Wizard and multi-classes.


Rules Questions

Scarab Sages

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Double checking.

The wizard's arcane school only applies to their spells gained from the Wizard Class, right?

How about the Bonded object not being in hand while casting spells, Wizard Spells only, right?

Just double checking that taking a level in wizard isn't going to hose my cleric...


Arcane Bond wrote:
If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell.
Arcane Bond wrote:
A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared.

Unfortunately, it appears that while the bonus spell is of "any in his spellbook and can actually cast", not having the bonded object in hand while casting any spell forces you to make the concentration check.

With the ruling that sorceror bloodline abilities apply to all spells cast by said sorceror, it seems right in line that the arcane bond casting restrictions should apply to all spells.

(Honestly, just take the familiar in this case. It's more powerful forms Multiclassing character, while not being nearly as risky.)

Edit: yep, going back to check that sorceror FAQ gives us this:

FAQ wrote:
General rule: If a class ability modifies your spellcasting, it applies to your spells from all classes, not just spells from the class that grants the ability. (The exception is if the class ability specifically says it only applies to spells from that class)

Scarab Sages

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bigrig107 wrote:
Arcane Bond wrote:
If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell.
Arcane Bond wrote:
A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared.

Unfortunately, it appears that while the bonus spell is of "any in his spellbook and can actually cast", not having the bonded object in hand while casting any spell forces you to make the concentration check.

With the ruling that sorceror bloodline abilities apply to all spells cast by said sorceror, it seems right in line that the arcane bond casting restrictions should apply to all spells.

(Honestly, just take the familiar in this case. It's more powerful forms Multiclassing character, while not being nearly as risky.)

Edit: yep, going back to check that sorceror FAQ gives us this:

FAQ wrote:
General rule: If a class ability modifies your spellcasting, it applies to your spells from all classes, not just spells from the class that grants the ability. (The exception is if the class ability specifically says it only applies to spells from that class)

The part you are cutting out in your quotes is that in all instances, the abilities refer to the Wizard, rather than the Character. So while I can definitely see the argument that he's still a wizard while casting cleric spells, I can also see a very viable argument that it only applies to wizard class features.

Regarding the Sorcerer, not all arcane bloodlines apply to the spells of all classes. Just the ones that don't specify Sorcerer spells. And the bloodline represents a natural quirk of the character's fate/existance/DNA, they can't turn it off, it's just part of who they are. So I don't think the arcane bond, a learned skill, is that comparable to the sorcerer's bloodline ability. I'm not saying your arguement regarding the wizard is wrong, but I don't think the FAQ for the sorcerer has relevance here.


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You can set your arcane bond on fire, grind the ashes to the dirt, and your clerical spellcasting will be totally unaffected... unless perhaps, your patron is Nethys. :)


Murdock Mudeater wrote:
bigrig107 wrote:
FAQ wrote:
General rule: If a class ability modifies your spellcasting, it applies to your spells from all classes, not just spells from the class that grants the ability. (The exception is if the class ability specifically says it only applies to spells from that class)
Regarding the Sorcerer, not all arcane bloodlines apply to the spells of all classes. Just the ones that don't specify Sorcerer spells. And the bloodline represents a natural quirk of the character's fate/existance/DNA, they can't turn it off, it's just part of who they are. So I don't think the arcane bond, a learned skill, is that comparable to the sorcerer's bloodline ability. I'm not saying your arguement regarding the wizard is wrong, but I don't think...

It does apply, because the FAQ lists it as a "general rule" not a class-specific one. Since arcane bond "modifies your spellcasting" and doesn't "specifically say it only applies to spells from that class," it applies to all spellcasting.


Full text, from the PRD:
Wizard, Arcane Bond wrote:

Wizards who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.

A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school).

That's the full text; I didn't cut anything out of the original quotes.

It doesn't say "if a wizard attempts to cast a spell on the sorceror/wizard list", or "a spell from his spellbook", or any of that. Just "if a wizard attempts to cast a spell without his bonded object, he must make a concentration check".

Now, the (slight) benefit to this is that the wizard can use his bonded object to cast any spell in any of his spell books once per day.
Wizard spellbook? Yep. Magus spellbook? Mhm hmm. That weird inquisitor archetype that has a spellbook? You betcha.

Murdock Mudeater wrote:
And the bloodline represents a natural quirk of the character's fate/existance/DNA, they can't turn it off, it's just part of who they are. So I don't think the arcane bond, a learned skill, is that comparable to the sorcerer's bloodline ability.

It's fine for you to say that you think Arcane Bond is more "learned" than sorceror Bloodlines, but there's no distinction within the rules.

FAQ wrote:
General rule: If a class ability modifies your spellcasting, it applies to your spells from all classes, not just spells from the class that grants the ability. (The exception is if the class ability specifically says it only applies to spells from that class).

It doesn't say "learned class ability" or "inherited class ability" or "your-body-was-tainted-by-some-disgusting-outsider-and-you-gained-weird-pow ers ass ability" (looking at you, Aberrant). It says "class ability".

Arcane Bond is a class ability that modifies your spellcasting, and doesn't specifically state that it only applies to wizard spellcasting (see full text above); therefore, it affects all of your spellcasting as stated in the ability.


