Vigor for +4 to hit)
- 46 AC before you Reduce Person on yourself, since Barkskin and Grand Cognotogen really boost it up there.
- 6d4 + 25 force damage per bomb, with targeted bomb admixture and the Cognotogen up - around 40 damage. Tumor familiar applies your admixture for you.
- Absolutely horrible will save, and there's nothing you can do about it.. Confusion ruins you and the rest of the party.
- 87 hps, Good reflex, fairly bad Fort and very terrible will.
- Limited resources (bombs) once you run out of Bombs, you'll be pretty useless. Good thing is that you have around 22x40 force damage per day, which is about 880, which should kill most things that need to get killed. Even more damage if you want to go fire.
- Great knowledge and lots of skills
- Shown with 122k buy.
- (unfortunately no sheet for this one, since Hero Lab won't recognize the Two Weapon Fighting and Imp Two weapon Fighting as working with Fast Bombs, despite FAQ)

Comparison Character:
- Diviner 12
- I did not do every dirty trick in existence, simply took the Foretelling school and mostly CRB items.
- Result is much the same with a CRB diviner
- Shown with ~123k buy.
- At +18 to init, goes first most of the time.
- Always acts in surprise rounds.
- Scrys on people ahead of time
- Saves are not great, but I think if I redid the character, I would not ban Enchantment because of Heroism and extend rods.
- Peristent DC 26 save on your worst save before you act.
- Backup Plan: Summon 1d4+1 Augmented Summoning creatures as a standard action. Maybe a herd of Ankylosauruses will change the fight? Haste them? Multiple DC25s to avoid being stunned?. I mean, I could also summon a Shadow Demon or a Succubus if that would help anything...
- Did not use any shinnanigans with Planar Binding that generally happens at higher levels
- Backup Backup Plan: D-Door away, think about a better plan, memorize different spells and try again later.
https://drive.google.com/file/d/0B6Ug94GF4k-uOW9OVU8wZ1hfcFE/view?usp=shari ng

Comparisons between the characters:
Regarding the Dragon Disciple: I do not think that turning into a monster on the first round of combat and then proceeding to walk up to the enemy and murder it is disruptive, nor is getting engaged by the enemy, then turning into a monster, then beating it up is disruptive... It's comparatively more disruptive to be a Divination wizard, act in the surprise round, then make them all take a DC23 save-or-lose, or Black Tentacles over the baddies. Or winning initiative and putting 100 hps of arrows into the the spellcaster, then spellcaster goes, then doing it again and the fight is done. Or in the case of the fighter, putting 230 hps of damage a round out (or if no iteratives hit, close to 160).

In a situation where you are set upon before you can buff.. If you lose initiative, you basically go after the opponent has acted twice. If you win intuitive and your opponent is ranged, you have to walk to get to them on turn 2.

The character is level 12 and does not have pounce. The silliness with turning into a 6 attack monster happens at level 10 with Prestigious Spellcaster, since it requires Monsterous Physique 3. Before that point, it is nothing super crazy.

It's worth mentioning that Prestigious Spellcaster allows A LOT more builds than just the one which I have put forth - it can create new life into prestige classes which see little or no play. So keep in mind that if I can get some people to try to create the extreme examples of what Prestigious Spellcaster will enable it should function as a sort of stress test. The more people we can try to test the Prestigious Spellcaster feat, the better we will understand if there is actually anything to fear.

If there is nothing to fear, then I think it should be allowed since I would state that the comparative value the many, many creative uses of the feat to enable cool characters that DON'T break the game outweighs the potential downsides.

I look forward to constructive comments or people trying to build some level 12 character (or really any level) which breaks the game with Prestigious Spellcaster... Or arguments about particularly disruptive uses of the feat chain. Perhaps there are aspects to this which I have not considered.

Sczarni 5/5 5/55/5 ***

Can you quote the feat in question?

The Exchange 3/5

It isn't illegal so it really isn't necessary to think about the mechanics until it is (unless you want it banned which is indeed where this thread will end up.)

1/5

He's the test I feel you need to do. For caster focused builds which feats are better than getting more spell levels? Spell focus' and a metamagic are 3 feats that leaves 3 feats for prestigious caster.

So if anything it's not that it leads to broken characters, but that it's better than any other feat options, thus "making it mandatory" to take these feats when considering PrC.

Make a caster sorcerer vs a caster DD and you see that everything is the same, except you got a large HP boost and extra AC and ....

So with all the perks that DD has plus full caster progression, what's the reason to stay pure sorcerer?

So I'm assuming it's "banned" on the principle of "niche protection" which is that it's banned because it would crowd out other currently legal options. Example: "why play a rogue when there's 12 classes that does it's job better" -> "PFS now bans all the options to replace a rogue thus keeping it a viable choice"

And this is assuming it actually is banned and not just held for chronicles. As held for chronicles means it is legal, but they want it to be special.

