| Garlicmaster |
At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.
Yes, your brawler would be able to kick with his hands full. Also, you don't have to use off-hand attacks with Brawler's Flurry, since
She does not need to use two different weapons to use this ability.
You can kick with only one leg if you want to!
| Wind_Paladin |
Unarmed Strike wrote:At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.Yes, your brawler would be able to kick with his hands full. Also, you don't have to use off-hand attacks with Brawler's Flurry, since
Brawler's Flurry wrote:She does not need to use two different weapons to use this ability.You can kick with only one leg if you want to!
well, i'm only dipping one lv into brawler. i want to weapon fight with my feet, so i could use my natural claw attacks in addition.
| SlimGauge |
I think you mean "unarmed strike" with your feet rather than "weapon fight". The only foot weapon that I know of is the Blade Boot. It is explicitly an off-hand weapon.
| Wind_Paladin |
I think you mean "unarmed strike" with your feet rather than "weapon fight". The only foot weapon that I know of is the Blade Boot. It is explicitly an off-hand weapon.
yeah, sorry about that. i meant i would like to use unarmed strike with two weapon fighting (using feet,legs,knees) and then follow up with two claw attacks and a bit attack wansn't sure if a foot/leg could be used as a offhanded weapon.
lv 3 NG/CN witch-wolf skinwalker (brawler 1/ stalker Vigilante 2)
my stats str 16, dex 18, con, 15, int 11, wis 11, cha 14
feats: multiattack (1st), TWF (3rd), IuS (brawler), (weapon finsse lethal grace talant) and one floating feat from brawler.
so (1d6+3+1 main kick)+(1d6+3*+1 off hand kick)+(1d6+1**+1 bit)+(1d4+1+1 claw)+(1d4+1+1 claw) plus an extra 1d4 on each if i catch them flat-footed/flank or 1d8 extra on each if caught them unaware.
unarmed strikes are made at +6/4 to attack
natural attacks are made at +6/4 to attack
*brawlers apply full strength to off hand unarmed strikes.
** the natural attacks only apply half strength when used as secondary attacks.
| Wind_Paladin |
the reason i dipped brawler was so could get
1)lethal 1d6 unarmed strike that applies full str to offhand.
2) text that says i can use my other limbs for attacks.
3) flexible feat for moments where you say (i wish i add "x" feat)
4) more flexable alinment (don't want to be a lawful monk)
5) brawlers cunning (always treated as having int 13 for combat feats)
| Drahliana Moonrunner |
Garlicmaster wrote:well, i'm only dipping one lv into brawler. i want to weapon fight with my feet, so i could use my natural claw attacks in addition.Unarmed Strike wrote:At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.Yes, your brawler would be able to kick with his hands full. Also, you don't have to use off-hand attacks with Brawler's Flurry, since
Brawler's Flurry wrote:She does not need to use two different weapons to use this ability.You can kick with only one leg if you want to!
Then you will take the standard penalties for mixing weapon and natural attacks in the same phase.
darrenan
|
I think your claw and bite attacks will still be at -2 to hit since they are treated as secondary attacks and you have multiattack.
Is there a reason you didn't want to dip two levels into Brawler to get TWF for free + bonus feat? You could then use your regular 3rd level feat for something else, and continue Vigilante after that.
| Chess Pwn |
darrenan: i could dip into brawler for another lv, but i'm not sure at the moment, maybe?
Chess Pwn: i don't plan on using flurry, plus don't get it to lv 2 brawler "which strikes me as strange.) at the moment i only plan on dipping brawler for 1 lv. so brawler 1/vigilante 19
I was answering darrenan who was asking why you weren't going for the flurry.
| Wind_Paladin |
Wind_Paladin wrote:I was answering darrenan who was asking why you weren't going for the flurry.darrenan: i could dip into brawler for another lv, but i'm not sure at the moment, maybe?
Chess Pwn: i don't plan on using flurry, plus don't get it to lv 2 brawler "which strikes me as strange.) at the moment i only plan on dipping brawler for 1 lv. so brawler 1/vigilante 19
sorry, my bad.
| Gisher |
the reason i dipped brawler was so could get
1)lethal 1d6 unarmed strike that applies full str to offhand.
2) text that says i can use my other limbs for attacks.
3) flexible feat for moments where you say (i wish i add "x" feat)
4) more flexable alinment (don't want to be a lawful monk)
5) brawlers cunning (always treated as having int 13 for combat feats)
As an aside, there is the Martial Artist Monk archetype which can have any alignment. But I suspect you will still want Brawler for goodies like Brawler's Cunning.
| Wind_Paladin |
I don't see how you can take multi-attack as you don't qualify for it. Skin walkers only get 1 bestial feature unless they take the extra feature feat. You can choose 2 claws or 1 bite, not both.
ah, but the (witch-wolf) skinwalker gains a bite AND 2 claw attacks. that racial variant (along with more) was released in either blood of the moon player's companion or inner seas races book (i can't remember which)
| nicholas storm |
It still requires the extra feature feat to get both bite and 2 claws.
Change Shape (Su, 5 RP): A skinwalker can change shape to and from a bestial form as a standard action. In bestial form, a skinwalker gains a +2 racial bonus to either Strength, Dexterity, or Constitution. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, she can choose to gain one of the following features:
2 claw attacks that each deal 1d4 points of damage
Darkvision to a range of 60 feet.
+1 racial bonus to natural armor.
Extra Feature
You are an exceptional shapechanger.
Prerequisite: Con 13, skinwalker.
Benefit: When you change shape to your bestial form, you may choose one additional feature from those listed in your shapechange ability and gain that benefit while in bestial form.
Normal: You can gain this feat multiple times. Its effects stack.
Hey if you guys don't play by the rules, that's cool, but the rules say you choose 1 feature when changing shape. The extra feature feat allows you to select an additional feature.