Season 8 Crafting rules


Pathfinder Society

The Exchange

Given that the Campaign Clarifications (and Word for word in Additional Resources) says:

Page 103—Gunsmithing does not grant the ability to craft firearms, ammunition, or black powder. Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy]) at the listed price, but does not grant a discount on the purchase of any firearm. Resold items gained through this feat are worth half the actual cost paid, not half the regular market value for the item. No PC can purchase a gun without this feat, even if they possess the Amateur Gunslinger or Exotic Weapon Proficiency (firearm) feat.

And the season 8 Guide in Appendix 1-Character Creation Section 8- Skills says:

Ranks assigned to Craft skills are used only to perform
Day Job checks, not to craft mundane items, with the
following exceptions.
• Alchemists can use Craft (alchemy).
• Gunslingers can use Craft (gunsmithing).
• Investigators can use Craft (gunsmithing).

My question is what can gunsmiths craft?

Grand Lodge 5/5

I would assume that the "crafting" would be exactly what's in additional resources. I think they would clearly state it if it were otherwise.

1/5

Given that both both Gunslingers & Investigators should probably have Craft (alchemy) listed rather than gunsmithing, it looks to me like the intention was to open up alchemical crafting to those to classes as well as the alchemist.

Liberty's Edge 4/5

One would assume Gunsmithing was to repair a damaged firearm from misfire damage, if such a thing can actually happen in PFS. I can't think of any other mundane item that could be made.

An Alchemist crafting Ghost Salt would be my new best friend. Half price other mundane alchemical items are just nice to have.

3/5

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"Gunsmithing does not grant the ability to craft firearms, ammunition, or black powder. Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy]) at the listed reduced price, but does not grant a discount on the purchase of any firearm. Resold items gained through this feat are worth half the actual cost paid, not half the regular market value for the item. No PC can purchase a gun without this feat, even if they possess the Amateur Gunslinger or Exotic Weapon Proficiency (firearm) feats." - Additional Resources.

As a side-note, because its not clearly explained in the blurb, but the reduced cost for ammo is 1/10 the price. Nefreet posted a handy cost chart here.

1/5

EricMcG wrote:
Half price other mundane alchemical items are just nice to have.

One third price for alchemical item creation

1/5

EricMcG wrote:
One would assume Gunsmithing was to repair a damaged firearm from misfire damage,

That's done using the Gunsmithing feat, not a Craft skill

Shadow Lodge

There actually is no Craft (gunsmithing) skill, at least not one that is defined as being able to craft anything.

Sczarni 5/5 5/55/5 ***

1 person marked this as a favorite.
TechGnosis wrote:
Nefreet posted a handy cost chart here updated here.

=)

1/5

Craft(gunsmithing) should be craft(alchemy). Tonya clarified that in the thread about the season 8 guide.

The Exchange

Jessex wrote:
Craft(gunsmithing) should be craft(alchemy). Tonya clarified that in the thread about the season 8 guide.

Could you post a link to it? I can't seem to find it.

Thanks.

Sczarni 5/5 5/55/5 ***

Wait. Was anyone seriously thinking this was more than a simple typo?

Shadow Lodge

Considering that:

A. For the investigator getting Craft (gunsmithing) to be a copy/paste error (as several people have suggested), there has to be somewhere to copy from.

and

B. The gunslinger has never been particularly associated with Craft (alchemy) for anything other than alchemical cartridges, which:

    1. Only requires one rank
    2. Doesn't require a skill check
    3. Falls under the Gunsmithing feat
    4. Is explicitly called out under both the Additional Resources and the Campaign Clarifications documents as not allowing actual crafting, but rather purchasing said items at the same price it costs to craft them

Yeah, that would imply they were trying to do something with Craft (gunsmithing) and gunslingers, but it's not entirely clear what.

5/5 5/55/55/5

2 people marked this as a favorite.
Nefreet wrote:
Wait. Was anyone seriously thinking this was more than a simple typo?

Hello! And welcome to the forums. You'll find all of the information you need in the guide to organized pla..

*ow ow ow ow kidding ow ow ow...are you sure you're not part woodpecker?*

1/5

SCPRedMage wrote:

B. The gunslinger has never been particularly associated with Craft (alchemy) for anything other than alchemical cartridges, which:

    1. Only requires one rank
    2. Doesn't require a skill check
    3. Falls under the Gunsmithing feat
    4. Is explicitly called out under both the Additional Resources and the Campaign Clarifications documents as not allowing actual crafting, but rather purchasing said items at the same price it costs to craft them

Yeah, that would imply they were trying to do something with Craft (gunsmithing) and gunslingers, but it's not entirely clear what.

Or possibly trying to get Gunslingers to put more than 1 rank into Craft(Alchemy)?

Shadow Lodge

Andy Brown wrote:
SCPRedMage wrote:

B. The gunslinger has never been particularly associated with Craft (alchemy) for anything other than alchemical cartridges, which:

    1. Only requires one rank
    2. Doesn't require a skill check
    3. Falls under the Gunsmithing feat
    4. Is explicitly called out under both the Additional Resources and the Campaign Clarifications documents as not allowing actual crafting, but rather purchasing said items at the same price it costs to craft them

Yeah, that would imply they were trying to do something with Craft (gunsmithing) and gunslingers, but it's not entirely clear what.

Or possibly trying to get Gunslingers to put more than 1 rank into Craft(Alchemy)?

To what end would anyone want to incentivize that? Besides, gunslingers tend to be strapped for skill points, anyways, and should probably be investing them into things that are more likely to come up during play.

1/5

SCPRedMage wrote:
Andy Brown wrote:
Or possibly trying to get Gunslingers to put more than 1 rank into Craft(Alchemy)?
To what end would anyone want to incentivize that? Besides, gunslingers tend to be strapped for skill points, anyways, and should probably be investing them into things that are more likely to come up during play.

Day Job rolls?

I'm just trying to guess what campaign management are thinking, same as everybody else.

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