5/5 5/55/55/5

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Caster Prestige classes are deliberately balanced by losing a caster level. Bring that back at the cost of a feat (which are "who cares" when you're a spellcaster) and you greatly upset that balance.

2/5 ****

BigNorseWolf wrote:
Caster Prestige classes are deliberately balanced by losing a caster level. Bring that back at the cost of a feat (which are "who cares" when you're a spellcaster) and you greatly upset that balance.

It's technically two feats (I'd argue Favored Prestige Class is a straight tax) for a single spell level. On any class which loses multiple levels (like the DD) it can continue to spike up in feat cost to keep up. I think you know this already, but the general nature of your argument seems almost dismissive of the power of feats for casters, especially where prestige classes are involved which might require some unorthodox tactics or other prereqs just to get into for marginal benefit.

Thomas Hutchins wrote:
So if anything it's not that it leads to broken characters, but that it's better than any other feat options, thus "making it mandatory" to take these feats when considering PrC.

I reject the argument that this is mandatory. It's an attractive option, certainly, for primary casters in the Sorcerer / DD case -- but it's also a somewhat unique case in that it's one of the few classes where the prestige class actually also continues the main classes core feature (bloodline). I would say that with most other prestige classes that lack such a direct carry over, continued progress into a prestige class isn't going to result in such synergy. But even in the sorcerer/DD case, there are plenty of other sorcerer dragon disciples who might choose two additional feats instead to be better at combat.

1/5

Nefreet wrote:
Can you quote the feat in question?

(I assume this is OK, since it's listed on ogc)

Prerequisite(s): Favored Prestige Class with selected prestige class.

Benefit(s): The first time you gain a level in your favored prestige class and the spells per day class feature does not grant an increase in effective level for the purpose of casting spells, you gain new spells per day as if the prestige class did grant +1 level of spellcasting for that level. This effect is retroactive if you gain this feat at a level beyond the point where your favored prestige class would normally have not advanced your spellcasting.

The Prestigious Spellcaster feat does not have any effect if your favored prestige class does not have the spells per day class feature, or if it does have the spells per day class feature but already grants a level increase for every level of the prestige class (as do the arcane trickster and loremaster prestige classes).

Special: You can select the Prestigious Spellcaster feat multiple times. Each time you select the Prestigious Spellcaster feat, your effective caster level increases by 1.

However, regardless of the number of times you choose this feat, the total increase to your effective caster level cannot exceed your actual prestige class level.

This feat also applies to prestige classes that grant extracts per day instead of spells per day.

-----------------

As an FYI, the prerequisite feat is you get favored class bonus with your PRC - basically worse toughness.

BigNorseWolf wrote:
Caster Prestige classes are deliberately balanced by losing a caster level. Bring that back at the cost of a feat (which are "who cares" when you're a spellcaster) and you greatly upset that balance.

(it's a 2 feat commitment)

Is the balance good, though? Certainly, I agree, that when they were initially designed this is what was intended. However, in practice PRCs are just plain worse than regular options which preserve casting level, like... Staying in your class. So these PRCs are not seeing much play. In this respect, I think the original balance of the PRCs was not great. Even PRCs which lose a single caster level are generally not as good as staying in your class. The question then becomes, if you take 2 feats to get your caster level back, is what you get from the PRC better than 2 feats, any prereqs to the prestige class and what you lose from not being in your core class? I think this is a valid design decision for a character, rather than pushing everyone to build PRCs.

I will agree that there are a lot of options to test, but the purpose of this thread is to find things what can be done with the feat that harmful to PFS or that create game balance issues if there is such a build.

4/5 ****

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Considering spellcasting advancement is one of the strongest class features available I would be very wary of being able to duplicate it via feats.

1/5

Pirate Rob wrote:
Considering spellcasting advancement is one of the strongest class features available I would be very wary of being able to duplicate it via feats.

I actually agree with you - I do think that it is very powerful.

It does "lift" may struggling PRCs into potential viability, but it could also "lift" strong ones over the top.

But I think being empirical about it is best. We should be able to evaluate the potential consequences by simply making any nightmare characters you could devise and stacking them up against the semi-optimized characters which I put in the first post.

If you make one and it doesn't stack up, post it so no one redoes your work.

I wasn't able to find a PRC combination which was better than the Dragon Disciple above, but that does not mean it does not exist. And with 1 level splash dipping into non-spellcasting PRCs there is a lot to evaluate.

