
![]() |

Aside from being a Monk, why not just be a Brawler?
is there a thematic reason why you want a "chaotic" monk?
The character is the child of one of my other pfs characters
His reason for taking his kids on pfs missions during their "school holidays" is to get them to study hard and find safer ways to live, understanding the cost of "a good Taldan education".
So I conceived the character as a single class vigilante whose underlying theme of "my parents are soo going to kill me if they find out I joined the Pathfinder Society" and who is doing things in her vigilante to identity any parent would have a cow over, ie definitely chaotic with NG mundane identity as 'good girl'. I'm having her continue as a "vanity" for her father for example "in disguise."
I am using a grandfathered Aasimar gm credit baby that I've been saving to represent her extra planer heritage. I also have been playing around with various options for a dirty tricks/trip kitsume style brawler. Doing this I had looked at maneuver master monk but had dismissed this due to character concept issues. Now I'm thinking flurry of maneuvers would work perfectly to represent this characters weird genetics and provide enough feats to make it work.
Since it's pfs I have to be legal even though I'm twisting the rules in ways nobody before conceived of, which is a good thing IMHO.

Wonderstell |

Here's why it won't work.
The vigilante can start each day in either of his identities, referred to simply as social or vigilante. Changing from one identity to another takes 1 minute and must be done out of sight from other creatures to preserve the vigilante's secret.
Changing identities is more than just changing outfits and clothing (although that is certainly a part of it); the process often also involves applying make-up, altering his hair, and adjusting other personal effects. Furthermore, the change is as much a state of mind as of body, so items such as a hat of disguise and similar spells and effects that change the user's appearance do not reduce the time required to change identities. Most social talents require the vigilante to be in his social identity, but a vigilante who uses vigilante talents in his social identity risks exposing his secret.
Despite being a single person, a vigilante's dual nature allows him to have two alignments, one for each of his identities. When in an identity, he is treated as having that identity's alignment for all spells, magic items, and abilities that rely on alignment. For the purpose of meeting a qualification for a feat, class, or any ability, he is only eligible if both of his alignments meet the requirements.
A vigilante's two alignments cannot be more than one step from each other on a single alignment axis. For example, a vigilante with a lawful neutral social identity could have a vigilante identity that is lawful good, lawful neutral, lawful evil, neutral, neutral good, or neutral evil. If a vigilante is the target of an effect that would change his alignment, it changes both of his alignments to the new alignment.
Any attempts to scry or otherwise locate the vigilante work only if the vigilante is currently in the identity the creature is attempting to locate (or if the creature knows that the two identities are the same individual). Otherwise, the spell or effect has no effect, revealing nothing but darkness, as if the target were invalid or did not exist.
You have to qualify for the Monk class with your Social and Vigilante persona. I'd take Lady-J's advice and start out with the Monk levels, and then multiclass into Vigilante.
(You can choose Vigilante as your favored class at level 1 even though you have levels in Monk.)
You could roleplay this as her father discovering what his daughter had been up to, and then ordered her to cease all adventuring immediately. But instead of doing so, she picked up a Vigilante persona to go under her father's radar.

Derklord |

"For the purpose of meeting a qualification for a feat, class, or any ability, [the vigilante] is only eligible if both of his alignments meet the requirements."
That means that after the Vigilante dip, you couldn't take further Monk levels.
Edit: Ninja'd by some ugly pink monster. Writing multiple posts at the same time isn't good!

![]() |

Wonderstall (and DarkLord) is right and bluntly away from books and such (on trip) I thought of this and still like it, but with the nature of organised play such scenarios as Lady J is suggesting don't work at least for the Monk.
For what it's worth I got the idea from the reading a review of a YA book called "please don't tell my parents I'm a Supervillain."
I might go four levels with LG/TN and then abandon Monk forever.
Now, I can think of things like Lore Warden Fighter. Brawler, and martial artist monk to get around this, but I really like the flurry of maneuvers and I want the chaotic aligment at 1st level and through 11. So, is there a way other than gm fiat I can get around it.
And I accept the answer is probably no, but hey, this is why you come to the advice forums.

![]() |

Really fun book, by the way!
What maneuvers were you planning on using? Brawler is excellent with them, and the flurry will work for anything that replaces an attack.
But no, there is no other legal way to have a chaotic Monk.
Looking at (away from books, going from memory)
Dirty fighting, improved dirty trick, improved trip. Kitsume style and up.Occasionally, meaning I'm using the brawler options feat thing using improved feint with the brawler social trait to give +4 to bluff as a way to fight in non vigilante form.
Stats (angelkin Aasimar)
STR 18
Dex 14
Con 14
Int 10
Wis 10
Cha 12
Or
STR 17
Dex 14
Con 15
Int 10
Wis 10
Cha 13