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Might I suggest..

Tenacious Survivor
Your spirit lingers long after any other's would have passed on.
Prerequisites: Con 13, Diehard, Endurance, half-orc or orc.
Benefit: When you are killed by hit point damage, your soul lingers in your body for a number of rounds equal to your Constitution bonus. You are still dead, but a creature can make a DC 10 Heal check as a standard action to realize that you can still be saved. You can be healed by magic as if you were alive. If you are healed enough hit points that you would no longer be dead, you are alive again, but you gain one permanent negative level.

Only Orc & Half Orc tho...


Hey all.
I'm looking to play an Orc Bloodrager (spell eater) & am wanting to pick up the tumor familiar.

I could go abberant bloodline...not my first choice.

I Could go Crossblooded...ouch on will saves.

I could dip into Alchemist..

I could grab arcane heritage...kinda feat intensive.

Any other ways ta get one?


Chess Pwn wrote:

It works by you can use all the things, but none of them are playing with eachother.

Fast healing is a non-magical source that isn't rest based, so Fast Healer doesn't increase it at all.

Blood of life is give you Fast healing and DR 0/- So if you gain an increase to DR, like from stalwart, it's increasing your DR 0/-

Isn't (Su) a magical source?

Also Blood of life states:
If the spelleater gains an increase to damage reduction from a bloodline, feat, or other ability, he is considered to have an effective damage reduction of 0, and the increase is ADDED to this effective damage reduction.

So wouldn't stalwart add to the fast healing?

Also not too terribly feat intensive..
Master of many styles 1 = Crane style
Unbreakable Fighter 1 = Endurance + Diehard

Coupled with a Proctective Abberant tumur familiar to absorb half dmg..


Does this Combo work?

Blood of Life (Su)

A spelleater's blood empowers him to slowly recover from his wounds. At 2nd level, while bloodraging a spelleater gains fast healing 1. At 7th level and every 3 levels thereafter, this increases by 1 (to a maximum of fast healing 6 at 19th level). If the spelleater gains an increase to damage reduction from a bloodline, feat, or other ability, he is considered to have an effective damage reduction of 0, and the increase is added to this effective damage reduction.

This ability replaces uncanny dodge and damage reduction.

Fast Healer

Benefit: When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).

Crane Style

Benefit: You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.

Stalwart

Benefit: While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount of DR, to a maximum of DR 5/—, until the start of your next turn. This damage reduction stacks with DR you gain from class features, such as the barbarian's, but not with DR from any other source. If you are denied your Dexterity bonus to AC, you are also denied this DR.


I think I found the problem. My Dm has been playing that EVERY diagonal after the first is 10ft. This was seriously detrimental to my reach build..

Thanks!

Sooo just to be sure...

1st=5' 2nd=15' 3rd=20' 4th=30'

25ft reach could reach into the 4th (30ft) diagonal?


I am aware of the FAQ ruling...

10-Foot Reach and Diagonals: I’m confused about reach and diagonals. I heard somewhere online that you don’t threaten the second diagonal with a 10-foot reach but that you somehow get an attack of opportunity when opponents move out of that square, but the Rules Reference Cards show that you do threaten the second diagonal. Which one is correct?
The cards are correct. As an exception to the way that diagonals normally work, a creature with 10 feet of reach threatens the second diagonal. These changes will be reflected in the next errata.

But what about those with longer reach..
Are diagonals essentially 5ft increments with reach weapons?

I have heard that they allowed the 10ft reach to affect the 2nd diagonal because it reaches partway into the square.

If so then you need 20ft reach for 3rd diagonal?


Thanks Gauss! That image is very helpful.


I guess it concerns whether this is a 2 dimensional game or a 3 dimensional game. With normal sized characters with normal reach every thing except flight is basically 2-D. Add in large+ characters & reach and 3-D questions start to surface.

(each space is 5ft I changed diagram because pit is 10' wide)

Large

XX
XX
....\_________
.......................|
.... _________|
..../

Huge

XXX
XXX
XXX
.......\_________
........................|
....... ________|
......./

It also would depend on whether you can change the angle of direction of the reach weapon you are wielding. Its commonplace in reality (a man using a shovel) but I cant find a ruling that allows it in pathfinder.

I guess I will just ask my DM...

(sigh when I edit the diagram it looks perfect...hit submit & it all goes weird)


Ok assuming create pit 30'. A large biped wielding a reach weapon wants to attack those trying to climb out.

He must remain 5' away from the edge or suffer a chance to fall in himself.

So Large Biped with reach weapon = 15'-20' reach.

The pit is 10'x10' & 30' deep.

Could he reach 10' deep on close edge & 5' on far edge of pit?

Could a huge with reach weapon (20'-30') then reach 20' feet close edge

& 15' deep far edge?

Is my math correct?


Dallium wrote:
d20pfsrd wrote:
Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible

Yes that is the invisibility rule that caused the question.

I have read that Small Medium Large etc reach weapons are considered the same length but they double natural reach.

Extended a large biped wielding a reach weapon can attack from 15'-20'.
So 5-10' of the attack would break invisible boundary.

The question is are everyone considered to be extending their reach weapons at all times? With no facing just walking about could be a problem is such a scenario.

I realize the rule book does not generally cover situations like this & was wondering how People would DM it.

Does the reach weapon constantly break the 10' barrier or only on the turn it is wielded?


Ok two questions regarding invisibility situations.

1. Opponent has not pinpointed invisible threat & decides to attack an open space. In that space is a mounted invisible threat. He succeeds at the 50% miss chance. How do you determine who he rolls his attack against? The mount or the rider?

2. A large invisible Biped is using a Reach weapon in Combat.
Invisibility only Extends out to 10'. Does his reach weapon constantly reveal his location or does it only break the 10' barrier when he swings it?

Bonus points: Whats the perception DC to pinpoint him if his weapon is not constantly visible?


It irks me that that one of my favorite classes is banned from many groups mostly because of broken eidolon builds.

Reach (Ex): One of an eidolon's attacks is capable of striking at foes at a distance. Pick one attack. The eidolon's reach with that attack increases by 5 feet.

1. Reach applies to only one attack not to an attack type. If you add reach to claw it only applies to one claw attack not all claw attacks.

2. Reach can only be added to your build once.
As of now there does not seem to be an official ruling on whether you can add it once to a build that gets reach as a free evolution.

3. Reach does not stack. If your DM allows you to add reach to a build with the free reach evolution.

4. As of now there is no official ruling on whether you can use reach on one arm to give a one handed weapon attack reach. Ask your DM.

Other common fixes to broken eidolon builds.

Improved natural attack does not stack with improved damage evolution.

Eidolons do not get Two weapon fighting feat they get multi weapon fighting feat.

If an Eidlon uses a manufactured weapon all of his natural attacks become secondary attacks.

Without Multiweapon fighting feat an eidolon gets -10 to hit with more than one weapon attack.

A weapon attack replaces one of their natural attacks.
(So no 14 armed Eidlons getting 14 weapon attacks & 4 natural attacks per round)


Howdy Folks,

I have scoured the boards and can not find a definitive answer for my APG Serpentine Eidolon.

Question #1. Can you add the one point reach evolution to a Serpentine
Eidolon(Who has reach bite as a free evolution)? Rule seems to indicate you can only ADD it once..

Question #2. You cast Enlarge Person on a Medium Serpentine Eidolon who has Tail slap & Bite with +5ft reach. He is size long so his Tail slap does not gain any reach. Does his Reach Bite attack gain any additional reach as per a reach weapon?

Thanks in advance to any replies.