Foul Misgivings, where do the Haunts go?


Rules Questions and Gameplay Discussion


Between three different cards, the Haunts are referred to as being:
"In front of you"
"In front of all players"
"In front of characters"
"Next to your character card"

More seriously though, assuming these are all the same place, it's still not clear to me how the scenario power interacts with the text on the Haunts themselves. Do you follow the scenario instructions before, after or instead of following the Haunt text?

I think the right interpretation is this:
1. First you encounter the Haunt, which means putting it next to your character card. This is because you should "finish one thing before you start another", so the encounter happens before the "when you encounter"

2. Then you should attempt to close the location. This is because the closing the location text on the Haunt uses the word "immediately", while the scenario text does not. The check will be harder than usual because of the Haunt.

3. Then you arrange yourself in such a way that the Haunt is both in front of you and next to your character card. This is because I'm assuming all these different places aren't meant to be different. The important thing is the Haunts still add 1 to the difficulty of all your checks, irrespective of having been told to put them somewhere else.

4. Then you count the number of Haunts that you can see around the table, including your own, roll d6, add the numbers together and compare it to 5.

5. Finally, you might then encounter Iesha. If you're Kyra you can then read all the other text on the card, but otherwise you just roll some dice and hope not to lose your whole hand.

Does this look right? I searched for other threads about this, but the only thing that was ever confirmed was not to pull d6 additional Haunts out of the box. Some asked the question but never got a confirmed response and none seemed to put the entire sequence together.


Irgy wrote:

Between three different cards, the Haunts are referred to as being:

"In front of you"
"In front of all players"
"In front of characters"
"Next to your character card"

More seriously though, assuming these are all the same place, it's still not clear to me how the scenario power interacts with the text on the Haunts themselves. Do you follow the scenario instructions before, after or instead of following the Haunt text?

I think the right interpretation is this:
1. First you encounter the Haunt, which means putting it next to your character card. This is because you should "finish one thing before you start another", so the encounter happens before the "when you encounter"

2. Then you should attempt to close the location. This is because the closing the location text on the Haunt uses the word "immediately", while the scenario text does not. The check will be harder than usual because of the Haunt.

3. Then you arrange yourself in such a way that the Haunt is both in front of you and next to your character card. This is because I'm assuming all these different places aren't meant to be different. The important thing is the Haunts still add 1 to the difficulty of all your checks, irrespective of having been told to put them somewhere else.

4. Then you count the number of Haunts that you can see around the table, including your own, roll d6, add the numbers together and compare it to 5.

5. Finally, you might then encounter Iesha. If you're Kyra you can then read all the other text on the card, but otherwise you just roll some dice and hope not to lose your whole hand.

Does this look right? I searched for other threads about this, but the only thing that was ever confirmed was not to pull d6 additional Haunts out of the box. Some asked the question but never got a confirmed response and none seemed to put the entire sequence together.

I can't quote the rule book to you regarding your question and interpretation, but I can say that this is how I interpret and play the Haunt cards.

That Iesha Foxglove card is a real b*tch. I've found this particular scenario the hardest to successfully complete so far having played all of the Perils of the Lost Coast, Burnt Offerings and The Skinsaw Murders.


You've got how I played it. If you are only playing RotR characters, I often employed the following strategies for Iesha:

Amiri: Hope to have Armor in my hand.
Ezren: Hope to have an evasion spell or Mirror Image.
Harsk: Hope ot have Armor in my hand.
Kyra: Try to defeat her.
Lem: Try to roll high enough to not take damage, possibliy by having Crown of Charisma in my hand.
Lini: Hope ot have a good blessing in my hand to try and roll high enough to not take damage.
Merisiel: Evade
Sajan: Cry.
Seelah: Hope to have Armor in my hand.
Seoni: Try to roll high enough to not take damage, possibliy by having Crown of Charisma in my hand.
Valeros: Try to roll high enough to not take damage, possibliy by having Crown of Charisma in my hand, otherwise hope to have Armor in my hand.

Paizo Employee Chief Technical Officer

If we were to print these cards today, they would look like this:

The Skinsaw Murders
Foul Misgivings:
After you encounter a Haunt, roll 1d6 and add the number of Haunts displayed next to character decks. If the result is 5 or more, summon and encounter the villain Iesha Foxglove. If any character encounters the villain The Skinsaw Man, the ally Aldern Foxglove may not be played for the rest of the scenario.