The potential upside is making a pile of somewhat unplayable PRCs viable, which gives your entire collection of Pathfinder materials more ability to be played. (and may contribute to people buying existing material to play in PFS, since it will now have more utility)

1/5

cavernshark wrote:
Thomas Hutchins wrote:
So if anything it's not that it leads to broken characters, but that it's better than any other feat options, thus "making it mandatory" to take these feats when considering PrC.
I reject the argument that this is mandatory. It's an attractive option, certainly, for primary casters in the Sorcerer / DD case -- but it's also a somewhat unique case in that it's one of the few classes where the prestige class actually also continues the main classes core feature (bloodline). I would say that with most other prestige classes that lack such a direct carry over, continued progress into a prestige class isn't going to result in such synergy. But even in the sorcerer/DD case, there are plenty of other sorcerer dragon disciples who might choose two additional feats instead to be better at combat.

Can you think of feats that they'd want more than another spell level? Getting form of the dragon sooner, or the upgrades sooner, those are better boosts to combat damage than weapon focus. Plus at lv12 it's only using 2-3 feats for this. that leaves 3 feats to still pick up feats for their idea.

Yes DD is the most clear "upgrade" but look at full casters and what actually progresses. Wizard is loosing their lv8 thing, familiar progression and a bonus feat. the lv8 thing is the only thing to maybe not want to lose, for a very few. Cleric lose out on lv8 domain upgrades and the channel that they can do once per day.

Unless cleric goes holy vindicator and get to progress their channeling, then it's a BAB upgrade, and HP upgrade like the DD with no caster loss.

This feat is "mandatory" for PrC like power attack on a martial, like fey founding on a paladin, like all the archery feats for an archer, and augment summons for a summoning build. Things that are "mandatory" just because they are better than like every other option.

1/5

Beckman wrote:
The potential upside is making a pile of somewhat unplayable PRCs viable, which gives your entire collection of Pathfinder materials more ability to be played. (and may contribute to people buying existing material to play in PFS, since it will now have more utility)

I believe this is a false premise. Most of the PrCs are viable, especially in PFS, as is. They just aren't "the most optimized thing ever." If you give full casting to casters of course it'll be used more. You're now trading basically nothing for something. It seems like it will be what I hear 3.5 was like, taking PrC for most characters since your base doesn't offer much besides the spell levels.

5/5 5/55/55/5

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cavernshark wrote:
f your argument seems almost dismissive of the power of feats for casters

I'm very dismissive of it. Rods do the metamagic feats better, and you usually only need 1 or 2 feats for a concept. There are fewer feat taxes and chains to really go into anything for casters, and pfs (rightly) doesn't have crafting so they're kind of just lying around.

Quote:
especially where prestige classes are involved which might require some unorthodox tactics or other prereqs just to get into for marginal benefit.

Some do. Some don't. Some provide marginal benefit. Some are a pretty big boost. They also have to worry about the prestige classes that haven't been written yet, that might be balanced by the loss of a spell level.

Yes, the game would be helped if this worked for SOME prestige classes. But it would also be harmed if it was allowed for some others. Going through every prestige class that has been written and will be written and separating them out would be an enormous PITA

Silver Crusade 4/5 5/55/55/5

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Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

Summoners can benefit from a lot of feats.

Blasters can benefit from a few feats.

Utility casters, battlefield control, and other generalists... well, they don't really need any feats at all.

I guess I come down on the side of understanding why Prestigious Spellcaster didn't get sanctioned. Spellcasting progression is really powerful for any 9th-level spellcaster because it's worth 1/2 of a new spell level, in addition to whatever other spells per day you get, which are also really good. And they do balance prestige classes around this--I know I've had characters take levels in prestige classes despite the lost caster levels, just because you knew going in that you were getting more out of the prestige class than you were losing by giving up the caster level. Negating that cost just for me sounds fun but that's not how organized play works. I think it's too powerful.

It's still pretty darn good for a 6th level caster, like a bard, where if you're not getting new spell levels you're getting more spells per day when you don't have all that many.

The only time I would start wondering about its utility would be if you had a 4th-level spellcasting class you were trying to advance with this feat. I wouldn't mind seeing prestigious paladin spellcasters in PFS...

The Exchange 4/5 Owner - D20 Hobbies

BigNorseWolf wrote:
Caster Prestige classes are deliberately balanced by losing a caster level. Bring that back at the cost of a feat (which are "who cares" when you're a spellcaster) and you greatly upset that balance.

+1

1/5

BigNorseWolf wrote:
cavernshark wrote:
f your argument seems almost dismissive of the power of feats for casters

I'm very dismissive of it. Rods do the metamagic feats better, and you usually only need 1 or 2 feats for a concept. There are fewer feat taxes and chains to really go into anything for casters, and pfs (rightly) doesn't have crafting so they're kind of just lying around.

This is a good argument, but I would like to see how this plays out - Make a character which benefits from Prestigious Spellcaster and we can talk about whether it is a meaningful design decision for that character.

From my experience *which may be different than yours* I use BOTH metamagics AND metamagic rods with casting characters, which makes losing feats meaningful. Additional Traits, Improved Initiative, Spell Focus and Greater Spell Focus are all good feats which get put into play on those builds. Peacemaker is a good feat. There are good options all around for spellcasters and typically the full casting ones don't have 50 billion free feats to spare.

