Spell eater Fast healing Stacking


Rules Questions


Does this Combo work?

Blood of Life (Su)

A spelleater's blood empowers him to slowly recover from his wounds. At 2nd level, while bloodraging a spelleater gains fast healing 1. At 7th level and every 3 levels thereafter, this increases by 1 (to a maximum of fast healing 6 at 19th level). If the spelleater gains an increase to damage reduction from a bloodline, feat, or other ability, he is considered to have an effective damage reduction of 0, and the increase is added to this effective damage reduction.

This ability replaces uncanny dodge and damage reduction.

Fast Healer

Benefit: When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).

Crane Style

Benefit: You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.

Stalwart

Benefit: While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount of DR, to a maximum of DR 5/—, until the start of your next turn. This damage reduction stacks with DR you gain from class features, such as the barbarian's, but not with DR from any other source. If you are denied your Dexterity bonus to AC, you are also denied this DR.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Seems valid too me. Incredibly feat intensive but it does seem to work.


It works, but it's generally worse than just having the DR would be.


It works by you can use all the things, but none of them are playing with eachother.

Fast healing is a non-magical source that isn't rest based, so Fast Healer doesn't increase it at all.

Blood of life is give you Fast healing and DR 0/- So if you gain an increase to DR, like from stalwart, it's increasing your DR 0/-


Chess Pwn wrote:

It works by you can use all the things, but none of them are playing with eachother.

Fast healing is a non-magical source that isn't rest based, so Fast Healer doesn't increase it at all.

Blood of life is give you Fast healing and DR 0/- So if you gain an increase to DR, like from stalwart, it's increasing your DR 0/-

Isn't (Su) a magical source?

Also Blood of life states:
If the spelleater gains an increase to damage reduction from a bloodline, feat, or other ability, he is considered to have an effective damage reduction of 0, and the increase is ADDED to this effective damage reduction.

So wouldn't stalwart add to the fast healing?

Also not too terribly feat intensive..
Master of many styles 1 = Crane style
Unbreakable Fighter 1 = Endurance + Diehard

Coupled with a Proctective Abberant tumur familiar to absorb half dmg..

Silver Crusade

Scrawl Da'Wall wrote:
Chess Pwn wrote:

It works by you can use all the things, but none of them are playing with eachother.

Fast healing is a non-magical source that isn't rest based, so Fast Healer doesn't increase it at all.

Blood of life is give you Fast healing and DR 0/- So if you gain an increase to DR, like from stalwart, it's increasing your DR 0/-

Isn't (Su) a magical source?

Also Blood of life states:
If the spelleater gains an increase to damage reduction from a bloodline, feat, or other ability, he is considered to have an effective damage reduction of 0, and the increase is ADDED to this effective damage reduction.

So wouldn't stalwart add to the fast healing?

Also not too terribly feat intensive..
Master of many styles 1 = Crane style
Unbreakable Fighter 1 = Endurance + Diehard

Coupled with a Proctective Abberant tumur familiar to absorb half dmg..

Not sure one way or the other about Fast Healer and Blood of Life, but those extra DR wouldn't give you more FH, they give you DR.

"If the spelleater gains an increase to damage reduction from a bloodline, feat, or other ability, he is considered to have an effective damage reduction of 0, and the increase is ADDED to this effective damage reduction."

Nowhere in the ability does it say you trade DR for FH. You trade the DR class ability for the Fast Healing class ability.


The bloodrager has DR 0/- and increases to DR are added to this DR 0/-

Blood of life is a SU ability giving fast healing, which is an EX ability. The fast healing itself isn't magical. But if you go into an antimagic zone it shuts off the SU ability that was giving you fast healing.

Silver Crusade

"A magical ability giving you a non-magical ability" is awfully confusing though >_<


quick question if you have the undead bloodline using the spell eater archetype when you hit lvl 8 you get DR 10/nonlethal with the bloodline feature does this mean that you can get fast heal 11 at lvl 8 (with the fast heal 1 you get at lvl 7) or does it cap at 6?


Fast heal... 11?

DR increases don't effect your fast healing. At all. The only thing that increases how much fast healing your bloodrage is giving you is leveling up.

The second half of Blood of Life is basically saying "even though you're giving up your damage reduction class feature, you still count as having some, so you can take Improved Damage Reduction". It doesn't turn DR into healing in any way, shape or form.

Silver Crusade

What Saethori says.


I really only like the spelleater when paired with a protector familiar, because it's like the healing is twice as effective. So basically, it's good if you can count on anyone keeping shield other on you. Although most people don't like to build their characters to rely on other characters.

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