
avr |

There's a lower level spell in a module, Apparent master. The text there implies that skills won't do - there's a magical bond involved.

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If the construct happens to be a robot there are Infuse Robot and Rebuke Technology.
The Robojack item and the Technomancer Command Robot ability are also both applicable.

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There's a lower level spell in a module, Apparent master. The text there implies that skills won't do - there's a magical bond involved.
That spell doesn't appear to have a solution to most golems' magic immunity, since it allows spell resistance.

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Are there any skills that could be used to take control of(ie; hack) a construct. Could you use bluff, disguise and/or umd to command a construct to obey you? How about spells?
There is a Ranger Archetype in People of the River which gives a variant of Wild Empathy called "Reprogram" which essentially allows diplomacy with constructs. It's actually a pretty cool class archetype.
Otherwise, no on mindless constructs. Robot subtype constructs have INT scores, so could potentially be reasoned with.
Beyond that, the above mentioned Impossible Bloodline and the spells listed above could work.

Apraham Lincoln |

Greater Object Possession also allows construct hacking and come online quicker for psychics as a level 6 spell than control construct