Shield Master Shennanigans


Rules Questions

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Shadow Lodge

The example provided (Divine Bond) includes a specific exception to the normal "does not stack" rule. The feat in question, Shield Master, has no such clause, so the rules stand.

Since you have still provided no counter to the "enhancement bonuses don't stack with other enhancement bonuses" rule, the rules of the game continue to function the way the rulebooks say they do, and these two enhancement bonuses continue to not stack with one another.


N N 959 wrote:
Gallant Armor wrote:

Here are two interpretations (brackets added).

Quote:

Add [an untyped bonus equal to] your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.

Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus [, this bonus doesn't stack with a weapon's existing enhancement bonus].

I think the second is a more reasonable interpretation, but the wording is unclear which is why I think the feat should be rewritten or FAQ'd.

Gallant, how many feats in the Core rulebook actually give you an enhancement bonus to your weapon or armor, "as if" or actual?

I have no idea. The only two that I know of are Shield Master and Shield Gauntlet Master. I only know of Shield Gauntlet Master because it was brought up in this thread. I did a search in the General and Combat feat filters for "enhancement" and nothing came up (not even Shield Master or Shield Gauntlet Master). I think both interpretations I outlined are plausible, but given what others have said about potential abuse, I think the bonus should just be treated as a weapon enhancement bonus for all purposes such as overcoming DR and stacking with other weapon enhancement bonuses.


The Morphling wrote:

The example provided (Divine Bond) includes a specific exception to the normal "does not stack" rule. The feat in question, Shield Master, has no such clause, so the rules stand.

Since you have still provided no counter to the "enhancement bonuses don't stack with other enhancement bonuses" rule, the rules of the game continue to function the way the rulebooks say they do, and these two enhancement bonuses continue to not stack with one another.

The problem is that this is a valid interpretation of the feat (brackets added):

Add [an untyped bonus equal to] your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.

"As if it were X" is horrible wording unless you outline how it is and is not like X. If it is meant to be a weapon enhancement bonus for all purposes, it should be:

Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.

Dark Archive

Ok so if anyone disagrees say so but here is what i have gathered from the thread. IF you enchant the shield as a weapon and say make it +1 flaming and get it enchanted as a shield with +3 with this feat you get a +3 flaming shield. And there is some weird stuff where RAW you become immune to all penalties punpun style. Sum it up?


Halek wrote:
Ok so if anyone disagrees say so but here is what i have gathered from the thread. IF you enchant the shield as a weapon and say make it +1 flaming and get it enchanted as a shield with +3 with this feat you get a +3 flaming shield. And there is some weird stuff where RAW you become immune to all penalties punpun style. Sum it up?

Basically, yeah.

I wouldn't go so far as to say that the RAW is "weird," more that it's inconsistent; that is, you have the table telling us it removes TWF penalties for shield attacks, and that the description tells us all penalties period, not just TWF.

Either way, there could be a FAQ/Errata made for it that clarifies which is correct (it's been done for other material before). Unfortunately, I have a feeling that, if a clarification becomes official, that the feat will be nerfed to the ground, as is how Paizo balances their feat options; that is, for every 1 good option, there are 4 or 5 bad ones that come with it, and perhaps Shield Master will transform from "good" option to "bad" option to fulfill that arbitrary quota that they apparently feel is necessary.

And no, I don't mean "bad" as in "niche," Shield Master is already fairly niche, since it only appears to a certain subset of characters, and have hefty requirements that either take a lot of time and effort to achieve, or can only be circumvented through specific channels. I mean "bad" as in "nobody will ever take this feat again."

@ Gallant Armor: If it doesn't specify as to what it actually influences, the assumption then becomes that it functions as such in all respects, because it's an inclusive precedent; it adds to attack and damage rolls, doesn't stack with itself unless it says, bypasses DR with a certain amount of bonus, and can't be modified higher than +5 in terms of attack and damage bonuses. There's also the matter of hardness and item HP adjustments that would be added because it has both an armor and a weapon enhancement (as superfluous as it is), but that's its own can of worms that couldn't be solved, even if Shield Master was FAQ/Errata'd.


