Amulet of mighty fists and class ability based weapon buffs


Rules Questions

Scarab Sages

When I started looking for other posts, I came across the following consensus: an AoMF is a legal target for magic fang/and greater as it's essentially a counting as a weapon "target" for the spell(s). And yes, for only adding enhancement +'s in its case. I'm feeling that this should/would also extend to being a legal target for, say warpriest blessings, occultist transmutation implement: legacy weapon ability, and similar.

Does this sound reasonable?

Sczarni

The Amulet itself is not a valid target. It's a Wondrous Item, not a Weapon.

Your Unarmed Strikes and/or Natural Attacks are what you'd need to target.

Also, you posted in the Pathfinder Society forum. I'll go ahead and flag your post for the Rules Questions forum so it can get the attention it deserves.

Scarab Sages

But isn't that the point of the amulet, to be a single place (count as a weapon) to receive/allocate weapon buffs without having to individually hit each specific natural/unarmed weapon?

Thank you

Scarab Sages

No, the point of the amulet is to bestow whatever bonus or special ability it grants to your unarmed strikes or natural attacks. It has no effect on how other abilities interact with those attacks (other than the rules around stacking enhancement bonuses/special abilities).

Sczarni

It can be magically enchanted with most weapon enchantments. But that's about it.

It doesn't even count as a weapon for purposes of being "always available".


Y. Duskwalker wrote:

But isn't that the point of the amulet, to be a single place (count as a weapon) to receive/allocate weapon buffs without having to individually hit each specific natural/unarmed weapon?

Thank you

Its a focus for it putting it's effect on you, not other people putting an effect on you.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

How ever most people that need it have abilities that say your unarmed strikes count as both natural and manufactured weapons so those spells can just be cast on your hands ect.

Scarab Sages

Right, but in the case of natural weapons, it would require 2 or more castings (bite+ claw) to cover each natural weapon "type", if it has to be that specific, or am I wrong on that?
Edit: does the whole body count as 1 weapon for buffing, affecting all natural attacks at once?


Y. Duskwalker wrote:
Right, but in the case of natural weapons, it would require 2 or more castings (bite+ claw) to cover each natural weapon "type", if it has to be that specific, or am I wrong on that?

It's each weapon, not each weapon type. So if you had two claws and a bite you would need 3 castings of something like Magic Fang to cover them all.

Y. Duskwalker wrote:
Edit: does the whole body count as 1 weapon for buffing, affecting all natural attacks at once?

Not for natural attacks, but your whole body would be a target of something like Magic Fang if you wanted to enhance your unarmed strike.

Scarab Sages

You'd need a Greater Magic Fang to target all natural attacks. That limits the bonus to +1, though.

Grand Lodge

There are some effects that affect all weapons you are wielding. (Spell warrior skald, arcane strike, etc)


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Ferious Thune wrote:
You'd need a Greater Magic Fang to target all natural attacks. That limits the bonus to +1, though.

Right, but with unarmed strike you can just enchant "unarmed strike" with one big magic fang and then put your fingers in your ears and "lalalalla i'm not listening" to the logic of that if the monk has to punch and kick for some reason.

Silver Crusade

If you want all your natural weapons to benefit from greater magic fang you need several castings, alternatively spells likestrong jaw are an option.

Scarab Sages

Greater Magic Fang includes this line:

Greater Magic Fang wrote:
Alternatively, you may imbue all of the creature's natural weapons with a +1 enhancement bonus (regardless of your caster level).

So you have the option of a single casting affecting all of your natural attacks, just at the reduced level of only a +1.

As for unarmed strikes, I think there's some grey area, but BNW is probably right. Even with the grey area, if a GM limits Magic Fang to a single appendage, a Monk can make all of their flurry attacks with the same hand. Style Strikes get into whether something is a kick vs a punch, which does affect whether items like the Deliquescent Gloves apply, and might come into play in that situation. More commonly, though, I've just seen it hand waved on Monks and the +1 applies to everything.

There are also the Bodywraps of Mighty Strikes that you can pair with the amulet, but they are limited by your number of iterative attacks, so also not a good solution for a natural attack build.

And, you can throw into this the question of whether or not an Amulet of Mighty Fists that does not include a +1 makes your natural attacks count as magic. I don't know the answer to that, but with my natural attack Investigator, I usually assume it doesn't. Getting Agile was much more important to the build than overcoming DR/Magic, though, so I went that route.

Scarab Sages

I could see the allowance for it still counting as magic, if it follows the established ability: ki strike(magic) of monks, which, while not providing an actual +1, still let's them count for magic.

Would this (original question) be worth an faq/revision request? Or is there too much strong opposition to such an option?

Silver Crusade

Y. Duskwalker wrote:

I could see the allowance for it still counting as magic, if it follows the established ability: ki strike(magic) of monks, which, while not providing an actual +1, still let's them count for magic.

Would this (original question) be worth an faq/revision request? Or is there too much strong opposition to such an option?

You are essentially saying "Can I get a way for my occultist to add bane to his pounce kitty's amulet of mighty fists +1 ? ", so I really don't see it happening, those class abilities (Paladin bond, inquisitor bane and plenty of others) really are not supposed to be applied to several weapons at the same time.

The situation is pretty clear from a rules perspective, amulet of mighty fists (and similar items) is a wondrous item, now a weapon.

Scarab Sages

Actually, I'm asking about a natural weapons warpriest, but I can see where one might assume pounce kitty

The Exchange Owner - D20 Hobbies

Y. Duskwalker wrote:

Right, but in the case of natural weapons, it would require 2 or more castings (bite+ claw) to cover each natural weapon "type", if it has to be that specific, or am I wrong on that?

Edit: does the whole body count as 1 weapon for buffing, affecting all natural attacks at once?

You are wrong, no the whole body doesn't count for natural.

Silver Crusade

Y. Duskwalker wrote:
Actually, I'm asking about a natural weapons warpriest, but I can see where one might assume pounce kitty

The problem is, that both and other things like Eidolons with 10+ attacks are governed by the same rules, if something allows a warpriest to do this, it will also enable the others.

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