Arcanist build help


Advice


So, has anyone tried building a Warmage/Necromacer-esque Arcanist? I've been toying with a few ideas between game sessions, and this was one of the more interesting ones, so, does anyone have any thoughts on how I might build something akin to this? 10th level would be the goal for this build.


I would look at some of the more "gish" Exploits

Arcane Barrier
Arcane Weapon
Dimensional Slide
Potent Magic
School Understanding (IMO better than the various attacks, universalist is better than you might think)

Obviously you are looking at "5" different important Attributes---All but Wisdom, Int/Dex would be the two I am most concerned with


Necroccultist Occultist makes a great Warmage/Neck Romancer.

Liberty's Edge

Well, the Twilight Sage archetype comes to mind... steal the life force of dying enemies to fuel your power, arcane barrier is both a defense AND an attack, condemn an unconscious enemy to death in order to give an ally breath of life, and (at 20th) transcend death itself to continue fighting as a spirit if slain.


Jason Wedel wrote:

I would look at some of the more "gish" Exploits

Arcane Barrier
Arcane Weapon
Dimensional Slide
Potent Magic
School Understanding (IMO better than the various attacks, universalist is better than you might think)

Obviously you are looking at "5" different important Attributes---All but Wisdom, Int/Dex would be the two I am most concerned with

I don't mind building for MAD, and I agree, but I'm not sure I see your point for the Universalist. Stats are rollrd and would be (From highest to lowest)

18, 18, 16, 14, 13, 12 (One was originally a 9, but my one reroll got me another 18!), so it wouldn't be hard to build a gish of sorts.


Throwing a weapon is a nice trick the universalist gets, but if you want to play a blaster you are going to want school understanding (admixture subschool) to change the element when necessary.

Those are impressive stats but warmage is about blasting, necromancer about debuffs and minions - neither concept wants especially to be a gish as I understand it. Plus the pportunity to play an arcanist with maxed int and cha would appeal to me at least.


avr wrote:

Throwing a weapon is a nice trick the universalist gets, but if you want to play a blaster you are going to want school understanding (admixture subschool) to change the element when necessary.

Those are impressive stats but warmage is about blasting, necromancer about debuffs and minions - neither concept wants especially to be a gish as I understand it. Plus the pportunity to play an arcanist with maxed int and cha would appeal to me at least.

Very much so, I was thinking of doing 1 level dip to sorcerer for the bloodline exploit, but wasn't sure what I wanted it to be. So I suppose I should figure a solid concept for it, and since it will be an evil campaign, Necromancer would be the way to go. I could always do an 1/8/1, Sorcerer, Arcanist, Agent of the Grave PrC respectively, but that's to much multiclassing for me (though I'd be willing to give it a shot)


I just said better than most think. At level 10 doubt it will be an issue, but saved my bacon a lot during levels 1-4


I would just play the standard blaster arcanist build then throw necromancy on top. Necromancy the undead raising part takes little to no character build investment. Just take command undead and animate dead as spells and your set. Blasting on the other hand takes tons of feats and class features to pull off


Dastis wrote:
I would just play the standard blaster arcanist build then throw necromancy on top. Necromancy the undead raising part takes little to no character build investment. Just take command undead and animate dead as spells and your set. Blasting on the other hand takes tons of feats and class features to pull off

Fair enough, I won't need to sink much into to Necromancy, and if I play a Human, I can essentially negate sacking into Command Undead, so I'll just need to build for a Blaster.

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