Nature Fang


Advice


I am currently making a character for a 16th-level campaign with (as of now) three other players. The other characters are a bard who spreads tales of our deeds (especially hers) far and wide, and is hugely famous and adored; a magus who is a king but constantly finds excuses to ditch the kingdom in search of adventure; and a shadowy wizard who is the master of an assassins' guild.

As you can see, there is both a divine-caster-shaped gap and a trap-neutering-skillmonkey-shaped gap in our party skillset. This is great for me because I love playing polymaths and omnimaths, but I also don't want to step on anyone's toes.

I have settled on a 14th-level half-celestial samsaran druid with the nature fang archetype. I lose wild shape and a bunch of middle-to-low importance class features, but I gain a ton of Slayer abilities. (Obviously my first two slayer talents will be trapfinding and trap spotter.)

Since I lack wild shape, and since I consider melee inevitable (though since I have wings it might not be), I am building a low- to no-summoning caster with a side of finesse melee.

I am looking for build suggestions: feats to take; skills to 1-rank or to max; druid spells to keep my eye on; and adept, cleric, inquisitor, paladin, ranger, and shaman spells to steal with my Mystic Past Life, among other things.

Thanks in advance!


I'm not saying you should pick a drake for your animal companion but.... you should pick a drake, since your already lvl 16 you can already fly him and it could be awsome I mean if your into that kind of thing >.>


Declindgrunt wrote:
I'm not saying you should pick a drake for your animal companion but.... you should pick a drake, since your already lvl 16 you can already fly him and it could be awsome I mean if your into that kind of thing >.>

Oops! I knew I forgot something. I'm going with the Fire domain (actually the Ash subdomain) for my Nature Bond. Because fireball. Also disintegrate. But, cool suggestion!


If you were 16th level you could get Overwhelming Presence which is a buff that could save your life. Enemies not immune to fear get one attack against you then they're frightened. Consider whether you'd rather just get a pair of winged boots or something, or whether you just must have angel wings.

Another druid spell to remeber is control winds. It's shockingly effective.

Remember you can only steal from one divine spell list, not all divine spell lists. The cleric list has the most extensive amount of spells to pick from due to being a full caster and in PF from the start: blessing of fervor, greater restoration, heroes feast, eaglesoul etc.

At 16th level melee is inevitable, yes. You won't win initiative every time and there are many flying melee types by this point. Flying teleporters even.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

How about the VMC rogue and Crocodile Domain? It gives almost full sneak attack progression. If you combine that with the spell Frightful Aspect and Shatter Defences you will have sneak attack almost constantly.


avr wrote:
If you were 16th level you could get Overwhelming Presence which is a buff that could save your life. Enemies not immune to fear get one attack against you then they're frightened. Consider whether you'd rather just get a pair of winged boots or something, or whether you just must have angel wings.

According to the prd, Overwhelming Presence is cleric 9 / inquisitor 6, so I could rock that at 11th if I pull from inquisitor, or 17th if cleric. It also doesn't work quite as you describe...did you mean a different spell?

avr wrote:
Another druid spell to remeber is control winds. It's shockingly effective.

I will definitely keep that in mind...maybe even memorized! ;)

avr wrote:
Remember you can only steal from one divine spell list, not all divine spell lists. The cleric list has the most extensive amount of spells to pick from due to being a full caster and in PF from the start: blessing of fervor, greater restoration, heroes feast, eaglesoul etc.

<sound of squealing brakes!>

O.O

Oops, I missed that. That really cuts into one of the main reasons for the template, upping my spellgrabbing from 6 to 8. Hrm. I do still like the nonmagical flight and the across-the-board stat bonuses, but are they worth two levels? I'll have to consider.

Thanks!


Oops. Frightful Aspect was the 8th level spell I meant.

Scarab Sages

One of my favorite races for Druids are Dwarves. They have great stats for Druids, and racial proficency with warhammers works really well with the Blessed hammer feat giving you spell strike one the Druids nasty selection of touch spells.


Isn't blessed hammer a torag feat?


Seems to be but is accessible to all worshippers of deities that are good or dedicated to crafting.

Scarab Sages

Yes it's a Torag feat, but Torag isn't incompatible with Druids. LN or NG are both options, and his mountains and caves aspect is appropriate.


avr wrote:
Oops. Frightful Aspect was the 8th level spell I meant.

Wow, nice. No saves at all, huh? I'll have to point this one out to our shadow wizard, too. :D


Does that spell add the size increase from being large with the spell benefits or replaces?

Scarab Sages

No, it's a polymorph spell, so unless your natural size isn't s or m, you just use the stat adjustments listed in the spell.

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