With how much back and forth this thread has received, I have a solution for people who want an official answer:

Go to this thread right here and FAQ the OP. Hopefully the PDT will notice it, see how easy of a question it is, and send out a clarification/FAQ/Errata for it.

I'll bump the thread so that people can more easily see it and FAQ it.

**EDIT**

Fixed the link description, as it didn't link directly to the OP.


Darksol the Painbringer wrote:
Halek wrote:
Ok so if anyone disagrees say so but here is what i have gathered from the thread. IF you enchant the shield as a weapon and say make it +1 flaming and get it enchanted as a shield with +3 with this feat you get a +3 flaming shield. And there is some weird stuff where RAW you become immune to all penalties punpun style. Sum it up?

Basically, yeah.

I wouldn't go so far as to say that the RAW is "weird," more that it's inconsistent; that is, you have the table telling us it removes TWF penalties for shield attacks, and that the description tells us all penalties period, not just TWF.

Either way, there could be a FAQ/Errata made for it that clarifies which is correct (it's been done for other material before). Unfortunately, I have a feeling that, if a clarification becomes official, that the feat will be nerfed to the ground, as is how Paizo balances their feat options; that is, for every 1 good option, there are 4 or 5 bad ones that come with it, and perhaps Shield Master will transform from "good" option to "bad" option to fulfill that arbitrary quota that they apparently feel is necessary.

And no, I don't mean "bad" as in "niche," Shield Master is already fairly niche, since it only appears to a certain subset of characters, and have hefty requirements that either take a lot of time and effort to achieve, or can only be circumvented through specific channels. I mean "bad" as in "nobody will ever take this feat again."

@ Gallant Armor: If it doesn't specify as to what it actually influences, the assumption then becomes that it functions as such in all respects, because it's an inclusive precedent; it adds to attack and damage rolls, doesn't stack with itself unless it says, bypasses DR with a certain amount of bonus, and can't be modified higher than +5 in terms of attack and damage bonuses. There's also the matter of hardness and item HP adjustments that would be added because it has both an armor and a weapon enhancement (as superfluous as it is),...

What you have said is most likely what was intended RAI. I think most people would agree that this feat was poorly written and open to abuse/rules lawyering. The first sentence in almost laughably bad as there have been players who think they can use power attack and similar feats without the attack penalty. RAW that is arguable but I can't imagine a GM allowing it.


Halek wrote:
Ok so if anyone disagrees say so but here is what i have gathered from the thread. IF you enchant the shield as a weapon and say make it +1 flaming and get it enchanted as a shield with +3 with this feat you get a +3 flaming shield. And there is some weird stuff where RAW you become immune to all penalties punpun style. Sum it up?

RAW, it says to "add" the shield enhancement to damage and attack rolls "as if" it were a weapon enhancement. So far, the only time the authors use "add" in this context is when stacking/non-stacking is not at issue. There are three feats which follow that example. So if we read this in the context of other rules, you have a +1 Flaming weapon which gets an additional +3 to attack and damage.

RAW is In truth, unclear. There is nothing in the rulebook or FAQs which provides us with a clear understanding of how "as if" language is suppose to work in game terms. Normally when the rules use that type of language, they include the parameters for what is being simulated. In this case, we are only told it's added to damage and attack roll, so that is not definitive.

The reality is that the feat was suppose to add the "base shield bonus" and that would cap it out at +2 for a heavy shield and which may explain why it seems poorly written. Someone might have replaced "base" with "enhancement" and did not consider how that would affect the rest of the feats interpretation. That still doesn't tell us the limitations, if any, of "as if."

Silver Crusade

N N 959 wrote:
The reality is that the feat was suppose to add the "base shield bonus" and that would cap it out at +2 for a heavy shield and which may explain why it seems poorly written.

