familliars


Rules Questions


is there a way to keep the familiar bonuses from a familiar if you say release it into the wild and just never take another familiar again i get a familiar from a class feature but just don't want to deal with a separate entity or need to worry about keeping it alive

Dark Archive

if you can find a way to get the familiar tattoo you would be fine. Otherwise at lower levels you kind of just SOL, higher levels get the ioun stone that makes it so you dont have to breathe and throw him in a bag of holding.


99% sure if you put said familiar in an extradimensional space such as a Bag of Holding, you'd lose any bonuses from them.

You are completely free to not take advantage of the familiar class feature and simply not have it.


What class is it? There might be a better option than having a familiar?

Or you could talk to your GM. Maybe if you don't want to deal with it they don't either. You just assume your familiar is stuffed down your shirt the entire game & don't worry about it.

Or you could NOT talk to your GM about it & see if he/she just forgets about it (and you can still stuff it down your shirt).

As for rules about releasing it into the wild:

FAMILIARS wrote:
A familiar grants special abilities to its master, as given on the table below. These special abilities apply only when the master and familiar are within 1 mile of each other.


its for a magus but i decided to get the reach magics so i can shocking grasp at 400+40 feet per caster level but the +2 to will saves woulda been nice from the familiar

Liberty's Edge

Having the familiar follow you around from a distance (say half a mile) should work except in locations where it would be dangerous for a creature of its type to be.

Another option is to make a shielded container (start out with wood and upgrade over time) for the familiar to spend all its time in.

Or give it the figment archetype so it is generated by the character's imagination and just comes back the next day if it is ever 'killed'.


are the evolution points applied to the master or the figment for the archetype because if its the figment it seems kinda useless and the wording on the ability is vague.


also why does it have an hp pool is it so the master can kill it if the familiar is to annoying?


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A familiar, depending on the type, is effectively a second, albeit much weaker PC. It has an HP pool because of that first reason. If all you're looking for is a +2 to Will saves without having to worry about another stat block, pick up Iron Will and use the arcana slot for something else. Saying "I want the crunch but I don't want the drawbacks!" doesn't sit right with me.


Lady-J wrote:
is there a way to keep the familiar bonuses from a familiar if you say release it into the wild and just never take another familiar again i get a familiar from a class feature but just don't want to deal with a separate entity or need to worry about keeping it alive

It might help if you tell us what class/archetype you're talking about. If it's a wizard, you can choose an arcane bond object instead of a familiar, which is the way I've gone with almost all of them.


Lady-J wrote:
are the evolution points applied to the master or the figment for the archetype because if its the figment it seems kinda useless and the wording on the ability is vague.

The figment. It's not useless- you can grant your familiar +8 to any skill, changed daily. Makes a good spotter with a perception boost or a knowledge expert when the party researches something. Its trades make it largely a non-combatant.

The pool of hit points is because is can be killed in a fight like any other familiar; it just comes back the next day.


Drahliana Moonrunner wrote:
Lady-J wrote:
is there a way to keep the familiar bonuses from a familiar if you say release it into the wild and just never take another familiar again i get a familiar from a class feature but just don't want to deal with a separate entity or need to worry about keeping it alive
It might help if you tell us what class/archetype you're talking about. If it's a wizard, you can choose an arcane bond object instead of a familiar, which is the way I've gone with almost all of them.

Mentioned earlier that it's a magus.


Take a flyer (like a bird), have it constantly flying around on overwatch.


QuidEst wrote:
Drahliana Moonrunner wrote:
Lady-J wrote:
is there a way to keep the familiar bonuses from a familiar if you say release it into the wild and just never take another familiar again i get a familiar from a class feature but just don't want to deal with a separate entity or need to worry about keeping it alive
It might help if you tell us what class/archetype you're talking about. If it's a wizard, you can choose an arcane bond object instead of a familiar, which is the way I've gone with almost all of them.
Mentioned earlier that it's a magus.

Retrain the arcana slot and take the Iron Will feat. Job done.


Jason Wedel wrote:
Take a flyer (like a bird), have it constantly flying around on overwatch.

They're only getting a familiar for +2 to will saves, which I think means it needs to be a hedgehog.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

If you are not enjoying the familiar, as others said retrain the Arcana on your Magus to something you would enjoy.

That said, I am somewhat worried that you called it annoying. They should be an aid, not a distraction. If your GM is doing something that makes you feel the familiar is more of a nuisance than an aid, you should talk to them. They might think that they are bringing a little humor to the game, not realizing that it is wrecking your enjoyment of it.


BretI wrote:

If you are not enjoying the familiar, as others said retrain the Arcana on your Magus to something you would enjoy.

That said, I am somewhat worried that you called it annoying. They should be an aid, not a distraction. If your GM is doing something that makes you feel the familiar is more of a nuisance than an aid, you should talk to them. They might think that they are bringing a little humor to the game, not realizing that it is wrecking your enjoyment of it.

Or more than likely. the player simply doesn't want to deal with the creature as anything other than a static bonus to the Will save. I have yet to see a GM target a familliar in any case other than that of the player taking the extreme efforts to make it a credible threat.


You could see if you can switch to a BLADEBOUND MAGUS?

It doesn't give you +2 to will save, but it is an intelligent item with an Ego. That means if you fail a will-save vs something your blade can try to take control of you (to stop you from killing your team-mates for example).

It's not exactly what you want, but it's an alternative to a familiar that might improve your game?


Get the figment hedgehog, put it in a famiar satchel, done.


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Familiar Satchel wrote:

FAMILIAR SATCHEL

Price 25 gp; Weight 6 lbs.
This armored case provides total cover to any Tiny or smaller creature contained within it. It includes air holes (which can be plugged with cork stoppers if you need to go underwater) and two receptacles for food and water.

This might actually solve all your problems ... all credit goes to Java Man


Java Man wrote:
Get the figment hedgehog, put it in a famiar satchel, done.

gess ill do that really need the +2 will and getting iron will is not an option


Lady-J wrote:
Java Man wrote:
Get the figment hedgehog, put it in a famiar satchel, done.
gess ill do that really need the +2 will and getting iron will is not an option

Speaking as a magus player who forwent both options and has played one without the Iron Will feat nor a familliar, to 11th level so far, I have to ask, why do you feel this way?


Drahliana Moonrunner wrote:
Lady-J wrote:
Java Man wrote:
Get the figment hedgehog, put it in a famiar satchel, done.
gess ill do that really need the +2 will and getting iron will is not an option
Speaking as a magus player who forwent both options and has played one without the Iron Will feat nor a familliar, to 11th level so far, I have to ask, why do you feel this way?

cuz its not a full magus so i'm losing out on will saves and i'm pretty feat starved with my character concept so cant get iron will


Lady-J wrote:
Drahliana Moonrunner wrote:
Lady-J wrote:
Java Man wrote:
Get the figment hedgehog, put it in a famiar satchel, done.
gess ill do that really need the +2 will and getting iron will is not an option
Speaking as a magus player who forwent both options and has played one without the Iron Will feat nor a familliar, to 11th level so far, I have to ask, why do you feel this way?
cuz its not a full magus so i'm losing out on will saves and i'm pretty feat starved with my character concept so cant get iron will

So then live without it. Or get a will save boost item. a bit of flexibility with character concepts, including not expecting them all to come in play early, can save an awful lot of grief.

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