| Chess Pwn |
So in HALLOWED NECROMANCER it gets positive touch, which lets it cast cure spells but only to harm undead.
in it it says,
A number of times per day equal to 3 + her Intelligence modifier, when
she spontaneously casts a cure spell, she can either turn the
effect into a ray and increase the range to close or remove
the Will save but deal half the normal amount of damage
Saving Throw Will half
So is this really saying that 3+int I can choose to have enemies auto-succeed their will save?
EDIT:
In the HAUNT COLLECTOR Occultists, can it select the same spirit multiple times? and if so, do the seance bonuses stack?
| Buri Reborn |
So in HALLOWED NECROMANCER it gets positive touch, which lets it cast cure spells but only to harm undead.
in it it says,
Quote:
A number of times per day equal to 3 + her Intelligence modifier, when
she spontaneously casts a cure spell, she can either turn the
effect into a ray and increase the range to close or remove
the Will save but deal half the normal amount of damagecure light wounds wrote:Saving Throw Will halfSo is this really saying that 3+int I can choose to have enemies auto-succeed their will save?
Well, to be pedantic, there is no will save per the ability. You simply automatically do half damage. If it helps you reason through it by just reading the spell and assuming they save, the result is the same.
| Plausible Pseudonym |
Chess Pwn wrote:It's a wizard archetype. It can spontaneously cast cure spells, but only to harm undead, it cannot heal living.The Raven Black's explanation seems to make most sense, then.
The author mistakenly believing inflict/cure spells are Will negates is what makes most sense to me.
I made a potential errata thread to compile issues for future FAQ treatment and 2nd printing corrections. I included this one.
| Buri Reborn |
The author mistakenly believing inflict/cure spells are Will negates is what makes most sense to me.
I made a potential errata thread to compile issues for future FAQ treatment and 2nd printing corrections. I included this one.
If that's the case, I'd wonder what the point of the ability is at all. It's clearly a "regardless of defenses, you do something to the target" ability.
| Plausible Pseudonym |
Are you missing the change to close range as a ray, that you must make an attack roll?
No one is missing that. The options are (1) ranged touch attack (and regular save Will half) or (2) touch attack but with a guarantee of half damage, no save is rolled. The problem is that (2) is a negative, you are always guaranteed half damage if you hit, so why give up the save and the possibility of full damage?
| KainPen |
I think where it says "or" option 2 it really should say "and" option 2.
that makes more sense and balancing option to me. there should be no option 2. you basically trade the save and the ability of missing with the attack and keeping your charge for not having to be in melee range ready to revive a full attack after you attack.
edit looking at the full txt of the whole thing, I think the intent was positive touch the ability to spontaneously cast was meant to be limited number times of day. with the option of change the spell into ranged touch that does half damage. it also gives you improved critical with these spells.