what qualify's as "off-handed"


Rules Questions


hello, quick question. does a off-hand attack have be a "hand"? could a brawler kick with one foot (main) and use the other foot as off-handed? and would this work with the two weapon fighting chain? tying to keep his hands free for other Shenanigans :)


off-hand is the non-main hand attack in TWF. *Monks get two main hands if using their IUS for TWF.

But there are metaphorical hands that are not physical hands that get used when you TWF.

So if it's a shenanigan you'll probably get people invoking the metaphorical hand as the limit to stop you.


Unarmed Strike wrote:
At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.

Yes, your brawler would be able to kick with his hands full. Also, you don't have to use off-hand attacks with Brawler's Flurry, since

Brawler's Flurry wrote:
She does not need to use two different weapons to use this ability.

You can kick with only one leg if you want to!


Garlicmaster wrote:
Unarmed Strike wrote:
At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.

Yes, your brawler would be able to kick with his hands full. Also, you don't have to use off-hand attacks with Brawler's Flurry, since

Brawler's Flurry wrote:
She does not need to use two different weapons to use this ability.
You can kick with only one leg if you want to!

well, i'm only dipping one lv into brawler. i want to weapon fight with my feet, so i could use my natural claw attacks in addition.


Pathfinder Maps Subscriber

I think you mean "unarmed strike" with your feet rather than "weapon fight". The only foot weapon that I know of is the Blade Boot. It is explicitly an off-hand weapon.


SlimGauge wrote:
I think you mean "unarmed strike" with your feet rather than "weapon fight". The only foot weapon that I know of is the Blade Boot. It is explicitly an off-hand weapon.

yeah, sorry about that. i meant i would like to use unarmed strike with two weapon fighting (using feet,legs,knees) and then follow up with two claw attacks and a bit attack wansn't sure if a foot/leg could be used as a offhanded weapon.

lv 3 NG/CN witch-wolf skinwalker (brawler 1/ stalker Vigilante 2)
my stats str 16, dex 18, con, 15, int 11, wis 11, cha 14

feats: multiattack (1st), TWF (3rd), IuS (brawler), (weapon finsse lethal grace talant) and one floating feat from brawler.

so (1d6+3+1 main kick)+(1d6+3*+1 off hand kick)+(1d6+1**+1 bit)+(1d4+1+1 claw)+(1d4+1+1 claw) plus an extra 1d4 on each if i catch them flat-footed/flank or 1d8 extra on each if caught them unaware.
unarmed strikes are made at +6/4 to attack
natural attacks are made at +6/4 to attack

*brawlers apply full strength to off hand unarmed strikes.
** the natural attacks only apply half strength when used as secondary attacks.


The point of Brawler's Flurry (or monk's) is that you use it instead of the TWF feats. What exactly do you think you're gaining here?

EDIT: Nevermind, I'm dumb.


the reason i dipped brawler was so could get
1)lethal 1d6 unarmed strike that applies full str to offhand.
2) text that says i can use my other limbs for attacks.
3) flexible feat for moments where you say (i wish i add "x" feat)
4) more flexable alinment (don't want to be a lawful monk)
5) brawlers cunning (always treated as having int 13 for combat feats)


Wind_Paladin wrote:
Garlicmaster wrote:
Unarmed Strike wrote:
At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.

Yes, your brawler would be able to kick with his hands full. Also, you don't have to use off-hand attacks with Brawler's Flurry, since

Brawler's Flurry wrote:
She does not need to use two different weapons to use this ability.
You can kick with only one leg if you want to!
well, i'm only dipping one lv into brawler. i want to weapon fight with my feet, so i could use my natural claw attacks in addition.

Then you will take the standard penalties for mixing weapon and natural attacks in the same phase.


OP, what you are describing is legal. Although a while ago one of the developers commented that they really wish it wasn't.

Silver Crusade

I think your claw and bite attacks will still be at -2 to hit since they are treated as secondary attacks and you have multiattack.

Is there a reason you didn't want to dip two levels into Brawler to get TWF for free + bonus feat? You could then use your regular 3rd level feat for something else, and continue Vigilante after that.


brawlers flurry wont let you use your natural attacks after the flurry.


darrenan: i could dip into brawler for another lv, but i'm not sure at the moment, maybe?

Chess Pwn: i don't plan on using flurry, plus don't get it to lv 2 brawler "which strikes me as strange.) at the moment i only plan on dipping brawler for 1 lv. so brawler 1/vigilante 19

Sczarni

Kick/Kick/Claw/Claw/Bite is a legal attack routine.

Silver Crusade

Chess Pwn wrote:
brawlers flurry wont let you use your natural attacks after the flurry.

Yep, I missed that sentence in the description of Brawler's Flurry, my bad.


Wind_Paladin wrote:

darrenan: i could dip into brawler for another lv, but i'm not sure at the moment, maybe?

Chess Pwn: i don't plan on using flurry, plus don't get it to lv 2 brawler "which strikes me as strange.) at the moment i only plan on dipping brawler for 1 lv. so brawler 1/vigilante 19

I was answering darrenan who was asking why you weren't going for the flurry.


Chess Pwn wrote:
Wind_Paladin wrote:

darrenan: i could dip into brawler for another lv, but i'm not sure at the moment, maybe?

Chess Pwn: i don't plan on using flurry, plus don't get it to lv 2 brawler "which strikes me as strange.) at the moment i only plan on dipping brawler for 1 lv. so brawler 1/vigilante 19

I was answering darrenan who was asking why you weren't going for the flurry.

sorry, my bad.


Wind_Paladin wrote:

the reason i dipped brawler was so could get

1)lethal 1d6 unarmed strike that applies full str to offhand.
2) text that says i can use my other limbs for attacks.
3) flexible feat for moments where you say (i wish i add "x" feat)
4) more flexable alinment (don't want to be a lawful monk)
5) brawlers cunning (always treated as having int 13 for combat feats)

As an aside, there is the Martial Artist Monk archetype which can have any alignment. But I suspect you will still want Brawler for goodies like Brawler's Cunning.


I don't see how you can take multi-attack as you don't qualify for it. Skin walkers only get 1 bestial feature unless they take the extra feature feat. You can choose 2 claws or 1 bite, not both.


nicholas storm wrote:
I don't see how you can take multi-attack as you don't qualify for it. Skin walkers only get 1 bestial feature unless they take the extra feature feat. You can choose 2 claws or 1 bite, not both.

ah, but the (witch-wolf) skinwalker gains a bite AND 2 claw attacks. that racial variant (along with more) was released in either blood of the moon player's companion or inner seas races book (i can't remember which)


It still requires the extra feature feat to get both bite and 2 claws.

Change Shape (Su, 5 RP): A skinwalker can change shape to and from a bestial form as a standard action. In bestial form, a skinwalker gains a +2 racial bonus to either Strength, Dexterity, or Constitution. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, she can choose to gain one of the following features:
2 claw attacks that each deal 1d4 points of damage
Darkvision to a range of 60 feet.
+1 racial bonus to natural armor.

Extra Feature
You are an exceptional shapechanger.

Prerequisite: Con 13, skinwalker.

Benefit: When you change shape to your bestial form, you may choose one additional feature from those listed in your shapechange ability and gain that benefit while in bestial form.

Normal: You can gain this feat multiple times. Its effects stack.

Hey if you guys don't play by the rules, that's cool, but the rules say you choose 1 feature when changing shape. The extra feature feat allows you to select an additional feature.

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