Rather than talk in circles, let's keep the discussion grounded to "Option X is strictly better than option Y in the context of a particular character". Granted, we do not have access to every PRC which will be printed in the future, but we do have access to a lot of them... which means if it is strictly better, we should be able to find a character which proves it. And then, to me, the question would become whether such a character is harmful to PFS.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

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All I know is that I have never done a prestige class with any of my casters because of the loss in spellcaster level. Bubbles the Hellknight will be my first prestige class ONLY because it does not trade off caster levels.

I'd love to do a Rift Warden, but don't consider them viable because of the loss in casting. I would love to see this option made available to make prestige classes a more viable option.

Hmm

The Exchange 3/5

Agreed with Hmm. Any time I've taken a prestige class on a caster if they lose progression was to make them a better fighter. If they lose progression as casters it isn't a "balanced" option it is bad.

1/5

Ragoz wrote:
Agreed with Hmm. Any time I've taken a prestige class on a caster if they lose progression was to make them a better fighter. If they lose progression as casters it isn't a "balanced" option it is bad.

I am of this opinion, but the world is wide and the splatbooks are many... so maybe someone can post a build that makes me go, "Oh, yeah, that's horrifying. With Prestigious Spellcaster that would be over the top."

But if the most you get out of Prestigious Spellcaster is spending 2-3 feats to get added utility instead of boosting your DCs on your spells, I don't see the harm. To keep it in perspective, you can get +4 DC on some spells by going Spell Focus (enhantment), Greater Spell Focus (enchantment), Peace Maker. So this is the type of thing you're giving up. Also, you probably spent resources to meet the PRC requirement AND don't get what your original class was giving you for those levels.

There are probably some very good reasons to do this. I'm looking forward to seeing them.

Silver Crusade 4/5 5/55/55/5

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber
Hilary Moon Murphy wrote:

All I know is that I have never done a prestige class with any of my casters because of the loss in spellcaster level. Bubbles the Hellknight will be my first prestige class ONLY because it does not trade off caster levels.

I'd love to do a Rift Warden, but don't consider them viable because of the loss in casting. I would love to see this option made available to make prestige classes a more viable option.

Hmm

Ragoz wrote:
Agreed with Hmm. Any time I've taken a prestige class on a caster if they lose progression was to make them a better fighter. If they lose progression as casters it isn't a "balanced" option it is bad.

Slight derail:
A 10th level character with 9 levels of full spellcasting progression is still really really good! Not that there aren't costs to it, but you might find that there are a lot of very interesting builds that do sacrifice a level (or even two!) of spellcasting to get some really powerful and/or flavorful abilities.

If you're just looking at raw utility in encounters, consider the Pathfinder Savant. You lose a level of spellcasting progression but in exchange you can learn spells from other spell lists and can cast spells from scrolls at your caster level. That level of spellcasting you lose makes you weaker... but then you can carry around a ridiculous number of scrolls and it's like you've just doubled the number of spells per day you have.

The Exchange 3/5

I have a Pathfinder Savant, Holy Vindicator, and Eldritch Knight/Arcane Archer. I know some prestige classes can be used. Many can't especially if they lose more than 1 caster progression.

The Exchange 4/5 5/5

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That does it. I'm bringing a Prophet of Kallistrade to PaizoCon just to prove that any prestige class is playable.

On topic, I'm split on Prestigious Spellcaster. For some classes it's fine. An Eldritch Knight could be spending those two feats on combat feats instead of getting one spellcasting level. A Riftwarden right now can't use many of his class features against an equally CRed opponent because his spell levels are too low. But for others it's pretty powerful. Dragon Disciple is the poster child but you could make a seriously good Rage Prophet with that feat as well.

In a home game it would be a case-by-case decision for me.

1/5

@Terminalmancer, Pathfinder Savant is a strong option for using Prestigious Spellcaster. I played a Sorcerer Razmiran Priest through retirement - it's a spontaneous caster which does not lose a casting level and does much the same thing, but I do agree that Pathfinder Savant is a worthy PRC to be considered in terms of power level and whether it would be harmful.

Silver Crusade 4/5 5/55/55/5

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber
Ragoz wrote:
I have a Pathfinder Savant, Holy Vindicator, and Eldritch Knight/Arcane Archer. I know some prestige classes can be used. Many can't especially if they lose more than 1 caster.

Oh, I see. I thought you were agreeing with with Hmm about never using prestige classes that cost spellcasting progression (unless they made them better fighters).

There certainly aren't as many good prestige classes as there are good archetypes, but I think they're similar in a lot of ways--Paizo is not afraid to publish truly weak prestige classes in the same way they're not afraid to publish truly weak archetypes. It doesn't mean that the mechanics behind either class option are necessarily bad.