Source?


Gallant Armor wrote:

"As if it were X" is horrible wording unless you outline how it is and is not like X. If it is meant to be a weapon enhancement bonus for all purposes, it should be:

Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.

Exactly. The only time we've seen the word "add" used in this context is when the rules, at the time of writing, allowed you to add and were not affected by stacking conflicts. Except I have a caveat below.

Gallant wrote:
NN wrote:
Gallant, how many feats in the Core rulebook actually give you an enhancement bonus to your weapon or armor, "as if" or actual?
I have no idea.

Based on my understanding of Core feats, they don't give enhancement bonuses. Spells do, Abilities, do, but feats in Core don't appear to cross that line (unless someone can find a counter example). Shielded Gauntlet Master isn't from Core. Its from the Pathfinder Player Companion: Armor Master’s Handbook. This is another reason why I don't believe that Shield Master grants an actual weapon enhancement bonus, because that's not something the Core authors did. Granted, newer material may cross that line, but Core did not. It also may explain why "as if" was used, because the intent was to preserve that restriction on feats: We'll give you benefits as if you have a better weapon, but we're not actually giving you an enhancement bonus.


Rysky wrote:
N N 959 wrote:
The reality is that the feat was suppose to add the "base shield bonus" and that would cap it out at +2 for a heavy shield and which may explain why it seems poorly written.
Source?

upthread.

Silver Crusade

N N 959 wrote:
Rysky wrote:
N N 959 wrote:
The reality is that the feat was suppose to add the "base shield bonus" and that would cap it out at +2 for a heavy shield and which may explain why it seems poorly written.
Source?
upthread.

... that is as helpful as the rest of this thread.


Rysky wrote:
N N 959 wrote:
Rysky wrote:
N N 959 wrote:
The reality is that the feat was suppose to add the "base shield bonus" and that would cap it out at +2 for a heavy shield and which may explain why it seems poorly written.
Source?
upthread.
... that is as helpful as the rest of this thread.

Here you go: Link

Silver Crusade

Gallant Armor wrote:
Rysky wrote:
N N 959 wrote:
Rysky wrote:
N N 959 wrote:
The reality is that the feat was suppose to add the "base shield bonus" and that would cap it out at +2 for a heavy shield and which may explain why it seems poorly written.
Source?
upthread.
... that is as helpful as the rest of this thread.

Here you go: Link

Ah, Thankies.

Hmm, He said that was the intent, but they haven't updated it to reflect that stance in almost 8 years...

Sovereign Court

Rysky wrote:
Gallant Armor wrote:
Rysky wrote:
N N 959 wrote:
Rysky wrote:
N N 959 wrote:
The reality is that the feat was suppose to add the "base shield bonus" and that would cap it out at +2 for a heavy shield and which may explain why it seems poorly written.
Source?
upthread.
... that is as helpful as the rest of this thread.

Here you go: Link

Ah, Thankies.

Hmm, He said that was the intent, but they haven't updated it to reflect that stance in almost 8 years...

You know what the intent was now. What else do you need?

Silver Crusade

Purple Dragon Knight wrote:
Rysky wrote:
Gallant Armor wrote:
Rysky wrote:
N N 959 wrote:
Rysky wrote:
N N 959 wrote:
The reality is that the feat was suppose to add the "base shield bonus" and that would cap it out at +2 for a heavy shield and which may explain why it seems poorly written.
Source?
upthread.
... that is as helpful as the rest of this thread.

Here you go: Link

Ah, Thankies.

Hmm, He said that was the intent, but they haven't updated it to reflect that stance in almost 8 years...

You know what the intent was now. What else do you need?

The fact that through the various printings since then the Feat wasn't updated to reflect that intent, which means it's possible said intent has changed.

