| Chess Pwn |
You add the damage to one of the blasts.
"Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. "
FAQ that show same rule.
| SiliconDon |
You add the damage to one of the blasts.
"Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. "
FAQ that show same rule.
The fact that this is specifically called out in the Intense Spells power would suggest that it is added in other situations where it is not called out.
Also, that FAQ is specifically for Sneak Attack, which is a whole other beast. In fact, it used to be the opposite, where you would apply Sneak Attack to multiple rays.
burkoJames
|
Since you want me too, ill cite what benefits the alchemical regent gets:
Doses 1 (10 gp); Spells evocation school
Effect +1 energy damage
A spell gets +1 energy damage. THats it. so Magic missle gets +1 damage applied to one missle.
It is no different from fireball, which would get +1 damage to its damage total. the problem you have is that magic missles are different attacks, where as fireball is an AOE.
it is similar to adding sneak attack to a spell's damage, you only get it once. otherwise you can get that damage multiple times on one target
| Arcwin |
Its much more effective I've found (if you want to be impressive magic-missle guy) to take the trait that lowers metamagic cost, and put the toppling spell metamagic on your missiles. Then each missile has a chance to trip the target, in addition to the damage it does. Costing an opponent actions is almost always better than costing them an extra hp or two. :)
| Java Man |
I have been happy with topplimg magic missiles up to level 13, so far, in RotRL, throwing a spread across a group of giants I thpically get at least one prone. The gettmg the chance to trip five different opponents is nice for a secomd level spell. Not an encounter ender, bit stromg for the resource consumption.