| Sundakan |
I have unfortunately lost one of my players recently, and it's been a 3 man party for a while, so I wanted to open a recruitment for this game.
The basic premise is a far future where the knowledge of how to practice magic has been lost for a VERY long time. The plane is not magic-dead (any existing immortal magic users like dragons and undead that still exist ca still practice, magic items retained as artifacts through generations still function, and magical beasts are rare, though existent), but the knowledge of how to perform it has been lost or discarded.
In its place, technology and Psionic powers have risen, as well as supernatural martial combat. Cars and other motorized vehicles, electricity, etc. are not uncommon, and Alchemists thrive.
The game was designed largely to be a sandbox, and a very player driven one. I dropped the initial players into a "hunt for a magical artifact" quest, but after that they moved on to tracking down an old foe of one of the characters' familiar, and are now a month out from any civilization exploring a pyramid.
There-in lies the rub.
If you're interested in this game, I will gladly let you create your own character, but it may be a while before that character sees the light of day.
In the meantime, there is the character left behind by the leaving player (Donovan Egoblade, a Psychic Warrior, based around summoning mind weapons) and an NPC (A Path of War Mystic, heavily focused on Riven Hourglass and Elemental Flux Maneuvers. Uses thrown weapons).
For an indeterminate period of time, you would be playing one of these. I'll post the character creation rules, but anyone expressing interest should know they'll be joining under those conditions. The basics are:
-Level 9
-High stat generation (randomly rolled, but at 3d5+8 the chances of you being underwhelmed are quite low)
-NO magic users 9, 6, 4, 1 level, doesn't matter. Su and Sp abilities are fine (because otherwise nearly every class would be disqualified), but no class with any casting levels whatsoever.
-Other than that, any Paizo class allowed. I also automatically allow classes from Dreamscarred Press' Psionics and Path of War (not Akashic Mysteries or any of the other stuff, some because they're magic users, most because I don't have the books), as well as material from Thunderscape: Worlds of Aden (if you do not have a copy of the book I will provide a look at it for you if you are accepted. Lots of tech goodies in there, including a cyborg class!). Other 3pp by request, but I will find some way to come through a computer and bop you on the nose if you ask to play a Godling. Don't think I won't.
-We'll be using a home variant of Automatic Bonus Progression (been in use for a long time, we like it better. Mostly the same, but slightly faster progression, and weapons/armor aren't included. No WBL cut though.).
There's some other stuff, but since you're going to be in this pyramid for a bit yet, that can wait. Feel free to submit ideas for future characters now, BTW, never hurts to get a head start.
| Fury of the Tempest |
Can I play a Godling? (I wanna see how your gonna bop me on the nose!)
Also, I echo Burnscar's question about what are the other character's playing? My initial thoughts of seeing this was a Psychic Warrior focused on Claws of the Beast. Basically a King-of-Smack esque build. But without Rapidstrike or Robliar's Gambit to really make it awesome.
3d5 + 8 ⇒ (3, 1, 5) + 8 = 17
3d5 + 8 ⇒ (4, 1, 5) + 8 = 18
3d5 + 8 ⇒ (1, 5, 3) + 8 = 17
3d5 + 8 ⇒ (1, 4, 5) + 8 = 18
3d5 + 8 ⇒ (1, 1, 2) + 8 = 12
3d5 + 8 ⇒ (4, 5, 4) + 8 = 21
william Nightmoon
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I have a Gnoll pyrokinetisist, if they are in the desert they are likely to find a gnoll roaming around and "hopefully" realize that i means no harm... rolling
3d5 + 8 ⇒ (2, 4, 4) + 8 = 18=16
3d5 + 8 ⇒ (2, 3, 2) + 8 = 15=13
3d5 + 8 ⇒ (1, 3, 3) + 8 = 15=14
3d5 + 8 ⇒ (4, 5, 2) + 8 = 19=17
3d5 + 8 ⇒ (4, 5, 1) + 8 = 18=17
3d5 + 8 ⇒ (2, 5, 1) + 8 = 16=15
*looks at stats*... well I'm a boss...
and no, my Gnoll is not evil, she is just looking out for herself at a nice Chaotic Neutral
| Sundakan |
What are your other players playing?
And is it 3d5 drop one, or just 3d5?
3d5 drop lowest.
The other players are a male Vanara Monk (Variant from Thunderscape that gets Rage) and a female Human Alchemist (Chirurgeon).
The former is very curious and fun loving, enjoys combat. The latter's main goal is finding out all she can about magic, where it went, what could it do, etc. She has a familiar, a clockwork bird named Chirrup who chimes in regularly. Chirrup is a bit hyperactive, and due to past events it doesn't like anyone but Dorla and Thetsu touching it.