Foxglove Manor (both sides):
Reveal the ally Aldern Foxglove to banish all displayed Haunts.

Haunt:
When you encounter this card, display it next to your deck. While displayed, the difficulty of your checks is increased by 1.
After you encounter this card, you may immediately attempt to close the location it came from.

Spires of Xin-Shalast
Cabin in the Snow:
When you encounter the Wendigo, each character may banish any number of Cannibal Haunts displayed next to his deck. For each Cannibal Haunt banished, the difficulty of checks to defeat the Wendigo is decreased by 2 until the end of the turn.

Cannibal Haunt:
When you encounter this card, display it next to your deck, then banish a card from your hand or your deck. While displayed, the difficulty of your checks is increased by 1.
After you encounter this card, you may immediately attempt to close the location it came from.

(This isn't FAQ content because it's mechanically the same as it was before—the wording is just more consistent with what we're doing now.)


Vic, Foul Misgivings has the "the ally Aldern Foxglove may not be played for the rest of the scenario", but Foxglove's Manor ability isn't playing Aldern Foxglove (since it's activating the power on Foxglove Manor instead). Is that intended?


Thanks for the confirmation and the informative write-up Vic!

zeroth_hour2 wrote:
Vic, Foul Misgivings has the "the ally Aldern Foxglove may not be played for the rest of the scenario", but Foxglove's Manor ability isn't playing Aldern Foxglove (since it's activating the power on Foxglove Manor instead). Is that intended?

This was already discussed in one of the threads I read researching this. Basically, it wasn't intended, but they decided it didn't matter enough to be worth changing either, so it will remain the way it is.


That thread is here, for reference.


Vic Wertz wrote:

Cannibal Haunt:

When you encounter this card, display it next to your deck, then banish a card from your hand or your deck.

I don't remember the original text of the Cannibal Haunt, but what exactly is supposed to mean "then banish a card from ... your deck" ?!?


Original Cannibal Haunt wrote:

Before the encounter, banish either a card of your choice from your hand or the top card of your deck.

Place the Haunt next to your character card. For each Haunt next to your character card, the difficulty of your checks is increased by 1. At the end of the scenario, banish all Haunts.
When you encounter the Cannibal Haunt, you may immediately attempt to close this location.

Your (character) deck is the stack of cards you draw from. So, it would mean the same as "banish the top card of your deck" in this case.


Hawkmoon269 wrote:
Your (character) deck is the stack of cards you draw from. So, it would mean the same as "banish the top card of your deck" in this case.

I get that the 'deck' is my character deck, I just wasn't sure (as worded by Vick) if it was supposed to be the top card (which, granted, made the most sense) or maybe search my deck and chose a card to banish. I have since managed to consult my cards and I know it's "top of the deck", but I would've been confused if I met a new card worded in that way.


Oh. That part is covered by the rules.

WotR Rulebook p9 wrote:
RULES: DRAWING CARDS ... When you draw a card from a facedown deck, such as a character deck, a location deck, the blessings deck, or any other deck the game tells you to create, draw from the top of the deck.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Combine that rule with this FAQ which expands it to apply to things other than drawing (such as banishing cards) as well.

Paizo Employee Chief Technical Officer

Irgy wrote:

Thanks for the confirmation and the informative write-up Vic!

zeroth_hour2 wrote:
Vic, Foul Misgivings has the "the ally Aldern Foxglove may not be played for the rest of the scenario", but Foxglove's Manor ability isn't playing Aldern Foxglove (since it's activating the power on Foxglove Manor instead). Is that intended?
This was already discussed in one of the threads I read researching this. Basically, it wasn't intended, but they decided it didn't matter enough to be worth changing either, so it will remain the way it is.

The main reason for not adjusting it was that we didn't want to errata something that was working just fine... but since this isn't official errata, I would indeed say that if we were to reprint it today, I would have both sides of Foxglove Manor say "Reveal the ally Aldern Foxglove to banish all displayed Haunts; this counts as playing Aldern Foxglove."

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