Thek Blacktalon
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| 13 people marked this as FAQ candidate. 2 people marked this as a favorite. |
How does this archetype and the fourth level Animal domain power interact if both are selected? The hunter animal companion text includes this line:
"If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the companion's statistics and abilities."
From this line, it could be interpreted that the class has companion progression at Inquisitor Level + Inquisitor Level-3. In this case, do the two sources stack? If not, does the fourth level domain power just not work?
The other class I can think of that combines animal companions and domains is the divine hunter. Their domain section includes this:
"If the divine hunter selects the animal domain, she does not gain a second animal companion upon reaching an effective cleric level of 4th. When the divine hunter would gain that ability, her animal companion instead gains two ability score increases (gaining +1 to two different ability scores or +2 to one ability score). If her animal companion dies or is released, when she gains a new one, it benefits from this ability score increase."
This was omitted from the inquisitor archetype, but it seems like it probably should have been included.
Weirdo
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The other class I can think of that combines animal companions and domains is the divine hunter. Their domain section includes this:
Quote:"If the divine hunter selects the animal domain, she does not gain a second animal companion upon reaching an effective cleric level of 4th. When the divine hunter would gain that ability, her animal companion instead gains two ability score increases (gaining +1 to two different ability scores or +2 to one ability score). If her animal companion dies or is released, when she gains a new one, it benefits from this ability score increase."This was omitted from the inquisitor archetype, but it seems like it probably should have been included.
Certainly seems like a fair way to handle it in a home game in lieu of official response.
| Java Man |
Thek Blacktalon wrote:Certainly seems like a fair way to handle it in a home game in lieu of official response.The other class I can think of that combines animal companions and domains is the divine hunter. Their domain section includes this:
Quote:"If the divine hunter selects the animal domain, she does not gain a second animal companion upon reaching an effective cleric level of 4th. When the divine hunter would gain that ability, her animal companion instead gains two ability score increases (gaining +1 to two different ability scores or +2 to one ability score). If her animal companion dies or is released, when she gains a new one, it benefits from this ability score increase."This was omitted from the inquisitor archetype, but it seems like it probably should have been included.
I whole heartedly concur.
Julien Dien
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Although the FAQ indicated that "The design team discourages players from having more than one companion creature at a time","discourage" is not "forbid". I want to find a FAQ or a designer's to forbid my PC get 2 Animal Companions from Sacred Huntsmaster with Animal Domain for a long time, but never got it.
Julien Dien
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I got an FAQ from PFS, It indicates that only one companion can be used in combat.
How many animals and companion creatures can I have at any given time?
At the beginning of each adventure, you may select one companion creature to be your active pet. This creature may be a class-granted creature, such as an animal companion, familiar, eidolon, or phantom, or it may be a creature that you purchase, such as a combat-trained bison. This creature may participate fully in combat, skill checks, and other challenges in the scenario. In addition to the active pet, you may bring up to two additional creatures. The first is a mount or beast of burden, such as a horse or mule, which may only take move actions. The second is a familiar or mundane pet that does not participate in combat or other challenges. Such familiars grant their basic special ability, such as a bat's +3 bonus on Fly checks, the Alertness feat, and access a witch's spells. They do not grant other bonuses, such as a wysp's resonance ability (Pathfinder Roleplaying Game: Bestiary 5 282).
Name Violation
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I got an FAQ from PFS, It indicates that only one companion can be used in combat.
** spoiler omitted **
but that FAQ is only relevant to PFS, not the have as a whole. That's because PFS specifically limits how many things a player can control at once, but it's not a rule anywhere else.
Taja the Barbarian
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Julien Dien wrote:I got an FAQ from PFS, It indicates that only one companion can be used in combat.
** spoiler omitted **
but that FAQ is only relevant to PFS, not the have as a whole. That's because PFS specifically limits how many things a player can control at once, but it's not a rule anywhere else.
Correct, this is a specific Organized Play restriction (basically to avoid one player taking too much table time to resolve the actions of their army of minions).