
Bane Wraith |

how would an adamantine anytool benefit someone? game-mechanics please.
How much would it cost? Adamantine doesn't list a price for non-armor/weapons.
Could you do this to an immovable rod? How much would it cost to do so?
Game mechanics wise, totally up to the GM. While it can be used as an improvised weapon, the tool is otherwise completely used for mundane tasks usually encompassed by craft checks and profession checks. An adamantine tool could likely be argued to be more useful in some cases, perhaps convincing a GM to grant an extra bonus to skill checks, or allowing skill checks or actions where they would not normally be allowed. (As an example, tunneling through stone or cutting wood exceptionally fast)
Making the item adamantine is effectively creating a new magic item- one that would probably be priced very similarly to the traveler's anytool with the additional cost of 2 pounds of adamantine. I don't know if that's legal in PFS, but I'd guess not. The original poster already mentioned the likely price difference in the event it were allowed.
I doubt making an immovable rod out of adamantine would prove useful, as its effects seem to be more magical in nature and not dependent on hardness or the ability to bypass hardness.

Shoga |
Shoga wrote:how would an adamantine anytool benefit someone? game-mechanics please.
How much would it cost? Adamantine doesn't list a price for non-armor/weapons.
Could you do this to an immovable rod? How much would it cost to do so?
Game mechanics wise, totally up to the GM. While it can be used as an improvised weapon, the tool is otherwise completely used for mundane tasks usually encompassed by craft checks and profession checks. An adamantine tool could likely be argued to be more useful in some cases, perhaps convincing a GM to grant an extra bonus to skill checks, or allowing skill checks or actions where they would not normally be allowed. (As an example, tunneling through stone or cutting wood exceptionally fast)
Making the item adamantine is effectively creating a new magic item- one that would probably be priced very similarly to the traveler's anytool with the additional cost of 2 pounds of adamantine. I don't know if that's legal in PFS, but I'd guess not. The original poster already mentioned the likely price difference in the event it were allowed.
I doubt making an immovable rod out of adamantine would prove useful, as its effects seem to be more magical in nature and not dependent on hardness or the ability to bypass hardness.
What I was thinking was making a improvised weapon fighter who uses immovable rods as his improvised weapons.

Orfamay Quest |

how would an adamantine anytool benefit someone? game-mechanics please.
Mithril manacles have hardness 15 and thirty hit points. Even as an improvised weapon, the adamantine anytool still ignores the hardness, so use it as an adamantine hammer or chisel and you can break the manacles much more easily.
Of course, if the GM is not slavishly bound to the rules, there are a lot of other applications. For example, several dungeons have extremely hard walls made of various materials -- it would be much easier to carve message into a wall with an adamantine tool than with an iron one, and much harder to erase than if you used paint or chalk. You could use a set of adamantine tinsnips to cut mithril bars into easy-to-transport sections, or whittle a point on an ironwood staff to make it into a nearly unbreakable spear for use against a vampire.

johnlocke90 |
how would an adamantine anytool benefit someone? game-mechanics please.
How much would it cost? Adamantine doesn't list a price for non-armor/weapons.
Could you do this to an immovable rod? How much would it cost to do so?
Well it ignores a good bit of hardness, letting it cut through steel, for instance.

dragonhunterq |

300gp/lb seems way too low.
The material costs are all over the place so this is not exactly scientific, but comparing some light/medium/heavy armour costs with cost by weight:
Mithral: 1000,4000,9000 - 500
Living steel: 500, 1000, 1500 - 250
Adamantine: 5000,10000,15000 - ?
2,500gp/pound should be your starting point, but you could try and persuade your GM to get it as low as about 830ish if you base it off of mithral heavy armour. Good luck with that one :)

Bane Wraith |

Adamantine is listed as a trade good worth 300 gp per pound in the PRD. Any magic item or construct that you create that uses expensive material is usually calculated as having a crafting price equal to the material + ( half whatever price the magical effects are calculated to be ).
an additional 600lbs to the price of the Traveler's Anytool is actually the closest accurate price.
Any additional pricing would be fluff.
And yes... Believe it or not, it's listed as cheaper than Mithral.
500 gp Mithral (1 lb.), platinum (1 lb.)