Community & Digital Content Director

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Removed a series of heated posts (some of which were lengthy, and if you want to repost without the grar, ping community@paizo.com). Let's dial back the snark and dismissive commentary in this thread, please.

The Exchange Owner - D20 Hobbies

Rysky wrote:
The fact that through the various printings since then the Feat wasn't updated to reflect that intent, which means it's possible said intent has changed.

It's also possible (like 90% of the early posts like Overrun, tiny with Reach weapons) that it got forgotten in the years they worked out errata policy. Things get busy, errata gets dropped because most people can figure out how it works for them on their own.

Silver Crusade

James Risner wrote:
Rysky wrote:
The fact that through the various printings since then the Feat wasn't updated to reflect that intent, which means it's possible said intent has changed.
It's also possible (like 90% of the early posts like Overrun, tiny with Reach weapons) that it got forgotten in the years they worked out errata policy. Things get busy, errata gets dropped because most people can figure out how it works for them on their own.

*nods*

Liberty's Edge

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James Risner wrote:
Things get busy, errata gets dropped because most people can figure out how it works for them on their own.

Quite true... but not seemingly relevant to this case.

There really isn't any plausible way that people would 'figure out on their own' that;

"Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus."

...should be read as, "Add your shield's unmodified AC bonus (i.e. 1 for light shields or 2 for heavy shields) as an untyped bonus to attack and damage rolls made with the shield."

There have also been several stat blocks published which apply the feat the way it has been published all this time, rather than what Jason said he wanted to change it to. Ergo, NOT something people are going to figure out on their own.


CBDunkerson wrote:
There have also been several stat blocks published which apply the feat the way it has been published all this time, rather than what Jason said he wanted to change it to.

Would welcome a link to any such publications.

Liberty's Edge

N N 959 wrote:
CBDunkerson wrote:
There have also been several stat blocks published which apply the feat the way it has been published all this time, rather than what Jason said he wanted to change it to.
Would welcome a link to any such publications.

Most of them are in various adventures and thus no links available, but there are a few in the NPC codex;

Scarred Wanderer
Desert Stalker
Brutal Warlord


CBDunkerson wrote:
N N 959 wrote:
CBDunkerson wrote:
There have also been several stat blocks published which apply the feat the way it has been published all this time, rather than what Jason said he wanted to change it to.
Would welcome a link to any such publications.

Most of them are in various adventures and thus no links available, but there are a few in the NPC codex;

Scarred Wanderer
Desert Stalker
Brutal Warlord

Thank you for the links. It's interesting to note that none of these have dual enchanted shields. I don't know that I've ever seen an NPC with a shield that had both shield and weapon enhancements.

Liberty's Edge

N N 959 wrote:
Thank you for the links. It's interesting to note that none of these have dual enchanted shields. I don't know that I've ever seen an NPC with a shield that had both shield and weapon enhancements.

I have searched and only found ONE which kinda qualifies... Iomedae's Herald, Hand of the Inheritor, back in AP 26. He has a "+2 axiomatic holy spiked heavy steel shield".

This provides a +4 shield bonus to its AC, so the +2 is definitely a shield enhancement bonus... but then it has the 'axiomatic' and 'holy' weapon special abilities. Given that this is a divine herald, and one of the earliest stat blocks under the Pathfinder rules system, it may just be an anomaly. Otherwise, it would imply that you don't NEED a separate weapon enhancement bonus... you can put weapon special abilities on even if you only have a shield enhancement bonus.

The Exchange Owner - D20 Hobbies

N N 959 wrote:
I don't know that I've ever seen an NPC with a shield that had both shield and weapon enhancements.

There has been threads in the past that asserted that the rules do not allow for such an item.


CBDunkerson wrote:
Given that this is a divine herald, and one of the earliest stat blocks under the Pathfinder rules system, it may just be an anomaly.

Hardly. Read the rules in Core:

Quote:
An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

The only way you make something into a "magic weapon" is by enchanting it. Your stat line proves that the enhancement bonus on the shield side satisfies this requirement:

Quote:
A weapon with a special ability must also have at least a +1 enhancement bonus.

