Bloody Bloodrager of Blood!... sort of.


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Dark Archive

So for a skull and shackles game I made a dirty trick fighting swashbuckler/rogue who used blade and tankard and lots of CMB maneuvers. The GM didn't like that character (read: Jesus H Christ! Stop blinding the bad guy every round!) and it got ate by a giant squid. (Alas poor Killian, we barely knew ye...) So, I am now rolling up a new character at level 4.

I decided on the Bloodrager, as I haven't played the class yet, and it looks like I can have a lot of fun with it. Enter Urlak Bloodfist, a half orc slave gladiator from Illizmagorti who was experimented on by a rich wizard in order to create a better fighter (which is how he got the black blood and his arcane powers, before he was captured as a slave he was a shaman's apprentice in a tribe of orcs) who broke free, and now uses the chains that once held him captive to terrorize the high seas! (Or, at least he will once the party finds him on an Okeno slaver ship and rescues him... But dammit he's dreaming about terrorizing the high seas with the chains that once bound him!)

Since I've never played a Bloodrager or *gasp!* a pounce barbarian, I decided to combine a few ideas into this character. Chiefly, I'm using his bloodline, and the lunge/monkey lunge feats to extend the crap out of his reach, his alternate racial traits to use a spiked chain, and the Primalist archetype to snag the Beast Totem Chain and the Bloody Fist rage power. (Really, you can't have a character named "Bloodfist" and not take that for delicious RP seasoning. You just can't. I wish I had room for the Body Basher rage power too. "Hereeeee Conchobar.....")

What I desire from you fine folks, are ideas to improve these mechanics and possibly combos with skills/feats etc that I don't know of from not playing a Bloodrager before. Here's the crunch:

Str: 18 (after racial bonus)
Dex: 14
Con: 14
Int: 10
Wis: 10
Cha: 14

Traits:
Armor Expert
Fate's Favored (Yep, I went there. Yes, I also took Sacred Tattoo)
Illizmagorti Native (Campaign Trait)

Racial Traits:
Chain fighter
Sacred Tattoo
Skilled
Shaman's Apprentice

1st: Black Blood Bloodline, Tribal Scars (Raptor Scale), Endurance
2nd: -
3rd: Power Attack
4th: Ability Score Increase- Cha, Bloodline Power adds 5 ft to reach
5th: Reckless Rage or Raging Vitality
6th: Bloodline Feat: Iron Will
7th: Lunge
8th: Bloodline Power: Primalist Rage Powers- Lesser and Regular Beast Totem, Ability Score Inc.-Cha
9th: Bloodline Feat: Improved Initiative, Monley Lunge
10th: -
11th: Improved Iron Will
12th: Bloodline Feat: Toughness, Bloodline Power: Promalist Rage Powers- Greater Beast Totem and Bloody Fist, Ability Score Inc.- Cha
13th: Inscribe Magical Tattoo
14th: -
15th: Bloodline Feat: Die Hard, Arcane Strike
16th: Ability Score Inc.-Cha
17th: ?
18th: Bloodline Feat: ?
19th: ?
20th: ?

I'm considering taking the metamagic rager archetype just because somewhere around level 13 I just can't find any bloodline feats, or regular feats, that really stand out to me. I considered taking some Improved Combat Maneuver feats like trip and disarm since I'll have somewhere around a 20 foot reach with my chain by then, but is it worth it? What do you all think?

Dark Archive

Small edit to stats:

In order to roleplay someone with absolutely no formal education other than his brief tenure as an apprentice shaman, I dropped Int to 8 and bumped Wis to 12.


you can be stupid and have had a lengthy formal education you didn't benefit from, or have lacked formal ed and be very smart and still have learned stuff.

Do you really want to nerf your character that bad?


one less skill per level for a +1 will save, it's a trade, but it's what they value more. I often would choose the will save personally.

Dark Archive

On a character who, if dominated, would probably have the ability to reach every party member without moving, I figured the will save would be more valuable in this case, and also flavorfully play towards the more wise but less educated sage.


you should look at the primalist archetype lets you trade bad bloodline powers for rage powers

Dark Archive

I already have that included. It's how I'm grabbing the Beast Totem Chain and the Bloody Fist Rage Power. :)


GM Evil wrote:
I already have that included. It's how I'm grabbing the Beast Totem Chain and the Bloody Fist Rage Power. :)

looks like it missed it srry also you should take a look at eldritch heritage abyssal line it will net you +6 str at level 19

Dark Archive

Now that sounds tasty and definitely would be something to occupy all those later feat slots I'm having trouble finding stuff for.

EDIT: So I can kill Inscribe Magical Tattoo and Arcane Strike and have the full edlritch chain at level 19. Kind of brutal.

Dark Archive

Any other sweet tricks or cool combos you guys know of?


blood ragers have a caster level = to their character level so you can take craft wonderous items craft arms and armor and craft rings :)

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