Getting some rockstars together - What's the best all-bard team?


Advice


I'm chewing on ideas for an all-bard team, assuming 4-5 party members. It appeals to me a lot due to the archetypes available and the flexibility of the bard class.

What would be some of the best archetypes for an all-bard team?

My instinct leads me to consider a few archetypes right away:

1. The base Bard has Inspire Courage, which is awesome, and is in no way a bad class. This provides a competence bonus.
2. The Archivist gets to add +1 AC and +1 Attack as an Insight bonus instead of Inspire Courage. This would stack with Inspire Courage.
3. Court Bards debuff the enemy (with no save it appears) with Satire at level 1 and it improves from thereon out, penalizing their attack and damage rolls as well as their saves vs. fear and charm effects. Seems solid.
4. Magicians improve the spellcasting abilities of their fellows. Might be useful in a group full of bards?
5. Having an Archaelogist around gives you a trapmonkey that is also capable of holding his own in melee combat and serving as your frontline. Bonus points if he's an Orc with the Fate's Favored trait and the Sacred Tattoo racial trait.

What would make the most kickass Bard team that could take on any challenge a DM could throw at them? No multiclassing, no prestige classing, just straight-up bard goodness, please.

I'd like to know what feats and spells you'd suggest, too. I imagine with this many bards we'd basically have all the best spells from the Bard list covered with several Gallant Inspirations and Saving Finales thrown into the mix.


An Arrowsong Minstrel for ranged damage I think. I don't think the magician would be that useful, and it is useful having a good archer/blaster.


Oh, wow. Yeah, that's a nice archetype.

What about the Animal Speaker archetype, perhaps in place of the Core Bard? You still get all the greatest bard songs, but you also get your "Druid" stand-in with summon spells for free. Oh, and you summon swarms. Useful, or not so useful?

EDIT: Nix that. Replace the core bard with the Arcane Duelist if anything. Gets to romp around in medium armor and give everyone magic weapons like a boss. I'll drink to that.


Inlaa wrote:

Oh, wow. Yeah, that's a nice archetype.

What about the Animal Speaker archetype, perhaps in place of the Core Bard? You still get all the greatest bard songs, but you also get your "Druid" stand-in with summon spells for free. Oh, and you summon swarms. Useful, or not so useful?

EDIT: Nix that. Replace the core bard with the Arcane Duelist if anything. Gets to romp around in medium armor and give everyone magic weapons like a boss. I'll drink to that.

Seems like TWF might be good on the arcane duelist with all the stacking bonuses.


The Court Bard is a very underappreciated archetype. -X on enemies' attack and damage is like giving +X AC and +X Hardness to every party member who's in melee. This makes your squishy, lightly armored friends a lot more willing to charge into battle. The penalty against fear and charm effects stacks nicely with a lot of bardic spells. (Although, if you really want to mess with someone's head, pair a Court Bard with a Mesmerist. At 8th level that's -5 against Charm effects, and the Mesmerist can spam Dominates and use Psychic Inception to zap things like undead and oozes and constructs.)

The Glorious Epic ability is also pretty solid: with a move action, force all foes within 30' to save or become flat-footed, remaining so as long as they're within range and the bard is maintaining the performance. That's IMO actually better than the Dirge of Doom that it replaces. Dirge imposes the Shaken condition, which is -2 on attacks and saves. That's pretty good -- but flat-footed means no Dex bonus, vulnerability to rogue sneak attacks, and *no AoOs*. Glorious Epic is always good, but it scales with level better than Dirge: at higher levels, when many foes have high Dex bonuses, reach, or both, it's very good indeed.

Note that the different archetypes have some excellent synergies. Two 8th level bards combining the Satire power with Dirge of Doom -> foe is flat-footed, -4 to attack, -2 damage, -2 on all saves and -4 on saves vs. fear and charm.

Doug M.


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Also, just for fun, see if you can match the archetypes with classic band member stereotypes. No offense intended to any actual band members on this forum...

Singer / Lead Guitarist -- prima donna, center-of-attention, very outgoing/vocal, prince/princess. High maintenance, sex machine, airhead. Never shuts up.
-- What he/she wants: you to pay attention to him/her.
-- Note: May turn bi after third round of tequila shots.

Rhythym Guitarist -- Loose cannon, crazy, belligerent, energetic. Large ego, unless songwriter, in which case immense ego.
-- What he/she wants: to be recognized for the genius he/she is.
-- Note: May be secretly (or not so secretly) jealous of Singer / Lead Guitarist.

Bassist -- Quirky, obsessive, chill, shy. Chain smokes and does a lot of drugs yet, oddly, may be most responsible member of band.
-- What he/she wants: you to listen to this 30 minute experimental bass solo.
-- Note: May be ADHD.

Keyboard -- the "smart one". Sophisticated, snarky, but secretly just happy to be in a rock band after 14 years of Sunday piano recitals.
-- What he/she wants: to talk to you about music theory.
-- Note: Superficially cheerful but may actually be dangerously depressed.

Drummer -- Hairy-back dude who left school in 8th grade. Last one to set up, first one to go for a beer, but gets obsessive about arrangements.
-- What he/she wants: you to buy another round of tequila shots.
-- Note: May be passed out in jail.

Sound Man -- Self-esteem issues, sweaty and nervous. Has facial sores.
-- What he/she wants: to make it through the night somehow.
-- Note: May be worried about boyfriend/girlfriend who is passed out in jail.

Doug M.


For the lead I suggest the Sorrowsoul archetype, which uses its spells to boost itself rather than its allies. If you have multiple bards then having one that is more powerful than the others might be useful.

Additionally, the Thundercaller makes a fantastic drummer considering the sky is their drum.

I'd probably use those two. The Phrenologist can boost sonic damage if your team stacks that up somehow, but thats probably stupid.

I also like the Ringleader and the Provocateur. However you are probably better off with an Archaeologist (despite him lacking bardic performance).

My team would probably be a Sorrowsoul, Thundercaller, Archaeologist, Arrowsong Mistral, and then the last slot could be anything. Probably court bard to be honest, but anything could fit.


No Skald?


Decimus Drake wrote:
No Skald?

That's the heavy metal band. These are Rockstars.

EDIT: I suppose Skald can be allowed alongside Bard, but nothing else. No multiclassing, no dips, no PRCs - just pure Skalds and pure Bards.


Hakon certainly looks like he belongs in a band.


Four drow bards wielding pistols.

50 Copper, Ludi'drizz't, Snoop Drow and Jay-D.

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