So that +2 axiomatic holy spiked shield is 100% legal.

Quote:
Otherwise, it would imply that you don't NEED a separate weapon enhancement bonus... you can put weapon special abilities on even if you only have a shield enhancement bonus.

Yeah...the rules only say "enhancement" bonus, without any other qualifier.


James Risner wrote:
N N 959 wrote:
I don't know that I've ever seen an NPC with a shield that had both shield and weapon enhancements.
There has been threads in the past that asserted that the rules do not allow for such an item.

That's an interesting argument. It's funny, I was about to say that has to be incorrect, but after thinking about it, I'm going to change my opinion and say that, if true, it explains a lot. In particular , bashing

PRD wrote:
The bashing special ability, however, does grant a +1 bonus on attack and damage rolls (see the special ability description).

This statement is confusing unless we consider that it is written in the context that you cannot put weapon enhancements on shields, only weapon special abilities.

Combine that with this:

PRD wrote:
Shield enhancement bonuses do not act as attack or damage bonuses when the shield is used in a shield bash.

And one has to conclude that you can't put two types of enhancement bonuses on an item. So the line about making a shield a "magic weapon" in its own right must refer to putting weapon special abilities only.

Thanks for posting that Risner, it's completely changed my notion/understanding of shields and weapon enchantments.

I have to agree, you can't put a "weapon" enhancement on a shield. And it also means I'm 100% correct that "add means add" because the shield can't have any weapon enhancements on it. So as I suspected add is only used when the authors don't expect any stacking issues.

The only question is whether Shield Master would stack with the bashing property. THAT is something we need answered.

Liberty's Edge

N N 959, yes that IS the implication.

However, as I said, this is the ONLY stat block I found which works that way AND it was released very early in the history of the Pathfinder game rules... only the second AP volume using them... AND the creature is a divine herald, which sometimes get special handling.

Thus, some might argue that it is an anomaly of some kind rather than an ironclad and unquestionable precedent. I've had people argue with me about how fighting with more than two arms works (i.e. one extra weapon attack per arm, at to hit penalties as per TWF), despite dozens of statblocks that all show the same rules in use.

If my copy of the Villain Codex ever ships I'm looking forward to reviewing the stat blocks in there to see if they provide any further evidence on how this and several other disputed rules are intended to work.


N N 959 wrote:


The only question is whether Shield Master would stack with the bashing property. THAT is something we need answered.

You know, the answer to my own question is technically answered by the Scarred Warrior which uses a +5 bashing heavy spiked shield along with Shield Master. Based on my math, The attack modifier is +5 from the shield and not +6. This means that Shield Master does not stack with Bashing's enhancement (which grants a +1 to the weapon). This also would suggest that Shield Master would not stack with any weapon enhancements on a shield. Of course the same stat block lists the bashing spiked shield damage as a base 2d6.

Nevertheless, it would appear that I am wrong, Shield Master does not stack with existing or granted enhancement bonuses, though I am of the opinion you cannot otherwise put "weapon" enhancements on a shield.

Liberty's Edge

Heh, when I went looking for other bashing shield builds to confirm that... I found one which contradicts it.

Utok Crow-Eater from Pathfinder Society season 2 has a "+1 bashing light steel shield" which only adds 1 to his AC... implying that the +1 is a weapon enhancement rather than an armor enhancement. His attack and damage are also increased by 1... though that could be from EITHER the +1 OR the bashing enchantment.

Given that the bashing ability grants the equivalent of a +1 weapon enhancement bonus, enchanting an actual +1 weapon enhancement bonus would seem to be redundant. Thus, it seems plausible to me that this stat block is just in error and should have a +2 shield bonus to AC.

This demonstrates the problem with basing conclusions on single stat blocks. Mistakes happen. Thus, when reviewing stat blocks I generally only accept multiple examples as good evidence.


