card traits


Rules Questions and Gameplay Discussion


I'm confused how the traits work, my example is...im checking a monster with Merisiel, i have dagger and light crossbow. can i add an EXTRA d4 for the ranged TRAIT since i dont have it??? i got the example from page 19 from "a guide for new players" from boardgamegeeks, but still dont undertsand when to use a trait for adding dice and/or when adding a d4 when not having the skill? ugh, help plz, thanX.


King Anmonin wrote:
I'm confused how the traits work, my example is...im checking a monster with Merisiel, i have dagger and light crossbow. can i add an EXTRA d4 for the ranged TRAIT since i dont have it??? i got the example from page 19 from "a guide for new players" from boardgamegeeks, but still dont undertsand when to use a trait for adding dice and/or when adding a d4 when not having the skill? ugh, help plz, thanX.

Those weapons allow you to use your dexterity OR ranged skill plus the dice that the weapon provides. This allows characters that have a good dexterity but no ranged trait (such as Merisiel) to make use of the weapon. You only use the d4 if you choose to use the ranged skill, in which case you DO NOT add your dexterity die to the check. Blessing played on such a check would thus add 1d4.


It's a bit confusing because, if I'm remembering correctly, daggers HAVE the Ranged trait by default. So even though Merisiel doesn't have the Ranged skill, any check she makes with her Dexterity using a Dagger is a Ranged combat check (same with Light Crossbow), because cards that "define the check" (that is, tell you what base dice you're rolling) add their traits to the check. So when playing a Dagger or Light Crossbow, Merisiel is permitted to recharge an Archer for that combat trait, whose power only adds to Ranged combat checks.

If you're asking if you can add the Ranged trait to a combat check by playing the Dagger for its second power, which lets you discard it for a d4 after playing a different weapon to establish your combat check (say, you have a mace in hand, and want to roll its d8+d8), then no. If a card isn't defining a check, it only adds whatever traits are listed under the specific power you're playing on the card.

Grand Lodge

Separate the "Ranged" TRAIT and the Ranged SKILL in your mind. They are only tangentially related. If (non-Class-Deck) Merisiel whips out her Light Crossbow to whup some goblin backside, she is making a Dexterity check that has the Ranged trait. Any cards that would affect a Combat Dexterity Skill Check apply. Any cards that would affect a Ranged Skill Check do not. However, it IS a combat check with the Ranged trait, so cards that apply to THOSE would still apply.

(She could, in theory, use her default Ranged skill of 1d4, but since her Ranged skill is NOT based on Dexterity, anything that applies to Dexterity checks and not Ranged Skill checks, like Blessings of Erastil, would no longer be useful.)

Further, if you play your light crossbow, you can use the dagger as well with its last power, but the dagger won't be adding its traits to the roll.

It's a little whacky, but experience with the patterns will eventually make it make more sense.


Pathfinder Adventure Path Subscriber
James McKendrew wrote:
Any cards that would affect a Combat Dexterity Skill Check apply. Any cards that would affect a Ranged Skill Check do not. However, it IS a combat check with the Ranged trait, so cards that apply to THOSE would still apply.

This part is somewhat confusing, so let me give an example. RotR Merisel plays a light crossbow. It says something like "For your combat check, use your Dexterity or Ranged skill + 1d8". You have a Dexterity skill of 1d12, and no ranged skill, so that would be 1d4. You choose Dexterity. But since the Light Crossbow has the Ranged Trait and you are using it to define the check, the check has the Ranged trait. Which means you can use cards like the Archer, or Archer's Bracers, to add to your check, since it is a Combat check with the Ranged trait.

Grand Lodge

First World Bard wrote:
This part is somewhat confusing, so let me give an example. (*splat*)

Awesome. Thanks for supplying an example. That probably should have occurred to me.


If you aren't using your Ranged skill, I think the weapon would have to explicitly say it adds the ranged trait to your check. All those "traits" listed on the top left of cards aren't necessarily applied to the check just because you played the card.

Someone please correct or confirm. I've been playing PACG and reading the forums for over two years and still can't grasp some of the simplest things.

Silver Crusade

Cax wrote:

If you aren't using your Ranged skill, I think the weapon would have to explicitly say it adds the ranged trait to your check. All those "traits" listed on the top left of cards aren't necessarily applied to the check just because you played the card.

Someone please correct or confirm. I've been playing PACG and reading the forums for over two years and still can't grasp some of the simplest things.

If you use a card to define the skill you use for your combat check, then you do add its traits to the check. So since the light crossbow has the ranged trait, if you are using it to use your dexterity for your combat check, it's skills ARE added to the check.

If it were a shock longbow, on the other hand, the electricity trait would only be added if you used the discard power, because the card does not have the electricity trait.


Since the difference is still not clear I would like to add:

When you try to decide what skill(s) you use for a check (because the card lists various options or tells you to make a combat check) you can play exactly one card/power that defines the skill you use. These either start off with "For your combat check..." or otherwise tell you in which circumstances you can use a certain skill (most times instead of another and therefore completely replacing that skill for the later step of determining traits).

By the book this power/card adds the traits (of the card it is written on) to the check additionally to the skills you use (not add!).

But in the current rules discussion it was revealed that character cards should never be considered played at all and therefore should not add their traits to the check even if your character had such a power.
And here I sat and thought it was nice to have a Female Dwarf Knowledge check.

Grand Lodge

Eliandra Giltessan wrote:
If you use a card to define the skill you use for your combat check, then you do add its traits to the check. So since the light crossbow has the ranged check...

*Trait?

Silver Crusade

James McKendrew wrote:
Eliandra Giltessan wrote:
If you use a card to define the skill you use for your combat check, then you do add its traits to the check. So since the light crossbow has the ranged check...
*Trait?

Oh, oops, yes. Fixing now.


Michael Klaus wrote:
But in the current rules discussion it was revealed that character cards should never be considered played at all and therefore should not add their traits to the check even if your character had such a power.

What exactly in the current rules discussion prevents character powers from adding traits to a check? Imrijka has an ability that explicitly says it adds the Divine and Magic traits. So this has been nullified?


Cax wrote:
Michael Klaus wrote:
But in the current rules discussion it was revealed that character cards should never be considered played at all and therefore should not add their traits to the check even if your character had such a power.
What exactly in the current rules discussion prevents character powers from adding traits to a check? Imrijka has an ability that explicitly says it adds the Divine and Magic traits. So this has been nullified?

If the ability says it adds traits then it adds them. Michael's point was that a character card isn't played, so you do not get to add their traits, even if they had traits besides Female/Male, Dwarf/Human/<race>, Ranger/Paladin/<class>. I think his point was slightly tongue-in-cheek. :)

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