There is also a Duergar Psion. He's a bit harder for me to describe since he's a lot newer; This is the first adventure he's been on with the party. He's a more serious, dwarf-y sort. He has a familiar (or the Psionic equivalent I can never recall the name of) that acts basically like an advanced AI with a bit of snark.
I'm quite interested. I'd be willing to take over Donovan until we could introduce somebody new. Since we have time, I'd prefer to see how the other characters interact before deciding on a replacement.
Coolio. I'll give everyone some details on Donovan later. Basics are he is an Elan, made that way by some weird nanomachines and robots that raised him. After he left the place, he could never find it again, or remember more than fuzzy details about the experience. He's also a bit more serious, a to the point sort of guy. He likes summoning wakizashi.
| Burnscar |
Thanks for the info!
How are deities regarded? If I understand it right, the gods are still around, and I have this idea of a priest of Pharasma who's mechanically a Harbinger who happens to have access to the Silver Crane discipline.
Her whole death, fate, rebirth portfolio maps well onto the harbinger.
Obviously, this character would have to be put on hold until you're ready to pick up new characters.
Okay, so unmodified stats are 18, 16, 15, 16, 16, 16.
That's pretty much insane, by normal standards.
| Fury of the Tempest |
Okay, so my ability scores are: 16, 17, 15, 17, 11 and 17.
Not a bad set, not a bad set at all. Rolled a lot of 1 in my 3d5's...
I think I'll go for an Elan Psychic Warrior myself. Could be nice if my character was also raised by the same nanomachines and robots, and had fuzzy memories of where exactly. It deepens the mystery!
| Sundakan |
Thanks for the info!
How are deities regarded? If I understand it right, the gods are still around, and I have this idea of a priest of Pharasma who's mechanically a Harbinger who happens to have access to the Silver Crane discipline.
Her whole death, fate, rebirth portfolio maps well onto the harbinger.
The gods have been silent for a long time. Nobody knows whether they died, moved on, or something else. There are still a few kooks out there that worship them, but they certainly get no power from it (and have a fuzzy or warped idea of what their rituals would have been).
I think I'll go for an Elan Psychic Warrior myself. Could be nice if my character was also raised by the same nanomachines and robots, and had fuzzy memories of where exactly. It deepens the mystery!
Gonna nix that one up front. I'd rather the mystery walk off into the sunset with Donovan, because his player never really wanted it solved. As-is I have few details to work with, no real interest in filling them in, and I'm not super keen on having a character who is almost a carbon copy of the leaving one.
| Fury of the Tempest |
Gonna nix that one up front. I'd rather the mystery walk off into the sunset with Donovan, because his player never really wanted it solved. As-is I have few details to work with, no real interest in filling them in, and I'm not super keen on having a character who is almost a carbon copy of the leaving one.
Alright, if he doesn't want the mystery solved, I'll think of a different way to having my character becoming an Elan.
| Burnscar |
Burnscar wrote:The gods have been silent for a long time. Nobody knows whether they died, moved on, or something else. There are still a few kooks out there that worship them, but they certainly get no power from it (and have a fuzzy or warped idea of what their rituals would have been).Thanks for the info!
How are deities regarded? If I understand it right, the gods are still around, and I have this idea of a priest of Pharasma who's mechanically a Harbinger who happens to have access to the Silver Crane discipline.
Her whole death, fate, rebirth portfolio maps well onto the harbinger.
So fluffwise, what's powering Paladins, if they exist? They don't neccesarily cast seplls, but with the gods dead, they'd have to get power from somewhere else.
And people don't have religion? Damn.
I'll figure out something else. Vitalist seems on point with your composition, but then again, it'd almost be a shame to play a vitalist with these stats, they're so SAD.
| Sundakan |
So fluffwise, what's powering Paladins, if they exist? They don't neccesarily cast seplls, but with the gods dead, they'd have to get power from somewhere else.
For the archetypes that don't have spells, I'd say they're powered by their own conviction. Purity begets power.
And people don't have religion? Damn.
I didn't say that. But any religions are going to probably more resemble real world religion. The old gods are gone, and no new "active" gods have taken their place. Other beliefs may have taken root, feel free to make up your own.