Agreed, statblocks do not have the authority of the PDT ruling. But in the case of Shield Master and Bashing, I'm willing to accept that stat block reflects the rules. Something about how bashing is written, made me think it wasn't going to stack with Shield Master before even looking at the NPC in depth.

The Exchange Owner - D20 Hobbies

What you guys are missing, is that the stat blocks are often (always?) written by people who did not write the rules. So any mistakes they have in the stat blocks (like Scarred Warrier above) should never be taken to mean that is official rules interpretations. Despite this fact, I continually see threads using these stat blocks as "evidence" for a rules interpretation.

Liberty's Edge

James Risner wrote:
What you guys are missing, is that the stat blocks are often (always?) written by people who did not write the rules. So any mistakes they have in the stat blocks (like Scarred Warrier above) should never be taken to mean that is official rules interpretations. Despite this fact, I continually see threads using these stat blocks as "evidence" for a rules interpretation.

When you've got dozens of stat blocks, many of which WERE written by the game's developers, that all show the same thing then it is entirely reasonable to take that as strong evidence of how the feature works.

Individual stat blocks, not so much. Maybe they provide an idea, but no more solid than different textual interpretations.

So... Shield Master adding the enhancement bonus rather than the base shield AC bonus? Strongly confirmed by numerous stat blocks. Being able to add magic weapon special abilities to a shield with only an armor (i.e. not weapon) enhancement bonus? One example which might be a special case.


James Risner wrote:
What you guys are missing, is that the stat blocks are often (always?) written by people who did not write the rules. So any mistakes they have in the stat blocks (like Scarred Warrier above) should never be taken to mean that is official rules interpretations. Despite this fact, I continually see threads using these stat blocks as "evidence" for a rules interpretation.

First off, Scarred Warrior does not have any mistakes in the statblock. Second, we aren't missing anything. We're taking the best available evidence and determining whether it support or conflicts with how we think the rules work. That includes assessing the likelihood something is an error or an indicator.


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Because of the rules on enhancement bonuses stacking, one cannot add the enhancement bonuses together unless it says that they stack.

This doesn't mean that enchanting the shield as a weapon is fruitless though, as you could add various weapon enhancements which should still work. My favorite being (though expensive) Defending with a +5 should (weapon) on a +5 shield (armor) which is the only time in the game you can use a defending weapon and still have +5 to your AC.

Shenanigans achieved.

The Exchange Owner - D20 Hobbies

CBDunkerson wrote:
many of which WERE written by the game's developers

I'm confident, that none of them were written by the game developers. At least that was my understanding of how things worked from previous conversations.

N N 959 wrote:
First off, Scarred Warrior does not have any mistakes in the statblock.

It had the weapon at 2d6, which wasn't correct at the time. It wasn't correct because ever developer and James Jacobs said it didn't work to stack to 2d6. That wasn't sufficiently clear in the case of spiked bashing and in the case of strong jaw with improved natural attack, so we got a stacking rule with real and virtual to help people understand when it shouldn't stack.


James Risner wrote:


It had the weapon at 2d6, which wasn't correct at the time.

It was correct at the time because that's how it worked in 3.5 and there was no official change at that time.

Quote:
It wasn't correct because ever developer and James Jacobs said it didn't work to stack to 2d6.

Jacobs has no official or unofficial capacity to determine the rules. What he says is dicta. Jacobs is not the rules guy and he doesn't make the rules or issue official clarifications or determinations.

You can still obtain a 2d6 off-hand weapon, post "as if" FAQ, so Jacobs was wrong. 2d6 off-hand weapons are 100% legal, there are several ways to acquire one.


N N 959 wrote:

...

I have to agree, you can't put a "weapon" enhancement on a shield. And it also means I'm 100% correct that "add means add" because the shield can't have any weapon enhancements on it. So as I suspected add is only used when the authors don't expect any stacking issues.
...

