| Air0r |
So, my wife wants to DM a campaign in a few weeks/months and wanted a world made by herself and me. The basic concept at this stage is that there are floating islands and besides those any normal land has been flooded. We are calling it sea and sky for now.
We are cutting all 0-9 casters and manifestors, and summoners (unchained too). We are including Ultimate Psionics, Path of War, and very select parts of Bloodforge. We have also cut many races, only picking a couple.
Technologically we are looking at airships and submersibles, underwater domes that some people live in, and limited magitech and psitech, though there is some steam power due to resource issues.
Does anyone have ideas, warnings, or suggestions? or questions? I can include a link if people are interested, and if i can figure out how to links.
| Anonymous Warrior |
Have you worked out what you want to do with the other major trope creatures of Pathfinder/DnD?
- Dragons?
- Fey?
- Aberrations/Underdark (are there pockets of air in this region beneath the waves?)
- Extra-planars?
- Plants?
A couple of creature ideas:
- 3.0 had a book, Arms and Equipment Guide, which statted out a Giant Turtle that carried an Island on its back. The name they gave started with Z (Zatarran, I think) and I certain they're based on a another mythological creature, but I don't know what they're called. At any rate, they could be controlled with a sufficient number of creatures succeeding at a Perform (Percussion) check.
- While looking for these, I came across another mythological creature: Umibozu. They're a Japanese Yokai, depicted as ethereal giants that stalk the seas, killing those who dare speak to them. These could at once be the ancient foes Aellar and the Houri, and are vague enough in their history to be Undead from the Flooded World, or possibly an Elder race to the Genie and Oni. Definitely a mystery that would keep your players guessing. It also explain why most of the population isn't floating on the surface of the ocean.
| Air0r |
Idea for you. Floating shanty towns/cities in the water. Basically a large collection of ships, rafts, and the like nailed together. Home for seedy elements, poor, refugees, exiles, etc.
What are the storms like in this world?
I like the idea, I'll pitch it and see what my wife thinks. seems solid though.
as for the storms I was imagining that they would probably happen regularly, though to make it workable keep certain intensities of storms to certain areas. Hadn't put enough thought into that one yet. will talk about it with my wife.| Air0r |
Have you worked out what you want to do with the other major trope creatures of Pathfinder/DnD?
- Dragons?
- Fey?
- Aberrations/Underdark (are there pockets of air in this region beneath the waves?)
- Extra-planars?
- Plants?A couple of creature ideas:
- 3.0 had a book, Arms and Equipment Guide, which statted out a Giant Turtle that carried an Island on its back. The name they gave started with Z (Zatarran, I think) and I certain they're based on a another mythological creature, but I don't know what they're called. At any rate, they could be controlled with a sufficient number of creatures succeeding at a Perform (Percussion) check.
- While looking for these, I came across another mythological creature: Umibozu. They're a Japanese Yokai, depicted as ethereal giants that stalk the seas, killing those who dare speak to them. These could at once be the ancient foes Aellar and the Houri, and are vague enough in their history to be Undead from the Flooded World, or possibly an Elder race to the Genie and Oni. Definitely a mystery that would keep your players guessing. It also explain why most of the population isn't floating on the surface of the ocean.
we a largely trying to cut most monstrous creatures (including goblins, kobolds, and the other humanoid races). That isn't to say we are ditching them completely, but at this juncture assume that the 'monsters' are opposing nations where politics can defeat them just as easily as violence.
I am really digging the giant turtle idea.The Umibozu might fit really well... much to discuss today.
| GM Rednal |
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As far as actually MAKING a setting goes, I enjoy using the Realm Works software. (It helps categorize and link things together, sort of like an advanced, dedicated wiki, and it's probably easier than having everything in one long document.)
Aside from that, my biggest tip is focusing on the player-relevant details of the world first, and expanding outwards only after those parts are done.