| SillyString |
If i played a grippli with an age of "old" and dumped str, causing me to have a whopping 2 strength (-4):
Would I even be able to move?
Would I be able to wear armor?
What would my carry capacity actually be?
Would I have to make sure i'm not carrying anything more than my weapon, or would even that be too much?
Every game i've ever played has ignored carry capacity (or it simply hasnt come up), but i'm curious what would happen in this extreme.
| Fuzzy-Wuzzy |
You know the table does go down that far, right? Your loads are up to 6 light, 13 medium, 20 heavy.
You can move (at least when loadless) until your Str hits zero, as your own weight is not counted towards carrying capacity.
EDIT: Forgot grippli are Small! Make that 4.5 light, 9.75 medium, 15 heavy. Doesn't change anything qualitatively.
| SillyString |
You know the table does go down that far, right? Your loads are up to 6 light, 13 medium, 20 heavy.
You can move (at least when loadless) until your Str hits zero, as your own weight is not counted towards carrying capacity.
Yeah I JUST found that page on the pfsrd (i would have looked it up in the crb, but i dont have it to hand) apologies for the pointless thread!
| SillyString |
You're not even going to be able to drag a fallen comrade out of danger.
A) Don't? I mean, not unless it's a silly game or something.
No plans on dragging comrades, this is a silly & evil one-off session that may turn into more.
Well before other modifiers. If you roll a 3 and have a racial modifier of -2 then you start at 1...
point buy 15 as far as i know, so i dump it to 7, grippli modifies it to 5, then apply old age template for -3, to a total of 2.
| Gulthor |
In our Wrath of the Righteous campaign, our wizard player was venerable (he wanted to have been a young boy when the Wardstones were built.)
His starting ability scores on a 15-pt point buy were something like:
S9
D12
C12
I18
W9
Ch7
So after adjusting for his age, he went to:
S3
D6
C6
I21
W12
Ch10
Keeping this old man traveling with us alive for the first book was an adventure in and of itself.
Of course, when we hit mythic, he picked up Longevity as his first path ability, which makes you unable to die of old age and restores ability score penalties from aging, so he ended up with S9, D12, C12, I21, W12, Ch10. We joked that it was similar to when you get to see "young" Professor Farnsworth in Futurama.
| Derek Dalton |
Low strength and small painful if you ever plan on hitting with a weapon. Now if you are playing an Arcane or even a Divine class then you are probably okay. Most Arcane classes can't wear armor so that lowers what you need to carry. Their equipment list is actually small as far as required. Spell Component Pouch and Spell Book. A Crossbow for when you don't cast spells with some ammo and you are set. Most DMs don't sweat encumbrance as long as you are not loaded down with everything. Basic camping gear is heavy but manageable. Purchase a pony or Dog for carrying gear and you are set as well.
| SillyString |
@ Helaman & Claxon
I grimace at a lot of things, but in the case of one-off comedy villain sessions in which I play a magical white bearded frog-man who dreams of world domination I generally stop taking viability overly seriously. The intent was to have him ridiculously incapable of moving a twig :)
| Claxon |
Right, and that's totally cool. But you don't need to necessarily use the aging penalties to describe your character as old or having a white beard.
And as far as the strength issue...you can again just play that up.
The reason it's a problem is because min maxers will use it as a way to increase their casting stat without caring about the penalty to physical stats, especially if starting at a high enough level to cast Age Resistance Spells.
| SillyString |
The reason it's a problem is because min maxers will use it as a way to increase their casting stat without caring about the penalty to physical stats, especially if starting at a high enough level to cast Age Resistance Spells.
Urgh, totally agree with that, the worst ive seen was someones synth summoner. Whenever I make my (non-silly campaign) chars nowadays I stick to PFS limitations, even in home games, quite a few cheesy things you can get away with otherwise.
| Kirth Gersen |
| 1 person marked this as a favorite. |
Aging in Pathfinder is transparently geared towards screwing the martials over and boosting the casters even more. As I can attest, when people get old in real life, their sight and hearing don't get more acute, and their memories don't generally sharpen -- but that's exactly what happens in the game.
I'd feel better if the aging penalties applied to all stats, or, barring that, if they just went away.
| johnnythexxxiv |
... then make that grippli a synthesist Summoner and start his eidolon off with 18 Strength... :)
But actually though, I've had a character sitting on the back burner for ages that is basically this. She's a kobold with a natural strength score of 0 or less (either rolled a 3/4 for -1/0 or is old aged for 0) that uses her eidolon as a life support unit.
| GM_Beernorg |
This reminds me fondly of my goblin sorcerer, Blix the Spindly. Voluntarily lowered my Str to 5 from 10, without gaining back anything, why, because my name was not Blix the Average Built ;).
Rode a goat, who also carried most of my gear, and later earned a flying carpet named Shag who was day glow orange and that had a deathly fear of water, that was a FUN game!