Praying to Pharasma is a bit like praying to Zeus IRL. There are some people who do it, but they're rare, and probably aren't doing it quite right.
| Philo Pharynx |
3d5 + 8 ⇒ (3, 4, 2) + 8 = 17 15
3d5 + 8 ⇒ (4, 2, 1) + 8 = 15 14
3d5 + 8 ⇒ (4, 5, 5) + 8 = 22 18
3d5 + 8 ⇒ (4, 3, 4) + 8 = 19 16
3d5 + 8 ⇒ (2, 1, 1) + 8 = 12 11
3d5 + 8 ⇒ (5, 2, 4) + 8 = 19 17
I'm thinking of a ophiduan soulknife/psychic warrior. A mystic bladesman, closer to a monk in mindset than a traditional warrior.
| EmissaryOfTheNorth |
| 1 person marked this as a favorite. |
First thing first: can I play a Godling?
Now I will waiting for the bop,but also to fistbump Biff once and for all.
Now to the no-jokes (mostly) actual recruitment.
*About the undefined amount of time character replacement:hands down the NPC. Firstly because I don't feel like I could do justice to another PC's standards, and not so recently got into a game where I took upon an NPC turned PC with nice results. Secondly because motherf$#*ing throwing weaboo fightan magic. Seriously, sounds great.
*About the later PC to use:I can't say I wouldn't like to keep the NPC if both the party/DM and me are okay with it, but my idea would be a "priestly" techsmith.
Allow me to explain... when the magic and Godsabandoned, a small subsect of a Knowledge God turned its sight to the deific beings that never abandoned humankind, always there to help: the machines.
With half-religious half-mad tinker reverence, they maintain, build and use technology to help the wayward sons of the Machine Spirit.
Off the top of my head, the character would be a novice regarding inner rankings of the cult. A naive young guy with more intention to help than common sense. Complete with failing to explain stuff to non techies and resuming it as "...That is not for you to know. The Machine Spirit wishes it like that. Sorry."
For that concept, tho, I'd like to use the 3pp Machinesmith which may or may not be allowed. Failing that I have a couple other concepts I can briefly run you through.
Also rolling stats, because rolling is life. Rolling is love.
Statty stat, where you at?: 3d5 + 8 ⇒ (4, 2, 1) + 8 = 15 14
Statty stat, where you at?: 3d5 + 8 ⇒ (2, 4, 1) + 8 = 15 14
Statty stat, where you at?: 3d5 + 8 ⇒ (5, 5, 1) + 8 = 19 18 -Jackpot!-
Statty stat, where you at?: 3d5 + 8 ⇒ (4, 2, 4) + 8 = 18 16
Statty stat, where you at?: 3d5 + 8 ⇒ (5, 2, 4) + 8 = 19 17
Statty stat, where you at?: 3d5 + 8 ⇒ (5, 1, 1) + 8 = 15 14
| Gralin |
okay i want to anounce that i have A LOT of hp, but as a kineticist i will lose that quickly... every burn i take is 1 nonlethal damage per hit dice, so that's 9 nonlethal for every burn I take, and I can't loose the burn unless I rest.
so you don't need to worry that I'm overpowered... because i could knock myself out simply by using my powers :P
I have 106 HP, but I can have up to 72 nonlethal Damage that cannot be removed til I rest and I'm a close quarters build.
| Gralin |
well here is a backstory, assuming the party will have enough money for a ring of subsistence and a hat of disguise.
every time they put her in the arena, she was hurt or pained in some way. It made her angry. the way they abused her and reveled in her pain...it all made her more mad...
one day she found she had power over more than just fire... she had wind as well. she could move the air itself... and out of everything... fire giants weren't immune to wind... she staged a great escape. using her powers, she freed herself and several other slaves. In the resulting chaos she escaped with two other slaves, another gnoll and a half orc...
the dessert was brutal. they walked for days and found no food or water... then one day the other gnoll, a male, became feral, he killed and ate the half-orc, but he stood no chance against Gralin... who roasted his body before he even got close... but now she was alone... not giving up, she ate the dead half-orc and took her stuff. she found a hat that made her change appearance... and a ring as well... a ring that removed her thirst and hunger. A day later she found an oasis... or really it was a well and an abandoned farm...she made her self home there...now that is where she resides... alone.
| Sundakan |
I may not have been clear. It could be days, weeks, or maybe even a month before they get out of this pyramid. You will have plenty of time to build your character during that period if you are chosen.
In the meantime, feel free to toss me ideas for characters, get the basics of building done with the rules already provided, and (especially) provide me a sample of your roleplaying.
I see no real reason to answer detailed charop questions when they won't be relevant for a week+ from now, unless it is something that would absolutely change your character concept to know (and frankly, if the loss of two cheap magic items would, it's not a strong concept).
I'll be leaving this open until Monday. When Monday? Not sure. Probably not before noon EST, but who knows. Maybe I'll wake up at 8 AM and see something cool and pick that on the spot.
