Help with an evil build


Advice


Hello everyone,

So there I was, setting up a character for the Hell's Vengeance adventure path, tinkering on an Infiltrator Inquisitor with the conversion domain. You know: to get an ungodly amount of diplomacy and bluff, while using Charisma as a dump stat. As I was trying to figure out how to roleplay someone with a low charisma, but very high diplomacy, I asked a friend for advice and one of the suggestions he came up, was that the character would have a pet deaf-mute undead halfling child slave, heavily tattooed, follow him around everywhere. With plenty of scars and stiches, so that it was apparent that more than one halfling child died “making” the poor creature.

After blinking in shocked silence for a minute, I started laughing nervously in disbelieve for a while. But then it stuck... and I can't get it out of my head, because of the sheer disturbing, evil brilliance of the idea.

Now, I'm asking you guys for advice how best to build this into my character mechanics. What kind of feats/dips/spells/familiar archetypes/whatever would translate this concept into a fun and effective addition to my character?

What I'm looking for:
Suggestions, advice, constructive criticism and creatively thinking with me to make this work, further suggestions how to synchronize it with an archery or two-handed build.

What I'm not looking for:
Telling me it is not worth it, telling me I shouldn't do it, cramping my style.

What I want to work with:
My original idea was to play as an Aasimar Inquisitor, either archer or two-handed build, I had yet to decide. Now I would love to incorporate this disturbing concept into the character, but if you really have a great idea, I'd be willing to change my class or possibly race to consider it. (for example, I looked into some alchemist archetypes, but I really don't "get" the alchemist class)


Danny de Haseth wrote:

Hello everyone,

So there I was, setting up a character for the Hell's Vengeance adventure path, tinkering on an Infiltrator Inquisitor with the conversion domain. You know: to get an ungodly amount of diplomacy and bluff, while using Charisma as a dump stat. As I was trying to figure out how to roleplay someone with a low charisma, but very high diplomacy, I asked a friend for advice and one of the suggestions he came up, was that the character would have a pet deaf-mute undead halfling child slave, heavily tattooed, follow him around everywhere. With plenty of scars and stiches, so that it was apparent that more than one halfling child died “making” the poor creature.

After blinking in shocked silence for a minute, I started laughing nervously in disbelieve for a while. But then it stuck... and I can't get it out of my head, because of the sheer disturbing, evil brilliance of the idea.

Now, I'm asking you guys for advice how best to build this into my character mechanics. What kind of feats/dips/spells/familiar archetypes/whatever would translate this concept into a fun and effective addition to my character?

What I'm looking for:
Suggestions, advice, constructive criticism and creatively thinking with me to make this work, further suggestions how to synchronize it with an archery or two-handed build.

What I'm not looking for:
Telling me it is not worth it, telling me I shouldn't do it, cramping my style.

What I want to work with:
My original idea was to play as an Aasimar Inquisitor, either archer or two-handed build, I had yet to decide. Now I would love to incorporate this disturbing concept into the character, but if you really have a great idea, I'd be willing to change my class or possibly race to consider it. (for example, I looked into some alchemist archetypes, but I really don't "get" the alchemist class)

Some sort of modified flesh golem? Maybe attaching the young template thrice. (Since Halfling children are tiny)


Do the undead lord, unless you are PFS, you get a corpse companion and you can just make it a halfling zombie


The simplest way would be to have another player play said halfling as their character. Otherwise we're delving into needing things like leadership, which your level 1 character obviously can't have so that's a no. Really, any feat based option is impossible at level 1.

Also of course the real question isn't whether you "want" this, it's if your DM is fine with it.

That said, the Corpse Companion of the Undead Lord Cleric may well be your best possible option since they do gain the abiltiy at level 1. So Ideally you'd dip Undead Lord, then go Inquisitor for the rest.


I don’t think that this really fits in with the idea of an infiltrator inquisitor. The whole idea behind an infiltrator is that they can successfully pretend to be another alignment. The only way I can see this working is by completely changing your class. As Young Nasty Man suggested the undead lord would probably work best.

I am also not sure how this fits into roleplaying a character with a low CHA with good social skills. I see this type of character as the person who has no real interest in people and who is normally very antisocial. But when they want something form someone know exactly how to manipulate them to get what they want. They are not naturally charming and likeable, rather they are normally rude boorish and completely uninterested in other people’s feelings. It takes conscious effort for them to manipulate people, but they are extremely good at it.

Since your ability with social skills is also part of your inquisitor class abilities they also divinely inspired. When you speak you channel your deity into your words and become the voice of God. It does not matter that you are a sniveling little bastard who people normally ignore and avoid. When you speak people listen and believe. This only goes to prove that you really are special and increases your arrogance (another reason for the low CHA).


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Divine scroll of Animate Dead Lesser costs only 175gp. Might not be available at character creation but probably after your first adventure. Until then you could just carry his body around slung over your shoulder. With a little UMD literally anyone can use it. As for incorporating into the build; flank buddy, weapon sheathe/quiver(he got dr, he'll be fine), pack mule.

For a scaling undead I would probably play a cleric though not necessarily undead lord. As above use the scroll to get your kid as soon as possible. Starting at 5th level I would advance with as a necrocraft adding more and more halfling kids


MageHunter wrote:


Some sort of modified flesh golem? Maybe attaching the young template thrice. (Since Halfling children are tiny)

I was thinking of simply using the monkey familiar stats, but RPing it as some sort of flesh golem.


