Molthune and the PC's


Ironfang Invasion


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What is the word on playing Molthune Veterans or aligned Mercenaries in this AP? While I'll probably end up running this AP for my group I'm wondering if the AP would even support Molthuni characters.

I'm about to run the Fangwood Keep Module and was hoping that Ironfang Invasion would borrow the Either side start or even a Christmas Truce style team up.

Does abybody else even want to play a character Molthune or am I way out in the boonies by myself on this one?


I have a Molthune born Alchemist (Grenadier) in mind for this module...so you are not alone on that front.

Liberty's Edge Developer

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There is a campaign trait for playing a Molthuni stuck behind Nirmathi lines for whatever reason (deserter, spy, smuggler, sympathizer, ect), but beyond that the assumption is that the PCs are Nirmathi or largely unaligned with regards to the war.

You can certainly rework the campaign to suite a Molthune party, but it could require extensive work or a large amount of narrative hand-waving, as most of the campaign is set far beyond the Molthune border, and deals with organizations (such as the Chernasardo Rangers and the dwarves of Kraggodan) that are hostile to Molthune.


Crystal Frasier wrote:

There is a campaign trait for playing a Molthuni stuck behind Nirmathi lines for whatever reason (deserter, spy, smuggler, sympathizer, ect), but beyond that the assumption is that the PCs are Nirmathi or largely unaligned with regards to the war.

You can certainly rework the campaign toh suite a Molthune party, but it could require extensive work or a large amount of narrative hand-waving, as most of the campaign is set far beyond the Molthune border, and deals with organizations (such as the Chernasardo Rangers and the dwarves of Kraggodan) that are hostile to Molthune.

Thank you Crystal, this helps immensely.

I was hoping for some sort of trait like that. I don't think I'll rewrite the campaign for Molthune but you never know, I'm looking foward to it never the less.

Liberty's Edge Developer

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NP. I'm a big fan of Molthune as well, and think the "developing, would-be superpower balancing public good vs. economic gain" angle has a lot of fun potential. Sadly, that's not something we had the room to play with in this AP.


Is Molthune totally irrelevant to this AP?


Crystal Frasier wrote:
NP. I'm a big fan of Molthune as well, and think the "developing, would-be superpower balancing public good vs. economic gain" angle has a lot of fun potential. Sadly, that's not something we had the room to play with in this AP.

Yeah, seeing pragmatic centralization and authority vs benevolent anarchy and individualism would be a pretty interesting physical and ideological conflict. Oh well.

The Exchange

Like all adventures, you can modify it more with side quests that can involve Molthune. That is the great part about APs. I love taking the core that the wonderful authors write and enhance it to how I see the world of Golarion in my campaigns. It makes it even more fun.

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