| GoatToucher |
2. Lonchon: A 20'x5' table appears, brimming with enough food to satisfy all comers for 1d4 hours. Those who eat from the table gain a full day's nutrition and benefit from a lvl 10 Aid spell for the duration of the meal + one hour.
After the meal, a set of gilded plates, bowls, and flatware to serve twenty may be collected and sold as a set for 5000gp.
I'm Hiding In Your Closet
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24. The Bells: You permanently gain Tremorsense 20 feet, and a +6 bonus to hearing-based Perception checks. If you already possess Tremorsense, its radius increases by 20 feet. However, you also take a permanent -4 penalty to saving throws against sonic effects, and all sonic damage dealt to you is increased by 10%.
I'm Hiding In Your Closet
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28. The Alley: The DM secretly rolls 1d6. The result is the number of combat encounters from the time you drew the card until the following happens (i.e. if the DM rolls '5,' then the following happens 5 combat encounters from now): The encounter is played out twice, and while everyone else is left with the consequences of the first iteration of the combat, the drawer of this card falls into a parallel timeline and is left with the consequences of the second iteration.
equinoxmaster
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30. The Siphon: The character who draws this card becomes a living magic siphon. Every time he or a creature within 100ft. of him tries to cast a spell, the must expend double the spell slots or quadruple the casting time or else the spell fails. All wands within 100ft. of the character who drew this card require double the amount of charges to activate.
| Goth Guru |
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34: Imbalance:If the party has no rogue or bard, everywhere they go, there are woopie cushions, click plates, doors with stinking cloud vials built into the woodwork, ect. This stops only when someone takes at least one level of Rogue.
If the party has no healers, everything within a mile does +2 damage. This continues till they get a healer or cleric.
If the party has no frontline fighter, all random encounters are automatic positives. All groups get a new member.(4 orcs becomes 5) This continues till they get a dedicated fighter, even a Monk.
If the party has no spellcasters, add a pearl of power, pages from the mages, or a scroll to every treasure. This continues till the party has at least one arcane caster.
If it's a well balanced party, give each 10,000 XPs.
| Goth Guru |
35:Pot of Greed:Everyone must punch the player or character who drew the most cards. This card remains on the table till everyone stops drawing cards.
36:The Tower:A randomly determined room or building appears. Within is a random monster, protecting a random treasure with a random trap on it. Add a random plot hook and any other random thing you can lay your hands on.
I'm Hiding In Your Closet
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40. The Tomato: The drawer's rations immediately animate as animated objects 2 size categories smaller than the drawer, and with the Advanced template. They immediately attempt to kill the drawer. If slain, they are no longer edible. They do have a special weakness: Anyone within 30 feet attempts and fails at a DC 7 Perform check deals 5 sonic damage to them per round and causes them to take penalties as if shaken.
Charles Scholz
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44: The Tweedles. Two bumbling people appear before you. They are willing to help you with whatever your task is. They will argue with each other while helping you and totally mess everything up.
| Goth Guru |
47.)Nature Cat: The GM, in the voice of Nature Cat poses a quest to each player, outside. They must go, pick up litter, find an interesting rock, collect 2 kinor more types of fallen leaves, follow the stream to the edge of town, ect. They really only have to be outside for a half an hour to win a wish for their character. If they succeed at their quest they get an unlimited wish instead. An unlimited wish lets you true res a character irretrievably dead or send a truly vile NPC to Battor alive and carrying any items. The wish can be held onto but cannot be transferred.
| JTDV |
48. The Feels: This card makes the party cry tears of bittersweetness based on a memory or situation known to them. If a character in the party is, for lack of a better word, a party-pooper and does not cry (or even have a bittersweet memory), they will cry because, "Life is just so beautiful! Oh my god just look around you! <higher pitched voice> It's just so beautiful !"
Creatures affected: All party and NPCs present
Duration: 5 minute freakout
Saves: NO WILL SAVES SUCKER!
| GoatToucher |
50. Guardian Bjork: The character is followed at all times by a strange but pretty little woman. She will constantly do strange and unsettling things, and periodically break into song (with full musical accompaniment of mysterious origin), though the quality of these songs varies. If separated from the character, she will suddenly appear by their side, from any location to any location.
Anyone in combat with the character suffers a -5 morale penalty to all attacks due to her unnerving presence.