Thieving summoner


Advice


So I'm rolling up a summoner for a thieves guild adventure. And I'm just after any tips anyone would have. So far the details I have for him are.
He's a halfling and will have a small eidolon with ranks in stealth. They will both have stealth synergy. I basically want him and his eidolon to be an amazing partner combo for thievery and pick pocketing and such, I am allowed two traits for this character.
It's rolling for stats not a buy stats. Please looking for any suggestions to make this work better


Generally, towards later levels, you'll want to be summoning more than just your eidolon. You can use the spell Summon Eidolon to give you access to your eidolon separate from your ritual for summoning it. That way, you're able to summon monsters with your spell-like ability instead and have both of them out at the same time.

This is going to be important. You're going to want distractions. Unleash 1d4+1 Hell Ponies or just as many Heaven Toads in an enclosed space and watch everyone panic. Meanwhile, you're stealing s*&@ during the calamity.


Have you looked at the Shadow Eidolon in Blood of Shadows? May be fitting for you. It is for Unchained summoner, however, and you did not specify. I would assume you are using the regular summoner, since it's not PFS, but may be worth a look.


Firstly you really need to decide whether you're an Unchained or regular Summoner - they're a wee bit different.

If your Eidolon is going to be small anyway, why not be a Broodmaster and have several of them? First Worlder could be a good archetype too, because of the improved skillset for your Eidolon.


Unchained summoner is what I'm going. I wanna stick with the nor all type for now because broodmaster would just get too much. Plus the back story is these two really being partners. And I like the idea of being to teleport to and from each other. I think it will help with breaking into places and such.


Just looked into it, the shadow summoner is for fetching only, unfortunately this adventure only allows core races and the elemental races


The Unchained Fey Caller from Ultimate Intrigue may work for you. The Shadow Eidolon is not a bad suggestion either. The Counter-Summoner, which can be Unchained as well, could be an interesting archetype to combine with a Shadow Eidolon.

Cronixer wrote:
Just looked into it, the shadow summoner is for fetching only, unfortunately this adventure only allows core races and the elemental races

It is not limited to any race. Make sure that you are looking at Blood of Shadows and not Advanced Race Guide.


Cronixer wrote:
Just looked into it, the shadow summoner is for fetching only, unfortunately this adventure only allows core races and the elemental races

So you have five races of humans interbred with the natives of an inner plane, but four are allowed and the other isn't? Seems suspicious to me.


Cronixer wrote:
Just looked into it, the shadow summoner is for fetching only, unfortunately this adventure only allows core races and the elemental races

I was specifically calling out the shadow eidilon type, not the archetype for the class.

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