Riftwarden is one that I'm sad about because it's really nowhere near powerful enough to justify losing that caster level as far as I can tell. But that's just poor design of that prestige class, in my opinion, not of the "lose a caster level" mechanic overall.

1/5

Kevin Willis wrote:

On topic, I'm split on Prestigious Spellcaster. For some classes it's fine. (omitted) Dragon Disciple is the poster child but you could make a seriously good Rage Prophet with that feat as well.

Are you doing anything differently with your Dragon Disciple than mine?

In my build I focused on strength at the expense of spell DCs - he basically can't act as an offensive caster, which hurts at high levels when you don't have pounce and you're a multiattack fighter with spells. It's easy to envision the scenario wherein you walk up to the enemy, they have True Seeing, ignore your mirror images and murder you for closing in on them since your AC is so bad.

I think he would be a blast to play as a switch hitter, but I don't think he's actually a great character the higher you go? Or at least, a straight Sorcerer would be better.

The Exchange 3/5

Just make it a series of boons called Prestigious Class Name. They grant you access to that class and the feat for that class. You can then control what is acceptable.

Lantern Lodge 5/5

This seems like another "There's a drawback that balances my extra power. Oh, and a feat to ignore the drawback!" situation.

Aside: Does it work with Evangelist if your aligned class is a spellcasting class?

The Exchange 4/5 5/5

Beckman wrote:
Kevin Willis wrote:

On topic, I'm split on Prestigious Spellcaster. For some classes it's fine. (omitted) Dragon Disciple is the poster child but you could make a seriously good Rage Prophet with that feat as well.

Are you doing anything differently with your Dragon Disciple than mine?

In my build I focused on strength at the expense of spell DCs - he basically can't act as an offensive caster, which hurts at high levels when you don't have pounce and you're a multiattack fighter with spells. It's easy to envision the scenario wherein you walk up to the enemy, they have True Seeing, ignore your mirror images and murder you for closing in on them since your AC is so bad.

I think he would be a blast to play as a switch hitter, but I don't think he's actually a great character the higher you go? Or at least, a straight Sorcerer would be better.

It's not the direct-attacking offensive spells you'd be after.

The Wizard/sorcerer list has some surprisingly good buff spells, especially in the Transmutation school. Not to mention access to utility spells far earlier than normal.

Edit: but my post was meant to say "don't just think about the Dragon Disciple, consider other classes when you are analyzing the usefulness of the feat."

The Exchange 3/5

Jeff Hazuka wrote:
Aside: Does it work with Evangelist if your aligned class is a spellcasting class?

Sure, if you lost a caster progression at a level after you gained the aligned class feature.

Silver Crusade 4/5 5/55/55/5

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Jeff Hazuka wrote:

This seems like another "There's a drawback that balances my extra power. Oh, and a feat to ignore the drawback!" situation.

Aside: Does it work with Evangelist if your aligned class is a spellcasting class?

Evangelist is one of the things I am more than willing to lose a level of spellcasting progression to (OMG skill points for int casters!!!111one) but the wording on the Prestigious Spellcaster feat would seem to preclude it from working with Evangelist, which doesn't have any of the caster level architecture the feat relies on.

1/5

Jeff Hazuka wrote:

This seems like another "There's a drawback that balances my extra power. Oh, and a set of two feats to ignore the drawback!" situation.

Aside: Does it work with Evangelist if your aligned class is a spellcasting class?

Hah, not sure about the Evangelist - I would argue that once you get Aligned Class that it does not work, "The Prestigious Spellcaster feat does not have any effect if your favored prestige class does not have the spells per day class feature, or if it does have the spells per day class feature but already grants a level increase for every level of the prestige class"

"you gain new spells per day as if the prestige class did grant +1 level of spellcasting for that level"

Since the prestige class DOES grant levels of spellcasting after you get Aligned Class, I think the feat should not work. But I think it could use clarification, to be sure.

Silver Crusade 4/5 5/55/55/5

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Beckman wrote:
Jeff Hazuka wrote:

This seems like another "There's a drawback that balances my extra power. Oh, and a set of two feats to ignore the drawback!" situation.

Aside: Does it work with Evangelist if your aligned class is a spellcasting class?

Hah, not sure about the Evangelist - I would argue that once you get Aligned Class that it does not work, "The Prestigious Spellcaster feat does not have any effect if your favored prestige class does not have the spells per day class feature, or if it does have the spells per day class feature but already grants a level increase for every level of the prestige class"

"you gain new spells per day as if the prestige class did grant +1 level of spellcasting for that level"

Since the prestige class DOES grant levels of spellcasting after you get Aligned Class, I think the feat should not work. But I think it could use clarification, to be sure.

Evangelist doesn't have the spells per day feature, though. That by itself would indicate the feat doesn't function for that class.

