Nargin Haruvex

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David knott 242 wrote:
Garlicmaster wrote:
What time is the PDF usually dropped, and in what timezone? I live in Sweden, and I’d like to have a general idea of when I should start infinitely refreshing the page.

Well, Paizo is usually open 10 a.m. to 5 p.m. Pacific Time (the west coast time zone in the US), Monday through Friday. But they worked through this past Saturday setting up shipments, and I have received PDFs in earlier months well after they officially closed.

Since they seem to be about nine hours behind you, checking for the PDF when you first get up in the morning would be the best time to check whether they got it out while you were asleep.

Thank you! Now I know roughly when to look. :)


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What time is the PDF usually dropped, and in what timezone? I live in Sweden, and I’d like to have a general idea of when I should start infinitely refreshing the page.


David knott 242 wrote:
Garlicmaster wrote:
Could someone outline the fey mutagen? I'm going to buy the PDF as soon as I can, but the 31st is sadly far away.

It improves Dex and Cha, grants DR, and penalizes Str.

Huh, interesting. Thanks! :)


Could someone outline the fey mutagen? I'm going to buy the PDF as soon as I can, but the 31st is sadly far away.


Derek Dalton wrote:
Stuff

Just so you know, he left the game. If you had read the whole thread you would have known that. Try to keep that in mind for the future :)


You could be a druid with the Swarm Monger archetype. It's from the Ratfolk section of Blood of the Beast. The Swarm monger gets a familiar instead of an animal companion or domain, chosen from a list of urban animals (rat included). They can transform this familiar into a swarm, so your ratfollk druid would have his own little personal rat swarm.


Look at the statblock of a Balor Demon. It's a large creature with a whip, and its reach is 20 feet. This would suggest that a whip adds a static 10 feet to a creature's reach.


Unarmed Strike wrote:
At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.

Yes, your brawler would be able to kick with his hands full. Also, you don't have to use off-hand attacks with Brawler's Flurry, since

Brawler's Flurry wrote:
She does not need to use two different weapons to use this ability.

You can kick with only one leg if you want to!


I am a little confused regarding this ability, specifically this part:

Solipsism:
At 8th level, attacks that would end invisibility do not end the enigma's hypnotic stare, and after 1 round of concealment, he gains the benefits of greater invisibility against the target of his stare.

I have an idea for how it works, but I just want to be sure.

  • I'm using Solipsism, am invisible.
  • Round 1: I strike the enemy, lose invisibility.
  • Round 2: Still using Solipsism, have concealment for one round.
  • Round 3: Concealment round is over, I now have the benefits of greater invisibility.

Is this how it works? Or am I wrong?


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Well, the absolutely greatest thing that I have discovered in this book is that I can now create a frickin' manbearpig natural attack build!

Listen up: Vigilantes have the Wildsoul archetype, which lets them pick one of three animals to emulate: Arachnid, Falconine, or Ursine.

Well, the most logical thing is to be a Ragebred (Skinwalker wereboar-kin) Ursine Wildsoul, to be a pigman with bear-blood. An effective Manbearpig. That is positively amazing, and incidentially my next character.