Young Nasty Man wrote:
Do the undead lord, unless you are PFS, you get a corpse companion and you can just make it a halfling zombie

Ooh, thanks for pointing this archetype out. I'll look into it.


Heretek wrote:

The simplest way would be to have another player play said halfling as their character. Otherwise we're delving into needing things like leadership, which your level 1 character obviously can't have so that's a no. Really, any feat based option is impossible at level 1.

Also of course the real question isn't whether you "want" this, it's if your DM is fine with it.

That said, the Corpse Companion of the Undead Lord Cleric may well be your best possible option since they do gain the abiltiy at level 1. So Ideally you'd dip Undead Lord, then go Inquisitor for the rest.

I haven't thought about that... I'll throw it into the group and see if anyone bites.

If I start with two feats, I can take Eldritch hertiage: arcane and start with a wizard's arcane bond. It is possible, just not with an Aasimar unfortunately.

Don't worry about the DM: that is my job. :)


Mysterious Stranger wrote:
I don’t think that this really fits in with the idea of an infiltrator inquisitor. The whole idea behind an infiltrator is that they can successfully pretend to be another alignment. The only way I can see this working is by completely changing your class. As Young Nasty Man suggested the undead lord would probably work best.

I think it works perfectly with the Infiltrator inquisitor. That is what I'd use his ungodly amounts of diplomacy and bluff for: the child was his only friend when they were both slaves of their former, cruel master. But the day before they would make their escape, their master did things to Ichabod and... he was never the same again. He'd hoped the Glorious Reclamation would serve justice to all the former slave masters, that is why he'd come to join them.

Besides, the DM and I can work out the details of the creature: homunculus, flesh golem, undead, or simply a brainwashed halfling slave. I was thinking of just using monkey familiar stats. And in the worst situation, I could lock him up in my tavern room or something, keep it a dirty secret for the Glorious Reclamation to find out.

Mysterious Stranger wrote:


I am also not sure how this fits into roleplaying a character with a low CHA with good social skills. I see this type of character as the person who has no real interest in people and who is normally very antisocial. But when they want something form someone know exactly how to manipulate them to get what they want. They are not naturally charming and likeable, rather they are normally rude boorish and completely uninterested in other people’s feelings. It takes conscious effort for them to manipulate people, but they are extremely good at it.

You don't see it, but then you do see it? Walking around with a smelly, undead, tattooed slave-like creature is quite antisocial and one who does that would seem to have no real interest in people. (your words) It would be just him and his slave, the rest of the world can stuff it. Unless he wants something from the rest of the world: then the manipulation game starts.

Mysterious Stranger wrote:


Since your ability with social skills is also part of your inquisitor class abilities they also divinely inspired. When you speak you channel your deity into your words and become the voice of God. It does not matter that you are a sniveling little bastard who people normally ignore and avoid. When you speak people listen and believe. This only goes to prove that you really are special and increases your arrogance (another reason for the low CHA).

Good one! I've seen many explanations for low CHA, high socials, but not this one before. Thanks!


Dastis wrote:

Divine scroll of Animate Dead Lesser costs only 175gp. Might not be available at character creation but probably after your first adventure. Until then you could just carry his body around slung over your shoulder. With a little UMD literally anyone can use it. As for incorporating into the build; flank buddy, weapon sheathe/quiver(he got dr, he'll be fine), pack mule.

For a scaling undead I would probably play a cleric though not necessarily undead lord. As above use the scroll to get your kid as soon as possible. Starting at 5th level I would advance with as a necrocraft adding more and more halfling kids

Thanks for the tip! This certainly removes a lot of the headaches re: feats, fips, scaling, etc. I might consider this!


Inquisitors don’t have animate dead on their spell list, and UMD is not a class skill and worse yet is a CHA based skill. This means that you are going to have someone else animate the corpse. It will also mean that the undead is not scaling as you level up. Pretty much by the time you can afford it, it will too frail to be of any use.

If you modified it so that instead of following you around it were hidden away somewhere to “keep your friend safe” it could work better. Think of Norman Bates mother in Psycho. It does not even have to be undead to work It could be a corpse that you keep hidden away, but think is still alive. Latter when you get money you could have it animated.

You could even use it as your link to your deity. You go to it for advice and to get instructions from your deity as to what you are supposed to be doing. In your mind your friend is still alive but in reality it is a lifeless corpse, that you latter have animated. Even though you have it animated you will never admit that you did. As far as you are concerned it is alive. This means you are basically insane, but can cover it up so no one knows.


Thank you all for the advice!

Some sad news: the friend who made the suggestion in the first place, suddenly passed away last sunday at the age of 34. We are all still in shock, but one player of our group, who was going to play a rogue, has decided he will play the Halfling, in our friend's memory. Thank you Heretek, for making the suggestion to have a PC play the Halfling.

Kind regards,
Danny


Danny de Haseth wrote:

Thank you all for the advice!

Some sad news: the friend who made the suggestion in the first place, suddenly passed away last sunday at the age of 34. We are all still in shock, but one player of our group, who was going to play a rogue, has decided he will play the Halfling, in our friend's memory. Thank you Heretek, for making the suggestion to have a PC play the Halfling.

Kind regards,
Danny

I'm so sorry for your loss.

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