Thank you all for the advice! Some sad news: the friend who made the suggestion in the first place, suddenly passed away last sunday at the age of 34. We are all still in shock, but one player of our group, who was going to play a rogue, has decided he will play the Halfling, in our friend's memory. Thank you Heretek, for making the suggestion to have a PC play the Halfling. Kind regards,
Here are some random tips that worked with me, see if there is anything you like: * On of the most memorable Paladins a friend of mine played, as grumpy and in a constant bad mood. Sure, he was lawful good, sure he helped the community when in need, but that didn't stop him from deriding our rogue for doing stupid shit, having one-night stands with the local tavern whench, interrupting PCs when they were talking, or complaining about the tasteless food. Being Lawful Good doesn't mean you are a bland, goody-person who helps everyone and likes it. You can have character, likes and dislikes, "bad" personality traits, etc. * Pick an easy to remember gimmick and use it as an anchor, a go-to. One of my characters always chewed on an unlit cigar. Whenever I was in doubt on what to do: I simply stated he chewed on his cigar, or moved it from corner of his mouth to another. Stating such an IG action out loud, helped me to "pull me back" into character. It reminded me what kind of character I was wanting to play. The cigar-cheweing statements were soon followed by other, more in-depth IG roleplay statements and actions. It also gives you a bit of time to think, when you feel pressured to make something up on the fly. * Steal. Shamelessly steal from movies, books, even actual persons. You could base your character off of the other players in the group, or even the DM! :) I had one character based off Tom Waits, when I was heavily listening to his music. Easy to remember. * You don't have to be IC all the time. If you are at loss of words, instead of giving an inspiring speech, you can simply say you are giving an inspiring speech, and then ask the DM what roll to make. I find this perfectly acceptable, especially when you are roleplaying as something you are not. (Roleplaying a chatterbox when you are an introvert, for example). Oh, and play out your failed rolls as well. Say you roll a natural one for that "inspiring speech"? Think of ways to play that out. Maybe you told the townsmen to quit being pussies because their firstborn were kidnapped? And own up to your failures, make them part of your character. * Don't try too much. If you write a 10-page background story, list several quirkcs and drawbacks, base it off two movie characters, etc. You might end up forgetting. Or maybe you were tired and didn't feel like RPing much that evening. Nobody gets goot at roleplaying overnight and taking small steps is the way forward, in my opinion. * In one group I played with, we installed the rule that ALL talk was IC talk. Unless obviously a rules question, but in the end, the DM was the final judge, so if you disrupted gameplay with needless banter, the DM would have the NPCs react confused to such banter. Maybe harsh, maybe it could work well with your group?
Dastis wrote:
Thanks for the tip! This certainly removes a lot of the headaches re: feats, fips, scaling, etc. I might consider this!
Mysterious Stranger wrote: I don’t think that this really fits in with the idea of an infiltrator inquisitor. The whole idea behind an infiltrator is that they can successfully pretend to be another alignment. The only way I can see this working is by completely changing your class. As Young Nasty Man suggested the undead lord would probably work best. I think it works perfectly with the Infiltrator inquisitor. That is what I'd use his ungodly amounts of diplomacy and bluff for: the child was his only friend when they were both slaves of their former, cruel master. But the day before they would make their escape, their master did things to Ichabod and... he was never the same again. He'd hoped the Glorious Reclamation would serve justice to all the former slave masters, that is why he'd come to join them. Besides, the DM and I can work out the details of the creature: homunculus, flesh golem, undead, or simply a brainwashed halfling slave. I was thinking of just using monkey familiar stats. And in the worst situation, I could lock him up in my tavern room or something, keep it a dirty secret for the Glorious Reclamation to find out.Mysterious Stranger wrote:
You don't see it, but then you do see it? Walking around with a smelly, undead, tattooed slave-like creature is quite antisocial and one who does that would seem to have no real interest in people. (your words) It would be just him and his slave, the rest of the world can stuff it. Unless he wants something from the rest of the world: then the manipulation game starts. Mysterious Stranger wrote:
Good one! I've seen many explanations for low CHA, high socials, but not this one before. Thanks!
Heretek wrote:
I haven't thought about that... I'll throw it into the group and see if anyone bites. If I start with two feats, I can take Eldritch hertiage: arcane and start with a wizard's arcane bond. It is possible, just not with an Aasimar unfortunately. Don't worry about the DM: that is my job. :)
Hello everyone, So there I was, setting up a character for the Hell's Vengeance adventure path, tinkering on an Infiltrator Inquisitor with the conversion domain. You know: to get an ungodly amount of diplomacy and bluff, while using Charisma as a dump stat. As I was trying to figure out how to roleplay someone with a low charisma, but very high diplomacy, I asked a friend for advice and one of the suggestions he came up, was that the character would have a pet deaf-mute undead halfling child slave, heavily tattooed, follow him around everywhere. With plenty of scars and stiches, so that it was apparent that more than one halfling child died “making” the poor creature. After blinking in shocked silence for a minute, I started laughing nervously in disbelieve for a while. But then it stuck... and I can't get it out of my head, because of the sheer disturbing, evil brilliance of the idea. Now, I'm asking you guys for advice how best to build this into my character mechanics. What kind of feats/dips/spells/familiar archetypes/whatever would translate this concept into a fun and effective addition to my character? What I'm looking for:
What I'm not looking for:
What I want to work with:
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