
Kello |

I've been trying to find magic items that will increase the amount of times a cleric can channel a day, but I have not had any luck. I know I can get a headband of alluring Charisma, but are there any other items out there that could increase how many times a cleric can channel per day? Thanks for your help!

KestrelZ |

This isn't exactly what you want - the phylactery of channeling (positive or negative). It will not increase the number of channels per day, yet it does give the channeling a 2d6 die boost.
The melee tactics toolbox allows a shield magic item property that gives a 1d6 boost to channeling ability as well.

Jaxom Dragonheart |

Melee Tactics Toolbox has Vestments of War which allows one additional use of channel energy per day. There is also the trait Exalted of the Society which allows one additional use of channel energy per day.

Mark Hoover 330 |
The phylactery is fantastic.
On a similar but slightly off topic query - is there any item that allows you to exclude more enemies with selective channeling? Increasing my charisma seems a very expensive way to do it.
The Ring of Protected Life specifically adds 1 creature to the # of folks you can exclude with Selective Channeling.

Mark Hoover 330 |
Umm... did anyone realize... a cleric, wearing Vestments of War, while wielding a +1 Channeling Shield, a Phylactery of Positive Channeling and expending a flask of Holy Water in a +1 Channeler's Aspergillum, effectively has 4 channel positive energy/day + Cha mod, is using all of them at +2 Cleric level efficacy and +2d6 healing/damage per use, with an ADDED +1d6 more on 3 of them?
Based on WBL the cleric would have to be at least 10th level or higher to have all this, so it's probably not that impressive. Still, being able to channel as a 12th level Cleric 3/day for a whopping 9d6, plus whatever Feats/Abilities/Traits you can add into that? Not too shabby.

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Umm... did anyone realize... a cleric, wearing Vestments of War, while wielding a +1 Channeling Shield, a Phylactery of Positive Channeling and expending a flask of Holy Water in a +1 Channeler's Aspergillum, effectively has 4 channel positive energy/day + Cha mod, is using all of them at +2 Cleric level efficacy and +2d6 healing/damage per use, with an ADDED +1d6 more on 3 of them?
Based on WBL the cleric would have to be at least 10th level or higher to have all this, so it's probably not that impressive. Still, being able to channel as a 12th level Cleric 3/day for a whopping 9d6, plus whatever Feats/Abilities/Traits you can add into that? Not too shabby.
The aspergillum's effect also applies only 3 times per day, and essentially counts as an extra +1d6 (and +1 to the DC to resist, if channeling offensively). Given the cost (more than 36k), I think the aspergillum would be better used for the 3/day mass cure light wounds at CL 9 (and even then, I don't think it's worth the price).