5/5

I feel - and even posts in this thread appear to agree - that spellcasting prestige classes that don't offer full spell progression are unattractive for that reason.

Now, I accept that it does make those classes more powerful, but I would argue that it pushes those classes into line with existing classes, rather than pushing them over the top.

The Exchange 3/5

Terminalmancer wrote:
Evangelist doesn't have the spells per day feature, though. That by itself would indicate the feat doesn't function for that class.

It does if the class it is aligned to does for every level of evangelist after the first.

Evangelist is already near useless. If anyone wants to take it and then align another prestige class and then spend 2 feats for that lost progression back but still losing at least 1 progression.. more power to them.

The question is mostly bait. There really isn't any question about this just reading everything. It is even less likely anyone would delay their prestige class features in PFS play and triple feat tax themselves for it.

1/5

Mekkis wrote:

I feel - and even posts in this thread appear to agree - that spellcasting prestige classes that don't offer full spell progression are unattractive for that reason.

Now, I accept that it does make those classes more powerful, but I would argue that it pushes those classes into line with existing classes, rather than pushing them over the top.

This is what I hope to be the case and would like to test by having people try to break this feat.

Silver Crusade 4/5 5/55/55/5

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Ragoz wrote:
Terminalmancer wrote:
Evangelist doesn't have the spells per day feature, though. That by itself would indicate the feat doesn't function for that class.

It does if the class it is aligned to does for every level of evangelist after the first.

Evangelist is already near useless. If anyone wants to take it and then align another prestige class and then spend 2 feats for that lost progression back but still losing at least 1 progression.. more power to them.

The question is mostly bait. There really isn't any question about this just reading everything. It is even less likely anyone would delay their prestige class features in PFS play and triple feat tax themselves for it.

Ha! Evangelist is actually pretty good in the right situation. Like any option, you have to know what you want out of it and plan accordingly. :) If all you want is MOAR SPELLCASTING though, you're right, it's not a good fit.

Non-prestige spellcasting classes don't have a "Spells per Day" class ability, they have a "Spells" class ability. Only prestige classes get the thing this feat cares about. Evangelist copies a class's abilities into itself, but it can't copy stuff that isn't there. Hence my conclusion... but it's not really a big deal either way.

1/5

Terminalmancer wrote:


Ha! Evangelist is actually pretty good in the right situation. Like any option, you have to know what you want out of it and plan accordingly. :) If all you want is MOAR SPELLCASTING though, you're right, it's not a good fit.

If it did work, I would consider it a fair trade, but by no means an autopick - you get 4 more skill ranks if you were a full arcane caster, but your good save becomes reflex? So now even your Will save isn't great? And you get better BAB, but you won't be hitting things anyways, since you're a caster unless it's with touch attacks.. You get Boons and some random bits in exchange for Deific Obedience and 2 feats. Seems really flavorful and not bad, but I don't see how it's problematic.

Anyways, I'm going to drop the Evangelist bit, since I'm sure it's an easy thread derail waiting to happen.

Lantern Lodge 5/5

Evangelist is awesome. (I've got at least two (with two more not yet levelled into it)). All told, I have a bunch of PrC characters.

The Prestigious Spellcaster feat would be good, sure. Even if it makes you spend a second feat on pseudo-Toughness/Cunning, the closest equivalent is Varisian Tattoo- -and that only applies to a subset of your spellcasting. (And that feat may be too good, too...)


Do any PrCs give more than two feats' worth of benefits and trade a casting level? If so, this becomes a must-have for Wizards and non-martial Clerics. Off the top of my head, Charming Courtesan certainly does, granting the ability to conceal spellcasting (a two-feat chain) right off the bat and then adding on more features from there.

1/5

QuidEst wrote:
Do any PrCs give more than two feats' worth of benefits and trade a casting level? If so, this becomes a must-have for Wizards and non-martial Clerics. Off the top of my head, Charming Courtesan certainly does, granting the ability to conceal spellcasting (a two-feat chain) right off the bat and then adding on more features from there.

That line of logic presumes that all feats have equivalent power, which can be shown to be false.

Basically, you trade any 2-3 feats in the game (in this case, 2 feats) for 2 very bad feats.

Yes, you could find two feats which the PRC is better than, but we need to compare against the other possible options which you could take for those feats. Yes, to some extent it does invalidate those feats, which should be taken into consideration - but it should actually be taken into consideration whether anyone actually took the feats which were invalidated in the first place.

Invalidating options which nobody takes isn't particularly harmful. Even invalidating feats which people did take can be justified depending where the balance point of the game should be. (I do not presume to know this)

Going into Charming Courtesan is only mandatory if its abilities are something which everyone wants AND if the value of these abilities is better than any other 2 feats in the game. In this case, flirting with your enemies and casting spells on them secretly. While I think this is a potentially good PRC, I don't see it being a mandatory option. It's certainly a bad pick for a dungeon crawl, and I don't see the other abilities in that class as being so useful that you will HAVE TO take them.