If you can't put a weapon enhancement on a shield, then how do you explain this FAQ?

FAQ wrote:

Defending Weapon Property: Do I have to make attack rolls with the weapon to gain its AC bonus?

Yes. Merely holding a defending weapon is not sufficient. Unless otherwise specified, you have to use a magic item in the manner it is designed (use a weapon to make attacks, wear a shield on your arm so you can defend with it, and so on) to gain its benefits.

Therefore, if you don't make an attack roll with a defending weapon on your turn, you don't gain its defensive benefit.

Likewise, while you can give a shield the defending property (after you've given it a +1 enhancement bonus to attacks, of course), you wouldn't get the AC bonus from the defending property unless you used the shield to make a shield bash that round--unless you're using the shield as a weapon (to make a shield bash), the defending weapon property has no effect.

You already quoted the rule stating that shield enhancements don't grant bonuses to attacks, so the FAQ must be referring to a weapon enhancement bonus.

Liberty's Edge

James Risner wrote:
I'm confident, that none of them were written by the game developers.

Something must have gotten lost along the way... because if you are confident that the Pathfinder developers have never written a single stat block well... then you are just obviously wrong.

If you are instead saying that you are confident that the developers didn't write any of the stat blocks in a particular book or of a particular kind then you were 'disputing' something different than what I was saying.

The Exchange Owner - D20 Hobbies

CBDunkerson wrote:
Something must have gotten lost along the way... because if you are confident that the Pathfinder developers have never written a single stat block well...

I'm saying it is my understanding that the PDT doesn't write many stat blocks. Freelancers, other staffers, etc have written many, if not all of them. My info come from my interpretation/understanding/questions of PDT members at various cons like Gencon over the years. Maybe I'm wrong. Do you have a way of knowing for certain I'm wrong, or are you just assuming they write all the stat blocks in all books?

Liberty's Edge

James Risner wrote:
CBDunkerson wrote:
Something must have gotten lost along the way... because if you are confident that the Pathfinder developers have never written a single stat block well...
I'm saying it is my understanding that the PDT doesn't write many stat blocks. Freelancers, other staffers, etc have written many, if not all of them. My info come from my interpretation/understanding/questions of PDT members at various cons like Gencon over the years. Maybe I'm wrong. Do you have a way of knowing for certain I'm wrong, or are you just assuming they write all the stat blocks in all books?

There is a huge huge gap between the Pathfinder developers writing NONE of the stat blocks and them writing ALL of the stat blocks.

I know that they have written SOME of them because of past instances where they have mentioned doing so. They also sometimes review and/or edit the books and are involved in errata.

Ergo, I stand by my earlier statement that if a particular game feature is found in numerous stat blocks (e.g. Shield Master adding the shield enhancement bonus, rather than base AC to attack and damage) then it is very likely the intended rule.

You could cite 2d6 spiked bashing shields as a counter example, but in that case they effectively changed the rule. Or rather, made up new unified rules to finally organize how size changes should work.


Gisher wrote:
N N 959 wrote:

...

I have to agree, you can't put a "weapon" enhancement on a shield. And it also means I'm 100% correct that "add means add" because the shield can't have any weapon enhancements on it. So as I suspected add is only used when the authors don't expect any stacking issues.
...

If you can't put a weapon enhancement on a shield, then how do you explain this FAQ?

FAQ wrote:

Defending Weapon Property: Do I have to make attack rolls with the weapon to gain its AC bonus?

Yes. Merely holding a defending weapon is not sufficient. Unless otherwise specified, you have to use a magic item in the manner it is designed (use a weapon to make attacks, wear a shield on your arm so you can defend with it, and so on) to gain its benefits.

Therefore, if you don't make an attack roll with a defending weapon on your turn, you don't gain its defensive benefit.

