
Rub-Eta |
First, you really need to define what about an assassin you want within this build.
Then you need to identify what aspects of the rules that will fulfill your goals and find a sustainable combination between the best options.
Ex:
From what is seems, a Ninja, Bard or a Wizard (or Sorcerer) seems to be the best class.
If you're the DM, this is a lot easier.
If you're the player, remember that this is a very niche concept and hard to fulfill in many games, as assassins operates in a different way than most killer-hobo partys. If your entire party consists of assassins (and you're playing in an assassin game), take a look at what the other players already have and what they don't have: they won't need two people stabbing the knif or picking the lock.

wraithstrike |
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That Assassin PrC sucks at it's job. It has to hide, and once detected it is almost impossible to use its ability again during the fight. It has to hit, and it death feature's DC is based off a tertiary stat.
I would go with a wizard/sorc/arcanist.
If you want a traditional melee assassin then it might depend on what levels you will go to or what level the NPC will be if you are the GM.

I3igAl |

Antipaladin could do the job as well. Gets Seneak and invisibility, can take the target out with afflictions and is a rather strong oponent on his own.
On Spell I would use as a Alchemist(Vivisectionist)/Full Caster Assasin is Skinsend.
Silence is also a great tool here.
Aracane Tricksters could make for interesting Assasins.

Atarlost |
Probably druid. Nobody pays attention to common diminutive animals. Except in some cases to set traps that only work because rodents aren't very bright. Or they get a cat.
Poison isn't as bad as natural poisons and natural poisons produced by wildshaped druids have DCs in accordance with the druid's hit dice and con modifier. Contagion is also useful if you can re-apply it.
A level 8 druid can turn into a diminutive mouse, sneak into a bedroom, hide under the bed, and then drop wildshape and coup de grace the target with a scythe when he falls asleep. Or turn into a dire tiger and pounce and grapple him. Or turn into a tiny poisonous snake and hold a charge of pernicious poison and poison him with actual useful DC and duration. Then follow up with spit poison and maybe spam nauseating dart to keep him from fighting back. Then the druid uses his third wildshape to turn into an escape form, probably either a bird or bat to fly away or back into a mouse to sneak out.
Someone prone to hunting, as nobles often are, can be ambushed with stench of prey as an opener, leaving his companions too busy preventing him from being ripped apart by his own hunting dogs to prevent him from being pounced. Use charm animal to gather some minions to keep him from escaping and maybe dominate his horse.
As you advance wonderful things like greater contagion and rest eternal to make victims stay dead.

BackHandOfFate |

Serpent Shaman archetype for druid is pretty good at all the things an Assassin has to do. You can wildshape into diminutive snake forms as early as level 6. You get access to the TRICKERY DOMAIN!
There's more to it. But Altarlost already pretty much covered the basics of how awesome vanilla druid is at this job.