What can ı do with telekinetic finesse?


Advice

Dark Archive

I got the talent since it gives Telekinetic maneuver's dirty trick.Now besides the skill usages of the talent what exacty ı can use it as?Any fun ideas?What can ı do with fine manipulation?At this level this class only did atacking long range or going into melee so basicly ı played as a fighter until level 4.Now ı have both haul and finesse(ı know they dont work togather)So how do ı change my Telekineticist from fighter to TK.I want to use my bloody fluff.TK is the thing that hook me up with rpg games.Help.

Telekinetic Finesse

Element(s) aether; Type utility (Sp); Level 1; Burn 0

You can perform any sort of fine manipulation you choose within close range, including attempting Sleight of Hand and Disable Device checks.

EDİT:We use PFS rules.

Dark Archive

Hmm can ı use a magic wand at close range with it for example?Hmm probably not though since it is not mentioned in description.


Well, you do have 4 skill points per level, and you are highly encouraged to go dex based.

So putting points into stealth and one of the skills listed in tk finesse pretty much let you play the rogue. Especially when you get constant free invisibility later on.

So basically, you can always go in and steal whatever the heck you want. I feel this works best when you do things like go into a room before the party (who prepare actions to rush into the room and back you up if things go sideways) and steal every single thing you can. Sheathed weapons, material component pouches, focii for spells, etc- take from them everything, leave them nothing. Make it so that they don't even have the means to fight back.

Not sure how well you can do that... but hey, you are stealing from people 45 feet (25+[5xlevel]) away. So even if they notice, you still are still a nice clip away from them. Enough that it is hard to immediately punish you for it.

Dark Archive

I am already using them.Maybe ı should have mentioned that before.Lets say ı am Fighter/rogue.But ı want more fluff stuff.Such as tying people togather without them noticing or Use knowledge enginering to break the buildings apart via haul?Well ı guess ı can pull the rug under them since they dont wear it but can ı levitate an entire road to alter the battle field?

Dark Archive

I have a ton of fun with this ability. Telekinetic Haul is a big reason why. I've put out fires by dropping a wide layer of flame retardant materials onto burning buildings. Heavy treasure and objects can easily come along for the ride. The Cover power becomes completely redundant when you can reposition terrain features to cover your team, block enemy archers, or even provide platforms for allies to cross gaps.

That last one is a bit wonky on the rules, so talk to your GMs at the start of each session to ask if an object counts as a "living creature" when one is on top of it. And if the GM lets it slide, be sure not to abuse it by riding an object for free flight.

What you CAN abuse is Telekinetic Invisibility. That free cover and +10 stealth allow you to pull off some powerful shenanigans if the party can let you scout ahead.

Dark Archive

Hmm isnt it supposed to be stil an unattanded object since noone wears it.


Lausth wrote:
Hmm isnt it supposed to be stil an unattanded object since noone wears it.

The ability needs a rewrite. As written it has no limitations on a target. You could even make fine manipulations on a mountain. But Mark has said it's intended to be like basic TK, but he hasn't really given any specific details of intent, as to exactly how the ability is supposed to work.

Dark Archive

Actually by raw(not raw but ruling or both) you cant since he said you cant use telekinetic finesse with telekinetic haul.But that ruling is there to prevent telekineticist from slight of handing entire buildings or siege engines or cars.So it is semi specific ı guess?OR strait gm fiat.

EDİT:Well ı think that ruling needs specification since preventing telekineticist from simple logical things seems to me unfun.But that is just my opinion.


TK finesse also doesn't specify objects. So you could theoretically make fine manipulations to a person. Or if you think size is limited by Mark's comment then you could still move a mouse or other tiny creature.

Dark Archive

That might happen but ı dont think that would be very rai ı guess.I am not sure if that works though.Another thing since foe throw exists people will talk about ''there is foe throw for this wait until level 6 dude '' and will preety much end up just like that time ı thought as Telekineticist grappling people with finess.Which you cant apperently.Plus people said even if you can do that ,that will take your str modifier which my tk has 7.That sounded like out of nowhere againts telekineticist and very bad example of rule lawyering since telekinesis doesnt use your str but con.But rules are rules.


Foe throw is amazing when it works, but that save it grants makes it pretty unreliable.

The "grapple people with telekenesis" talent is "telekinetic maneuvers" which is a good one to take (you get it at 8th level) and the ability specifies that you use your con modifier (or your dex modifier if you're doing a steal or dirty trick maneuver, which requires TK finesse).

TK finesse, haul, and basic telekinesis aren't really intended to be things that are especially useful in combat (I mean, Mage Hand isn't) but they can be extremely powerful when used creatively outside of combat. These abilities are vague, so it's worth talking with the GM to figure out what is and isn't valid in their eyes. Like, are bootlaces unattended if someone isn't looking at their feet?

Dark Archive

I am saying when you channel elements you dont use your str.Str never ever comes into play with kineticist ıt feels like something like that is againts lore.I mean it is saying something like godless clerics in pathfinder.But that is just how ı feel about it after reading a lot about the class.Still seems not enough though.

Btw that was about telekinetic maneuvers.I dont know why ı said foe throw.


Why do you say your telekinesis has a strength modifier? The only way to get that is to work backwards from what your TK haul lets you carry, which seems like a completely pointless mathematical exercise.

But no, nothing about the kineticist (except for you encumbrance and your attack modifier for kinetic blade/whip/fist without weapon finesse) keys off of strength.

Dark Archive

I didnt say that.I even said str never comes into play with kineticist then stated doing that is againts lore?

EDİT:Let me clear this.My first impression on Telekinetic finesse was that since it gives fine manipulation (which ı know it as using your hands with a skill.) it should allow grappling people by using a rope or a chain and it should replace con with str since you are using telekinesis and you are channeling that with your con.Then my friend and people at reddit corrected me on this subject.İ just didnt like it.And found waiting until level 6 then 8 to be able to feel like a telekinetic a little bit to much.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / What can ı do with telekinetic finesse? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice