Highest Armor Class for a Druid and How


Advice


Hello,

i am playing a Goliath Druid with Heavy Armor, Heavy Shield and i am thinking how to get a bit more Armor Class out of this.

At the moment i have a Fulplate+5, Hv Shield+5, Amulet NA+5, Ring of Prot +5, NA from Troll Shape +4 and i can't think of to much more else unless i really want to gimp my Attack even more (so no fighting defensively).

Is this maximum or is there more i could get on top of that? Any items or self buff spells i could apply, through staffs, wands, special items?

At the moment i get up to 41 AC.

Any input or thoughts would be welcomed.

Kind Regards

Frolo


Dusty rose prism ioun stone for +1 insight to AC.

Really though it's time to look at getting miss chances, DR, debuffing enemies or other means of not taking damage.

What level are you? 20?


At this point, either Dexterity or dodge bonuses are going to be your friends. You've exhausted most of the viable ways to increase your AC outside those and the really rare instances that aren't typically available to druids.

Also, don't forget to keep your saving throw bonuses good too. You don't have evasion so Reflex based attacks are going to wear you down. And if you get Dominated, then your allies are going to find it difficult to pin a Protection From Evil spell on you to help break you out.


We are level 11. A bit more high power play. We are going up against some archdemons at the moment.
I will have regen 5 next level and i have DR 5/- from my armor. How else can i go about miss chances and other means of not taking damage?
Arch demons most often have permanent true sight and ignore a lot of DR. Debuffing and everything is not easy since they are 9 levels or so ahead of us. But our Shaman is trying that with his misfortune hex and some other debuff spells and i try to do the grappling and some other guy is trying tripping if that is what you mean.

Ioun stone, is noted down to buy next downtime :)

Thanks for your input.


Hang out in fog/clouds/mist/smoke with fogcutting lenses.


My saves are a bit harder to fix. I have a Cloak of resistance +5 and have wisdom good, dex and con not to great though. But will raise them as soon as i have the money. Protection from evil is permanent through wayfinder and ioun stone.


Oh i never knew about fog and fogcutting, True seeing doesn't help there, great idea...
complete immunity from spells, 50% miss chance against range attacks and 20% miss chance against close attacks. If i have reach as well as the other guy, is that 20% or 50% miss chance?


Ring of Foe Focus (10k) for an untyped +2 AC and untyped +2 Saves vs one enemy.

Pre-errata Jingasa of the Fortunate Soldier (some people haven't accepted the errata) for a +1 Luck bonus to AC (post errata that is now a +1 deflection bonus so won't help if you are using the post-errata version).

If you want to save money drop the Amulet of Natural Armor and use Barkskin instead (I am guessing you are at or above level 12 with the equipment you have).


If the enemies have fire attacks, have resist energy or protection from energy (fire) up for example, or use battlefield control spells to try to avoid fighting all the enemies at once. Which is problematic with teleporting true seeing demons, true.

Spell storing armor loaded with frigid touch can interrupt full attacks (no save, but SR applies.) At 15th level druid frightful aspect can do the same without using your immediate action.

Antilife shell works if you have enough reach to strike outside it and your enemy doesn't.


Ring of Foe Focus is great and cheap, will get that definitely. Barkskin is up, but i am level 11 so i am 1 short, but that is ok.
Demon Lords are bigger than me, so that is not an option and Fire and Acid Resistance items of course a must otherwise my regen will not work :)
Hmm, will have to look at the spell storing armor.


Frolo the Second wrote:

Oh i never knew about fog and fogcutting, True seeing doesn't help there, great idea...

complete immunity from spells, 50% miss chance against range attacks and 20% miss chance against close attacks. If i have reach as well as the other guy, is that 20% or 50% miss chance?

Depends on the source of the concealment. For something like Obscuring mist, if they're within 5' it's 20%, if they are past that it's total concealment.

Note, this gives you huge bonuses to hit them as well since they can't see the attack.

There are some fog/smoke types of sources that give total concealment regardless of distance. Eversmoking bottle for example. That has a pretty large radius of effect, so you have to make sure you're not screwing over the rest of your party.


So, everyone in our party gets fogcutting lenses for 8k each that is a steal, an eversmoking bottle and we win 99% of the fights since they can't do anything against us? That sounds like really harsh or is there something i miss?


Well, the GM starts really hating you guys. Seriously, it's the kind of tactic that a GM almost has no choice but to purposely target, but maybe you could get a few wins from it before he had the bottle sundered.

You might be less annoying to the GM if you used more standard fog spells which would allow him to counter with wind and fire to get rid of it.

The Exchange

My two or more cents: For saves, a cracked pale green prism gives you a +1 competence bonus for just 4000gp. After that you can try putting dex bonuses on your belt; or getting the 8000gp Ioun stone that does the same thing. Non ac based defenses: If you have an alchemist in the party you can ask them to keep an elixir of elemental protection up on you using alchemical allocation--only lasts an hour per casting but just might save your life. So might a dream journal of the pallid seer, and that lasts forever until used. Post jingasa nerf you can check out a buffering cap for crit mitigation. Also stoneskin which you can cast and haste which maybe your party can cast provide other defensive benefits. Last, I always try to carry a bead of newt prevention on me at later levels to break in case of baleful polymorph. Oh yeah, if you're grappleing things with arcane spells check out source severance--and at level 11 don't forget to use your spellstaff and live oak spells--they are good quality cheese.


Dex bonuses are going to cap pretty quick with fullplate +5. Especially since the mithral/celetial route isn't allowed.

The Exchange

_Ozy_ wrote:
Dex bonuses are going to cap pretty quick with fullplate +5. Especially since the mithral/celetial route isn't allowed.

True true, I forgot he was actually wearing them. Though maybe he can use some extra dex. He did lose some becoming large size I am assuming.


Summon Spells are actually pretty bad, since they can't hit anything and have so low health they die much to fast. Pitting a Treant against a Level 20 demon is just useless. So i abandoned all the Summon Stuff.
Dex Bonus is at +1 of course, that is easy to reach, even while large...

rest i will have a look at and i too find the fog stuff ridiculous good, therefore i am asking if i am overlooking something. Don't want my GM to be so mad at me, that is no longer funny :)


Reach weapon to not be there.
Dip 1 into fighter for weapons and free crane style . (another +4 ac)
Add expertise .


The Elf/Half-Orc Druid FCB adds +1/3 level to the natural armour bonus you're getting from wild shape, so at your level that'd be a +3 AC, or +4 AC next level. Might be worthwhile?

The Exchange

Frolo the Second wrote:

Summon Spells are actually pretty bad, since they can't hit anything and have so low health they die much to fast. Pitting a Treant against a Level 20 demon is just useless. So i abandoned all the Summon Stuff.

Dex Bonus is at +1 of course, that is easy to reach, even while large...

rest i will have a look at and i too find the fog stuff ridiculous good, therefore i am asking if i am overlooking something. Don't want my GM to be so mad at me, that is no longer funny :)

Suit yourself. A cr20 Balor averages what, 80 damage on a full round attack? Treants have 114, but even if the Balor kills it in one round that's the same as you taking an extra turn. Sure, the treant only has a 10% chance of hitting said Balor, but it makes a decent ambush triggering device or flanking buddy. If the Balor dominates it you can release the spell and the rest of your party basically gets a free turn they would not otherwise have had while you and the demon burn standard actions. I guess the best argument in its favor is that it's free--only costs you a spell once every 11 days. I know it does take up map space, but you can leave it at the entrance to the narrow dungeon and the scream of it dying can be an alarm. But to each their own.

The Exchange

Other ways to boost AC: get an animal companion with bodyguard armor to stand next to you. That can be between 2 and 7 AC vs a few attacks per round.


If my GM would do anything vs a Treant with a Balor, we would be laughing at him. He has DR 15 which the Treant can't overcome and he has AC 36 which he won't hit. So he just ignores it and goes against us^^
What do i have won from that other than more dead space the balor and everybody else can ignore since he can fly and what else :)

Silver Crusade

This build here is a very tanky druid. It relies on being a Huge earth elemental and then employing a reach weapon (which some GMs may frown upon, given the fuzziness of elemental shapes). It also uses Stalwart Defender, so it doesn't have full caster progression. You might get something useful from the build idea though.

Grand Lodge

These two can help

Ring of Blinking

Cloak of Displacement

Also being a Half Orc with the Sacred Tattoo racial trait and Jingasa and Druid FCB to add +1/3 to the druid's natural armor bonus when using wild shape.


Prometeus wrote:

These two can help

Ring of Blinking

Cloak of Displacement

Also being a Half Orc with the Sacred Tattoo racial trait and Jingasa and Druid FCB to add +1/3 to the druid's natural armor bonus when using wild shape.

Jingasa got a beatdown with the nerf stick a whiiiile back, unless you're relying on the Deflection Bonus.

Grand Lodge

Wu Nakitu wrote:
Prometeus wrote:

These two can help

Ring of Blinking

Cloak of Displacement

Also being a Half Orc with the Sacred Tattoo racial trait and Jingasa and Druid FCB to add +1/3 to the druid's natural armor bonus when using wild shape.

Jingasa got a beatdown with the nerf stick a whiiiile back, unless you're relying on the Deflection Bonus.

True that, totally forgot about it

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