Magic Missile Added Damage


Rules Questions


1 person marked this as FAQ candidate.

How is added spell damage calculated when added to magic missile, such as through Elemental Spell + Black Powder? Does it add to each missile or to only one?

Please source all rulings related to your answer.


Please source your question. Are you referring to the Elemental Spell feat and blackpowder inquisition?


Sorry, the Black Powder Alchemical Reagent.

http://archivesofnethys.com/AlchemicalReagents.aspx


Well in this case it is +1 damage, not +1 per die, per target, per round, or per anything. So +1 damage to the total.


Okay, so how is that damage assigned?

Why is it different from Fireball?

Again, please cite a rule or ruling if available.


You add the damage to one of the blasts.

"Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. "

FAQ that show same rule.


The spell does 1 extra damage, fireball has 1 damage that it does to everything in range. Fireball does 5d6, so addign 1 is 5d6+1. MM does 1d4+1 * number of missiles, so adding 1 to that is (1d4+1 * number of missiles) +1


If I remember correctly, Force isn't an energy type, so there would be no additional damage with Magic Missile.


Chess Pwn wrote:

You add the damage to one of the blasts.

"Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. "

FAQ that show same rule.

The fact that this is specifically called out in the Intense Spells power would suggest that it is added in other situations where it is not called out.

Also, that FAQ is specifically for Sneak Attack, which is a whole other beast. In fact, it used to be the opposite, where you would apply Sneak Attack to multiple rays.

Scarab Sages

Since you want me too, ill cite what benefits the alchemical regent gets:

Quote:

Doses 1 (10 gp); Spells evocation school

Effect +1 energy damage

A spell gets +1 energy damage. THats it. so Magic missle gets +1 damage applied to one missle.

It is no different from fireball, which would get +1 damage to its damage total. the problem you have is that magic missles are different attacks, where as fireball is an AOE.

it is similar to adding sneak attack to a spell's damage, you only get it once. otherwise you can get that damage multiple times on one target


Its much more effective I've found (if you want to be impressive magic-missle guy) to take the trait that lowers metamagic cost, and put the toppling spell metamagic on your missiles. Then each missile has a chance to trip the target, in addition to the damage it does. Costing an opponent actions is almost always better than costing them an extra hp or two. :)


It is a shame that the monsters CMDs quickly climb so high that the usefullness of Toppling spell decreases sharply after level 5.


I have been happy with topplimg magic missiles up to level 13, so far, in RotRL, throwing a spread across a group of giants I thpically get at least one prone. The gettmg the chance to trip five different opponents is nice for a secomd level spell. Not an encounter ender, bit stromg for the resource consumption.

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