1/5

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Beckman wrote:
Kevin Willis wrote:

On topic, I'm split on Prestigious Spellcaster. For some classes it's fine. (omitted) Dragon Disciple is the poster child but you could make a seriously good Rage Prophet with that feat as well.

Are you doing anything differently with your Dragon Disciple than mine?

In my build I focused on strength at the expense of spell DCs - he basically can't act as an offensive caster, which hurts at high levels when you don't have pounce and you're a multiattack fighter with spells. It's easy to envision the scenario wherein you walk up to the enemy, they have True Seeing, ignore your mirror images and murder you for closing in on them since your AC is so bad.

I think he would be a blast to play as a switch hitter, but I don't think he's actually a great character the higher you go? Or at least, a straight Sorcerer would be better.

The issue isn't building a DD beat stick with more spell levels.

The issue is having a full casting DD caster that has lots more HP, BAB, saves, AC and bloodline powers and stats. Sure the caster caster doesn't care much for the str and bab, but hey maybe now he can do touch spells without finesse, and his ray spells are more accurate.

The only reason NOT to go DD is if you really wanted an archetype that doesn't work with crossblooded, as crossblooded can get you any arcana and powers into the DD boosts.

For these 2 feats the sorcerer is getting 33 HP, almost 3 toughness's. 3 AC, which is 3 feats, blindsense, An extra breath weapon, and 2 fort saves, which is a feat.

So what reason does a draconic sorcerer have to not go DD and take the needed feats?

There are others that will have similar things.

The issue with PrC classes now is that caster's love casting, so any loss of casting is unforgivable. So even though the PrC makes for good and viable characters that have lots of casting, since "it's not the most optimized thing" it's viewed as unplayable.

1/5

Beckman wrote:
Going into Charming Courtesan is only mandatory if its abilities are something which everyone wants AND if the value of these abilities is better than any other 2 feats in the game. In this case, flirting with your enemies and casting spells on them secretly. While I think this is a potentially good PRC, I don't see it being a mandatory option. It's certainly a bad pick for a dungeon crawl, and I don't see the other abilities in that class as being so useful that you will HAVE TO take them

The deal is the prestigious spellcaster feats will be considered mandatory on any PrC that grants casting.

Also with full casting on PrC there's little to no reason to stay pure wizard or pure cleric and not go into a PrC class of some sort. My bet is they don't want the majority of people to play PrC, so if PrC are easily and popularly viewed as better than the base class then PrC are in a spot that is not where they want them to be.

1/5

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Thomas Hutchins wrote:


The deal is the prestigious spellcaster feats will be considered mandatory on any PrC that grants casting.

Yes? Many of these PRC classes are not played because they are so bad. I'd rather people take a "mandatory" feat on a class they otherwise would not even consider than have those classes remain bad.

Boon Companion is mandatory on any character with an animal companion which starts off having the animal at -3 levels progression?

Thomas Hutchins wrote:
Also with full casting on PrC there's little to no reason to stay pure wizard or pure cleric and not go into a PrC class of some sort. My bet is they don't want the majority of people to play PrC, so if PrC are easily and popularly viewed as better than the base class then PrC are in a spot that is not where they want them to be.

Largely, I agree with this point - Although I would point out that with Wizard you will likely cost yourself a bonus feat if you stay in the class long enough. In addition to the two feats you paid to gain access. And whatever you had to satisfy to get into the prestige class.

So we're back to the point of, so, like, what PRCs are better the 2-3 feat slots you will lose. Let's stat it out. Is it better than a non-PRC character?

1/5

I've seen plenty of companions be level-3 and not take boon companion. If you just use it as a mount to move you it doesn't need to be max level.

And as I've gone over before. MOST of the PrC classes are not "so bad". They aren't played because they aren't meta, nor the MOST OPTIMAL choice. Once NOTHING is worth the loss of caster levels you've self selected them to be useless. But for many, loss of caster level for extra skill points or bonuses to stuff is fine. Once you've negated the main and basically only penalty for going into a PrC you'd see them spring up all over.

5/5 5/55/55/5

Boon companion makes 1 option do 1 thing.

Prestigious spellcaster makes every prc now in effect or that will ever be in effect do something better. Thats not really a commitment you can make in PFS

"i vow to keep you legal through ambiguity, cheese, and rules abuse so help me Asmodeous.."

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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Is a PrC character with 'recovered' spellcasting actually stronger than a regular full caster, who...?


  • got his own class features
  • didn't have to spend various resources to get into the PrC in the first place
  • didn't have to spend two feats to get back on normal spellcasting track?

If Prestigious PrC casters aren't actually surpassing normal casters, what's the balance concern?

