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So for a skull and shackles game I made a dirty trick fighting swashbuckler/rogue who used blade and tankard and lots of CMB maneuvers. The GM didn't like that character (read: Jesus H Christ! Stop blinding the bad guy every round!) and it got ate by a giant squid. (Alas poor Killian, we barely knew ye...) So, I am now rolling up a new character at level 4.
I decided on the Bloodrager, as I haven't played the class yet, and it looks like I can have a lot of fun with it. Enter Urlak Bloodfist, a half orc slave gladiator from Illizmagorti who was experimented on by a rich wizard in order to create a better fighter (which is how he got the black blood and his arcane powers, before he was captured as a slave he was a shaman's apprentice in a tribe of orcs) who broke free, and now uses the chains that once held him captive to terrorize the high seas! (Or, at least he will once the party finds him on an Okeno slaver ship and rescues him... But dammit he's dreaming about terrorizing the high seas with the chains that once bound him!)
Since I've never played a Bloodrager or *gasp!* a pounce barbarian, I decided to combine a few ideas into this character. Chiefly, I'm using his bloodline, and the lunge/monkey lunge feats to extend the crap out of his reach, his alternate racial traits to use a spiked chain, and the Primalist archetype to snag the Beast Totem Chain and the Bloody Fist rage power. (Really, you can't have a character named "Bloodfist" and not take that for delicious RP seasoning. You just can't. I wish I had room for the Body Basher rage power too. "Hereeeee Conchobar.....")
What I desire from you fine folks, are ideas to improve these mechanics and possibly combos with skills/feats etc that I don't know of from not playing a Bloodrager before. Here's the crunch:
Str: 18 (after racial bonus)
Dex: 14
Con: 14
Int: 10
Wis: 10
Cha: 14
Traits:
Armor Expert
Fate's Favored (Yep, I went there. Yes, I also took Sacred Tattoo)
Illizmagorti Native (Campaign Trait)
Racial Traits:
Chain fighter
Sacred Tattoo
Skilled
Shaman's Apprentice
1st: Black Blood Bloodline, Tribal Scars (Raptor Scale), Endurance
2nd: -
3rd: Power Attack
4th: Ability Score Increase- Cha, Bloodline Power adds 5 ft to reach
5th: Reckless Rage or Raging Vitality
6th: Bloodline Feat: Iron Will
7th: Lunge
8th: Bloodline Power: Primalist Rage Powers- Lesser and Regular Beast Totem, Ability Score Inc.-Cha
9th: Bloodline Feat: Improved Initiative, Monley Lunge
10th: -
11th: Improved Iron Will
12th: Bloodline Feat: Toughness, Bloodline Power: Promalist Rage Powers- Greater Beast Totem and Bloody Fist, Ability Score Inc.- Cha
13th: Inscribe Magical Tattoo
14th: -
15th: Bloodline Feat: Die Hard, Arcane Strike
16th: Ability Score Inc.-Cha
17th: ?
18th: Bloodline Feat: ?
19th: ?
20th: ?
I'm considering taking the metamagic rager archetype just because somewhere around level 13 I just can't find any bloodline feats, or regular feats, that really stand out to me. I considered taking some Improved Combat Maneuver feats like trip and disarm since I'll have somewhere around a 20 foot reach with my chain by then, but is it worth it? What do you all think?