*About the undefined amount of time character replacement:hands down the NPC. Firstly because I don't feel like I could do justice to another PC's standards, and not so recently got into a game where I took upon an NPC turned PC with nice results. Secondly because motherf#%!ing throwing weaboo fightan magic. Seriously, sounds great.
She's pretty cool. I only have a very rough outline for what she can do, since I usually see no need to fully flesh out NPCs that will be around for only a short time, so that will leave you room to basically build her yourself within those constraints if you want. I basically know what her Dex and Con is, her prepared Maneuvers, weapon, and that she has Perception.
*About the later PC to use:I can't say I wouldn't like to keep the NPC if both the party/DM and me are okay with it, but my idea would be a "priestly" techsmith.
Allow me to explain... when the magic and Gods abandoned, a small subset of a Knowledge God turned its sight to the deific beings that never abandoned humankind, always there to help: the machines.
With half-religious half-mad tinker reverence, they maintain, build and use technology to help the wayward sons of the Machine Spirit.
Off the top of my head, the character would be a novice regarding inner rankings of the cult. A naive young guy with more intention to help than common sense. Complete with failing to explain stuff to non techies and resuming it as "...That is not for you to know. The Machine Spirit wishes it like that. Sorry."
I think this would fit right in pretty well, and sound slike it'd be fun. Gimme a taste of this guy.
For that concept, tho, I'd like to use the 3pp Machinesmith which may or may not be allowed. Failing that I have a couple other concepts I can briefly run you through.
I'm inclined to disallow the Machinesmith. Mostly because Thunderscape has whole classes that do each part of the Machinesmith but better.
EX the Steamwright covers both the Mobius Weapons AND Analyzer portions of the class. Meaning you can have both at the same time. And I think it can dabble a bit in the Constructor portion as well. You can get fun stuff like grenade launchers and flamethrowers here.
The Mechamage covers the Mechanus portion, and has a higher level of effective spellcasting (technically it is for real spells, but the Thunderscape casters I'm refavoring to be similar to the Machinesmith here). And full Animal Companion progression, plus other goodies for your golem.
If you look at them and still think the Machinesmith is better though, more power to you.
| Gralin |
well I know that, and i will be finely tuning this character... unless I am not pick in which case I will simply re-purpose her :P But don't take this as a full submission. I understand that it will be months, and I will use those months to create a character worth playing :)
as for what I'd play until then, I'm up for anything as long as I'm not a goody two shoes.
| EmissaryOfTheNorth |
I won't lie to you, Sundy, but there are two very explicit reasons I like the Machinesmith -but I will look into the ones you mentioned because they sound fun, and really... the concept cam be dlne even with an alchemist if there were no 3pp allowed-
And those reasons are motorcycles -Folded Horse Gadget- and chainswords -slight refluff of the Razor Saw gadget cjosen as base for Mobious Weapon-
But as I said, I'll look around your suggestions and present a full fledged and nice concept. Hell, I may even think of a name.
| Sundakan |
You want motorcycles? There is an entire vehicle dedicated CLASS in Thunderscape called the Thunder Scout.
And I mean legit motorcycles. The Monk rides one.
Chainswords require a bit of fiddling. Thunderscape was too busy adding stuff like the "Magmaxe" to make one. =)
The Warder we used to have used to use a chainsaw (from the Technology Guide) though.
| Ashe |
3d5 + 8 ⇒ (4, 4, 2) + 8 = 18
3d5 + 8 ⇒ (1, 3, 4) + 8 = 16
3d5 + 8 ⇒ (5, 1, 2) + 8 = 16
3d5 + 8 ⇒ (5, 1, 4) + 8 = 18
3d5 + 8 ⇒ (3, 5, 5) + 8 = 21
3d5 + 8 ⇒ (1, 4, 4) + 8 = 17
16, 15, 15, 17, 18, 16
I would be interested in running the Psi Warrior, My character will be similarly themed but probably a Soul Knife, maybe with a few levels of Psi Warrior.
I post often and play in a handful of games. A bunch have died but not becuase of me. I have a 3 year game and a 2 year game so being committed is not a problem. Thanks.
| Sundakan |
So, for now, I am going to pick Emissary as the replacement. He's been the most active in the thread so far, and he's a known quantity to me as far as posting style and frequency.
That said, given some of the interesting concepts thrown around (and posers I've wanted to play with) I do plan to re-open this recruitment once the party returns to civilization and take one more player, so if you think you'll still be interested tentatively a month from now, go ahead and work on your characters. If not, I understand.