---

Prestigious Spellcaster was published in a book where 7/8 of the casting PrCs have at least one no-casting level. Isn't it likely those classes were actually balanced with the idea that Prestigious Spellcaster would be available? And if you leave it out, that they'd be worse than intended?

1/5

Thomas Hutchins wrote:
And as I've gone over before. MOST of the PrC classes are not "so bad". They aren't played because they aren't meta, nor the MOST OPTIMAL choice. Once NOTHING is worth the loss of caster levels you've self selected them to be useless. But for many, loss of caster level for extra skill points or bonuses to stuff is fine. Once you've negated the main and basically only penalty for going into a PrC you'd see them spring up all over.

If this is the case, maybe you could tell us some PRC classes which should be evaluated because you feel that the 2-3 feats are clearly inferior to what you get out of them and would become the new optimal choices. And then we could discuss whether this is unbalanced.

If the options are choices then this isn't really a bad thing - diversity is good. It's when the choices aren't really a choice, but a requirement is when things turn bad.

And I would argue that this is currently the case - there are a handful of PRC options which can be considered since they have full casting, another handful which lose one level and MIGHT be worth it, and then THE REST. And the last category is the largest.

Let's look at some data and crunch some numbers - tell me about which ones are bad news for PFS.

BigNorseWolf wrote:

Prestigious spellcaster makes every prc now in effect or that will ever be in effect do something better. Thats not really a commitment you can make in PFS

I agree, however, I suspect that this will be balanced around in the future. Even if this feat is not PFS legal, it will still exist. Therefore, the design team will not likely print anything TOO crazy with it.

And if they do, they could always grandfather the characters which had it before the crazy class came out as they did with SLA ruling reversal when they grandfathered the qualifications to get into PRCs you were in.

But as Pathfinder's development is very much not something we have knowledge of or can control I think it's more productive to evaluate whether with the currently available options this feat is too strong or not. Certainly, we could say that the feat not being made legal is because they have things in the works which are too strong with it, but it would be just as accurate to say that it was withheld to be boon bait :/

And if it's the latter I'm just disappointed - I have played more than 2/3rds of scenarios, and now I have to play 'guess the scenario' as they come out, at which time I'll get the boon on some random character who I don't even want to prestige class with, then I will have to go and GM that scenario. If I'm lucky. If I'm unlucky it will get a Gencon boon.

1/5

Lau Bannenberg wrote:

Is a PrC character with 'recovered' spellcasting actually stronger than a regular full caster, who...?

  • got his own class features
  • As others have noted, when you enter a PRC at 6, you miss out on your level 8 Cleric domain power, which is usually pretty awesome, and after 5 Wizard levels you miss out on a feat no matter how you dice it. So minimally, if you were to go full PRC you either miss out on 3 feats or 2 feats and 2 8th level domain abilities. So while the in class abilities aren't earth shattering, they should be measured against what you gain.

    1/5

    Agent of the Grave
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    Winter Witch

    Any of those that progress spellcasting.
    Yes I'm saying with this that the new default would be for clerics and wizards to go into a prestige classes than not. Most likely EVERY PrC that progresses casting becomes a worth trade for these classes to spend feats on. How about you show some full casting builds that CAN'T work without every feat they have. Even your example of Spell Focus (enhantment), Greater Spell Focus (enchantment), Peace Maker leaves you with enough feats to regain 2 spell levels. So what am I giving up here? Plus humans have a free feat still, wizards will have a free feat and one of their bonus feats, and human wizards have 2 free feats and their bonus feat. Please share the builds that require 9 unalterable feats to work, or even 7 or 8 unalterable feats to work. And then prove that these feat intensive builds are the norm for spellcasters.

    Current PrC works once you don't care that you have THE MOST spellcasting you realize that having a spell level or 2 lower than what you could be isn't crippling to all builds, namely the ones that go into PrC. Using them for buffs, Ooc buffs, and utility work just fine being a level below. It's still vastly superior to the amount a lot of classes are bringing.

    We see this with classes. With the evangelist cleric, why play a bard, it doesn't have full 9th level spells, why trade down your spell progression? With a cleric why play a warpriest, it doesn't have full 9th level spells. Why lose out on spell progression? We are so okay with 6th level casters and 4th level casters having limited and weaker casting, but for some reason the idea of a 9th level caster having any delay is out of the question.
    Like seriously, if WP was an archetype of cleric, everyone would say it's a garbage and useless archetype, you're delaying your spell levels and capping out at 6th level spells. But since it's advertises as a new class that is the martial with lots of cleric magic rather than a cleric with loss of spells we're all okay with it.

    5/5 5/55/55/5

    Beckman wrote:
    I agree, however, I suspect that this will be balanced around in the future.

    Every time? including stuff that was written in between this being published, and in between the different product lines which aren't so much as a left hand right hand situation as a pair of etins?

    No.

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