| bitter lily |
To put it another way, if a class/archetype can (a) call itself a "scout" and (b) can steal things, what is it? I don't mean a thieving, no-good Sczarni turned scout (multi-class), I mean a solid choice who could get themselves hired for the job of "scout" but who can handle traps & locks.
I have to develop a 2nd-level NPC for my game TOMORROW, and it just occurred to me that I might not want to create a "scout" as a bow-using ranger. Especially since there's traps up ahead, and no one among the PCs who can deal with them!
Much thanks for any help you can give!
| Bloodrealm |
Slayer, use 2nd-level Slayer Talent for Trapfinding. Only issue is Sleight of Hand isn't a Class Skill.
| Ciaran Barnes |
Assuming you want to handle with with mundane abilities instead of magic, then choose any class with Perception, Slight of Hand, and Stealth on its skill list. Alternately, you can use a different class and use a trait to grab one of those skills.
Obviously the traditional option would be a rogue, but a bard has those skills too. I'm going to go through the 40 classes for you, but there should be several others.
| BretI |
Trapper Ranger would probably be the best, but Bards and Alchemists also have archetypes that allow Disable Device vs. Magicla traps.
As has already been mentioned, anyone with points in the skill can attempt it vs. non-magical traps.
I'm not sure why Unchained Rogue isn't acceptable.
| bitter lily |
I tried to explain that I was looking for a class that "an elite scout force for Magnimar" would have taught, so for RP reasons I wasn't willing to consider rogue. That goes doubly for unchained rogue, since I'm not using the book.
I should have specified, however, that Sleight of Hand isn't needed. Just disable device and a good reason to be actually experienced with finding & disabling traps (and as a sidelight, picking locks). I had had the vague impression when I simply glanced at the archetype earlier that Trapper Ranger was for building not-desirable traps, and round-filed it mentally.
So now I need a class or archetype that I'm not familiar with & putting together a character in -- uh -- two hours. I didn't think I had time to comb through how many books is it now? Soooo... I'm very grateful to you for pointing me to two quite viable options, Slayer w/ the 2nd-level Slayer Talent for Trapfinding, & Trapper Ranger.
Of the two, Trapper Ranger probably fits better and is going to be faster. They not only get the class skill bonus but the rogue's 1/2-level bonus to Perception for traps & Disable Device. I'm going to pull this off -- thank you so much.