Throwing Enchant, Unarmed Strikes, Clockwork Prosthesis


Rules Questions


1 person marked this as FAQ candidate.

Okay, so, the question is, "Can Throwing be applied to Unarmed Strike?"

Contextually, Clockwork Prosthesis says it can be enchanted by things that can be applied to unarmed strike.

RAW, Unarmed Strike is a melee weapon, so is a legal target. However, this very obviously makes little to zero sense. (How would one throw their arm?)

I did a bit of forum crawling and I'm definitely not the first to have this dilemma. Are there any official comments or rulings about this?


Even if it were legal, it would be a terrible idea.

Assuming it worked, your arm is now across the room and doesn't come back to you. Even if you add returning it doesn't come back till next round.

Is this more of an intellectual curiosity or a genuine problem?


Claxon wrote:

Even if it were legal, it would be a terrible idea.

Assuming it worked, your arm is now across the room and doesn't come back to you. Even if you add returning it doesn't come back till next round.

Is this more of an intellectual curiosity or a genuine problem?

Even if its not optimized, its a way for someone to build a character with a rocket fist. I think thats worth a weaker damage output on its own.


Typical "You can't" "Yes I can" argument. Couldn't care less about its efficacy. Looking for legality.


1 person marked this as a favorite.

Why not use Sharding instead? It's more efficient, and I don't remember anything that prevents it being used with unarmed strikes.


Caspain wrote:
Typical "You can't" "Yes I can" argument. Couldn't care less about its efficacy. Looking for legality.

It's a grey area of the rules.

There is no "yes you can" or "no you can't" answer to be found.

Normally you can apply the throwing enchant to melee weapons and throw them.

If you put it on an amulet of mighty fists...would you expect it to work? No, it doesn't make sense to throw you fists (or other natural attacks).

Then you complicate the question by saying "what if it's a prosthetic". Maybe? You would have to detach it to throw it? Whats the action for that? It's certainly not just like throwing a weapon in hand.

There are no rules for this area.


Please keep side chatter to a minimum. I'm only looking for a ruling, dev comment, or faq regarding Throwing being applied to unarmed strike.

If Claxon is correct that no such information exists, please feel free to flag for an FAQ.

The Exchange Owner - D20 Hobbies

Caspain wrote:

Please keep side chatter to a minimum. I'm only looking for a ruling, dev comment, or faq regarding Throwing being applied to unarmed strike.

If Claxon is correct that no such information exists, please feel free to flag for an FAQ.

No ruling exists and this is such a corner case that there is little chance 50-80 FAQ can be obtained when most GM will respond with "you can't throw your whole body" and be done with the topic before bothering to google the Dev ruling.


So the next logical question is can a monk use a Clockwork Prosthesis?

Vigilant Seal

I'd rule it as detaching the prosthetic no longer allows it to count as unarmed strike, it's now an improvised weapon as it's being wielded with another limb, as such throwing it would use the items' current enchantments (flaming, etc) in the same way throwing an axe would.

the unarmed strike aspect only applies when using it in place of a limb strike.


Outland King wrote:

I'd rule it as detaching the prosthetic no longer allows it to count as unarmed strike, it's now an improvised weapon as it's being wielded with another limb, as such throwing it would use the items' current enchantments (flaming, etc) in the same way throwing an axe would.

the unarmed strike aspect only applies when using it in place of a limb strike.

That's not unreasonable.

Treat it as an improvised club wielded by your other arm.But also meaning it's no longer an unarmed strike.

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