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bigrig107 wrote:

** spoiler omitted **

That's the full text; I didn't cut anything out of the original quotes.

It doesn't say "if a wizard attempts to cast a spell on the sorceror/wizard list", or "a spell from his spellbook", or any of that. Just "if a wizard attempts to cast a spell without his bonded object, he must make a concentration check".

It's called not being stupidly redundant in wording since the default assumption is that you're playing a single class character. A wizard can ONLY cast spells from their wizard list. When you cast cleric spells as a multi-class, your wizard part does not add to your caster level, your Int score does not add to their save DC. It's only the cleric side of the character that comes into play.


Drahliana, consider this sentence from the magus's Spell Combat ability:

Spell Combat wrote:
As a full-round action, he can make all of his attacks with his melee weapon at a -2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty).

That's an example of an ability that "specifically says it only applies to spells from that class" as per the relevant FAQ. The wizard's Arcane Bond entry doesn't make any such distinction.

Scarab Sages

SodiumTelluride wrote:

Drahliana, consider this sentence from the magus's Spell Combat ability:

Spell Combat wrote:
As a full-round action, he can make all of his attacks with his melee weapon at a -2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty).
That's an example of an ability that "specifically says it only applies to spells from that class" as per the relevant FAQ. The wizard's Arcane Bond entry doesn't make any such distinction.

I think Drahliana's right on this one. And if you look at your quote, they only mention magnus once in that sentence, so it sticks with Drahliana's theory, that they are just trying to avoid redundancy.

I also think the CRB often assumes players are playing a single class with their writting of the class abilities.

But assuming you are correct, then do you also believe that Arcane School creates prohibited schools for the non-wizard classes of the character? Despite the many implications, it doesn't directly state in only applies to arcane spell casting, or even to just spells on the wizard spell list.


You could just make your holy symbol your arcane bond, as Ecclesitheurge does. Then it's always going to be on hand anyways.


Drahliana wrote:
It's only the cleric side of the character that comes into play.

Sorry, but the FAQ explicitly says this is not true. It literally gives an example of when another classes' abilities that affect spellcasting come into play (i.e. bloodline powers).

Redundancy has absolutely nothing to do with the question at hand.
The FAQ tells us that any ability that doesn't specify "when casting spells from X class levels" applies to every spell you cast, from any spellcasting class, ever, unless otherwise stated.

So, yes. Your Arcane Bond and Arcane School choices both, in fact, affect your entire spellcasting ability, as neither state they only apply to your wizard spell slots.

Now, the limits to which each ability affect other spellcasting are less clear; you certainly cannot use an arcane bond to get an extra cleric spell per day (unless you have it in your spellbook, at which point it's an arcane spell, not a divine spell), but do you gain an extra specialist slot for "each level of spell you can cast" for each class?
I'm inclined to say yes, as the restrictions would still apply (two slots for prohibited school, -4 on Spellcraft, etc.).

Scarab Sages

Saethori wrote:
You could just make your holy symbol your arcane bond, as Ecclesitheurge does. Then it's always going to be on hand anyways.

That's an interesting one. As written, the Ecclesiturge can make any holy symbol into a bonded object. Which should include all manner of objects which aren't traditional bonded object options. The wizard can only create a holy symbol bonded object if that object is also one of the normal bonded object options (like an amulet).

In PFS, you can also get a trait to make a wayfinder into an arcane bond and add an enhancement to that wayfinder to make the wayfinder count as a holy symbol.

In either case, the bigger issue is that the Cleric+Wizard has a really low CMD (two classes with +0 BAB at 1st level), resulting in very easy steal/disarm combat maneuvers of holy symbols and arcane bonds.

Anyway, my particular application is a Core character, so I can't use the PFS trait, the wayfinder enhancements, or the Ecclesiturge archetype.

I'm working on a high CHA cleric. Considering a 1-level dip into wizard for the Spell Focus (PFS wizards get spell focus instead of scribe scroll), Turn Undead, Free Masterwork weapon of my deity (Glaive), and because Power over Undead (Su) means I could save my healing channels for the party and Still have just as many uses of Turn Undead at the same DC. I'd be a medium (or heavy) armor wizard, so I don't really expect to get much spell casting out of this class (extra cantrips, and an expanded spell list for wands, mostly.). I also want access to Arcane Strike for higher levels.

But, a DC 20+Spell level for cleric spells without the bonded object, is a high cost for my low CMD healer. I'd accept the prohibited schools. Regarding the Low CMD, I plan to take that Birthmark trait so I have a holy symbol built into my flesh. Doesn't solve the issues with a bonded weapon getting disarmed/stolen.

Hmm...I think locked guantlets are Core. Glaive is two handed, but I could probably lock it one hand just for disarm effects, and it can't be stolen while it remains held (because that's called a disarm maneuver).


I'd ask your GM to separate the arcane from divine casting. Otherwise ask that the holy symbol from the divine side count for the arcane side in not having to use material components etc. That way the effects work both ways.
I'd reread Mystic Theurge to see if there is any insight.

Bonded Items are better than Familiars past 9th level. Spell combat will take out your familiar at those levels. I prefer amulets.

Spiked gauntlet was popular until Cestus came out.

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