Likewise, while you can give a shield the defending property (after you've given it a +1 enhancement bonus to attacks, of course), you wouldn't get the AC bonus from the defending property unless you used the shield to make a shield bash that round--unless you're using the shield as a weapon (to make a shield bash), the defending weapon property has no effect.

You already quoted the rule stating that shield enhancements don't grant bonuses to attacks, so the FAQ must be referring to a weapon enhancement bonus.

My only explanation is that the PDT made an error when they said "to attack, of course." As the NPC statblocks from CD show, a shield enhancement is sufficient to put weapon abilities, but none of the shields include a weapon enhancement.

Edit: I actually don't have an explanation. Defending can only be put on weapons so I agree that the FAQ would seem to clearly state you can put a weapon enhancement on a shield, despite the fact that no shield in any statblock seems to have done that.

The Shield rules says an enhancement bonus to the shield does not affect attack and damage. But rules don't specifically define enhancements as either "weapon" or "armor/shield." So we've got something the PDT needs to clear up.

The Exchange Owner - D20 Hobbies

Fair.

How about if I say we shouldn't use stat blocks as rules interpretation aids because we can't know if PDT wrote it, audited it, or never had a chance to read it.


CBDunkerson wrote:


You could cite 2d6 spiked bashing shields as a counter example, but in that case they effectively changed the rule. Or rather, made up new unified rules to finally organize how size changes should work.

Bingo, and which would mean the 2d6 is not, in fact, a counter example.


CDB,

Have you found any Defending shields in the statblocks?


I always suspected that Bashing is supposed to increase the damage for non-spiked shields. I also guessed that when the description for the Bashing property used the phrase "bashing weapon" it actually meant "bludgeoning weapon" - it isn't terribly clear

For Shield Master I'd assume that you get the higher enhancement bonus between the weapon and shield enchantments without any stacking. Something I'm less sure about is whether Bane weapon enchantments would stack with the shield enhancement bonus. I'd guess so since stuff like Flaming seems like it would clearly still work. Some clarification would certainly be appreciated though.

One thing I don't think should work is getting +5(shield)/+4 defending(weapon) on the shield and then sacrificing the +4 weapon enhancement for +4 AC while still using +5 to attacks and damage based on the shield bonus. I think the spirit of the Defending weapon FAQ is that you need to give up attack and damage bonuses to get the AC bonus (notably attack and damage bonuses you're actually using that round)


Since Bane can treat +5 weapons as +7 weapons (which are normally impossible), and says it treats its weapon enhancement bonus as 2 higher against the listed enemy type, I'd say it'd stack with Shield Master.

Liberty's Edge

N N 959 wrote:

CDB,

Have you found any Defending shields in the statblocks?

I just did a search. About a dozen defending weapons, but no shields.


CBDunkerson wrote:
N N 959 wrote:

CDB,

Have you found any Defending shields in the statblocks?

I just did a search. About a dozen defending weapons, but no shields.

I CALL SHENANIGANS!!!!!!

(had to)


N N 959 wrote:
Stephen Ede wrote:

Just got to say I did play a Shield Master build as Raw (not having seen the Designer Comments on it at the time) but not stacking Weapon enhancement with Shield enhancement.

Got to admit it was funny that mu shield attacks, both primary and secondary were better than my primary weapon attack. I even used my Haste bonus attack for an additional Shield Bash.
It was Shield Bash, Shield bash, Shield bash and then I'd roll the crappy weapon attacks. :P

What is the weapon enhancement on your Shield. What is the weapon enhancement on your "crappy" weapon and what type of weapon is it?

Sorry Just saw your post.

It was a +5 AC Shield.
This was before they produced a ruling on it.
So that made it a +7 Weapon with no penalty for 2 Weapon Fighting (+2 Heavy Shield +5 Enhancement)

So the Shield was +7 for 1st attack and the Primary Weapon was a +3 Sword from memory with the -4 for 2 Weapon Fighting (Off-hand weapon not a light weapon).

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